diff options
Diffstat (limited to 'internal/xz/dec_lzma2.go')
| -rw-r--r-- | internal/xz/dec_lzma2.go | 1235 |
1 files changed, 1235 insertions, 0 deletions
diff --git a/internal/xz/dec_lzma2.go b/internal/xz/dec_lzma2.go new file mode 100644 index 00000000..fa42e471 --- /dev/null +++ b/internal/xz/dec_lzma2.go @@ -0,0 +1,1235 @@ +/* + * LZMA2 decoder + * + * Authors: Lasse Collin <lasse.collin@tukaani.org> + * Igor Pavlov <http://7-zip.org/> + * + * Translation to Go: Michael Cross <https://github.com/xi2> + * + * This file has been put into the public domain. + * You can do whatever you want with this file. + */ + +package xz + +/* from linux/lib/xz/xz_lzma2.h ***************************************/ + +/* Range coder constants */ +const ( + rcShiftBits = 8 + rcTopBits = 24 + rcTopValue = 1 << rcTopBits + rcBitModelTotalBits = 11 + rcBitModelTotal = 1 << rcBitModelTotalBits + rcMoveBits = 5 +) + +/* + * Maximum number of position states. A position state is the lowest pb + * number of bits of the current uncompressed offset. In some places there + * are different sets of probabilities for different position states. + */ +const posStatesMax = 1 << 4 + +/* + * lzmaState is used to track which LZMA symbols have occurred most recently + * and in which order. This information is used to predict the next symbol. + * + * Symbols: + * - Literal: One 8-bit byte + * - Match: Repeat a chunk of data at some distance + * - Long repeat: Multi-byte match at a recently seen distance + * - Short repeat: One-byte repeat at a recently seen distance + * + * The symbol names are in from STATE-oldest-older-previous. REP means + * either short or long repeated match, and NONLIT means any non-literal. + */ +type lzmaState int + +const ( + stateLitLit lzmaState = iota + stateMatchLitLit + stateRepLitLit + stateShortrepLitLit + stateMatchLit + stateRepList + stateShortrepLit + stateLitMatch + stateLitLongrep + stateLitShortrep + stateNonlitMatch + stateNonlitRep +) + +/* Total number of states */ +const states = 12 + +/* The lowest 7 states indicate that the previous state was a literal. */ +const litStates = 7 + +/* Indicate that the latest symbol was a literal. */ +func lzmaStateLiteral(state *lzmaState) { + switch { + case *state <= stateShortrepLitLit: + *state = stateLitLit + case *state <= stateLitShortrep: + *state -= 3 + default: + *state -= 6 + } +} + +/* Indicate that the latest symbol was a match. */ +func lzmaStateMatch(state *lzmaState) { + if *state < litStates { + *state = stateLitMatch + } else { + *state = stateNonlitMatch + } +} + +/* Indicate that the latest state was a long repeated match. */ +func lzmaStateLongRep(state *lzmaState) { + if *state < litStates { + *state = stateLitLongrep + } else { + *state = stateNonlitRep + } +} + +/* Indicate that the latest symbol was a short match. */ +func lzmaStateShortRep(state *lzmaState) { + if *state < litStates { + *state = stateLitShortrep + } else { + *state = stateNonlitRep + } +} + +/* Test if the previous symbol was a literal. */ +func lzmaStateIsLiteral(state lzmaState) bool { + return state < litStates +} + +/* Each literal coder is divided in three sections: + * - 0x001-0x0FF: Without match byte + * - 0x101-0x1FF: With match byte; match bit is 0 + * - 0x201-0x2FF: With match byte; match bit is 1 + * + * Match byte is used when the previous LZMA symbol was something else than + * a literal (that is, it was some kind of match). + */ +const literalCoderSize = 0x300 + +/* Maximum number of literal coders */ +const literalCodersMax = 1 << 4 + +/* Minimum length of a match is two bytes. */ +const matchLenMin = 2 + +/* Match length is encoded with 4, 5, or 10 bits. + * + * Length Bits + * 2-9 4 = Choice=0 + 3 bits + * 10-17 5 = Choice=1 + Choice2=0 + 3 bits + * 18-273 10 = Choice=1 + Choice2=1 + 8 bits + */ +const ( + lenLowBits = 3 + lenLowSymbols = 1 << lenLowBits + lenMidBits = 3 + lenMidSymbols = 1 << lenMidBits + lenHighBits = 8 + lenHighSymbols = 1 << lenHighBits +) + +/* + * Different sets of probabilities are used for match distances that have + * very short match length: Lengths of 2, 3, and 4 bytes have a separate + * set of probabilities for each length. The matches with longer length + * use a shared set of probabilities. + */ +const distStates = 4 + +/* + * Get the index of the appropriate probability array for decoding + * the distance slot. + */ +func lzmaGetDistState(len uint32) uint32 { + if len < distStates+matchLenMin { + return len - matchLenMin + } else { + return distStates - 1 + } +} + +/* + * The highest two bits of a 32-bit match distance are encoded using six bits. + * This six-bit value is called a distance slot. This way encoding a 32-bit + * value takes 6-36 bits, larger values taking more bits. + */ +const ( + distSlotBits = 6 + distSlots = 1 << distSlotBits +) + +/* Match distances up to 127 are fully encoded using probabilities. Since + * the highest two bits (distance slot) are always encoded using six bits, + * the distances 0-3 don't need any additional bits to encode, since the + * distance slot itself is the same as the actual distance. distModelStart + * indicates the first distance slot where at least one additional bit is + * needed. + */ +const distModelStart = 4 + +/* + * Match distances greater than 127 are encoded in three pieces: + * - distance slot: the highest two bits + * - direct bits: 2-26 bits below the highest two bits + * - alignment bits: four lowest bits + * + * Direct bits don't use any probabilities. + * + * The distance slot value of 14 is for distances 128-191. + */ +const distModelEnd = 14 + +/* Distance slots that indicate a distance <= 127. */ +const ( + fullDistancesBits = distModelEnd / 2 + fullDistances = 1 << fullDistancesBits +) + +/* + * For match distances greater than 127, only the highest two bits and the + * lowest four bits (alignment) is encoded using probabilities. + */ +const ( + alignBits = 4 + alignSize = 1 << alignBits +) + +/* from linux/lib/xz/xz_dec_lzma2.c ***********************************/ + +/* + * Range decoder initialization eats the first five bytes of each LZMA chunk. + */ +const rcInitBytes = 5 + +/* + * Minimum number of usable input buffer to safely decode one LZMA symbol. + * The worst case is that we decode 22 bits using probabilities and 26 + * direct bits. This may decode at maximum of 20 bytes of input. However, + * lzmaMain does an extra normalization before returning, thus we + * need to put 21 here. + */ +const lzmaInRequired = 21 + +/* + * Dictionary (history buffer) + * + * These are always true: + * start <= pos <= full <= end + * pos <= limit <= end + * end == size + * size <= sizeMax + * len(buf) <= size + */ +type dictionary struct { + /* The history buffer */ + buf []byte + /* Old position in buf (before decoding more data) */ + start uint32 + /* Position in buf */ + pos uint32 + /* + * How full dictionary is. This is used to detect corrupt input that + * would read beyond the beginning of the uncompressed stream. + */ + full uint32 + /* Write limit; we don't write to buf[limit] or later bytes. */ + limit uint32 + /* + * End of the dictionary buffer. This is the same as the + * dictionary size. + */ + end uint32 + /* + * Size of the dictionary as specified in Block Header. This is used + * together with "full" to detect corrupt input that would make us + * read beyond the beginning of the uncompressed stream. + */ + size uint32 + /* Maximum allowed dictionary size. */ + sizeMax uint32 +} + +/* Range decoder */ +type rcDec struct { + rnge uint32 + code uint32 + /* + * Number of initializing bytes remaining to be read + * by rcReadInit. + */ + initBytesLeft uint32 + /* + * Buffer from which we read our input. It can be either + * temp.buf or the caller-provided input buffer. + */ + in []byte + inPos int + inLimit int +} + +/* Probabilities for a length decoder. */ +type lzmaLenDec struct { + /* Probability of match length being at least 10 */ + choice uint16 + /* Probability of match length being at least 18 */ + choice2 uint16 + /* Probabilities for match lengths 2-9 */ + low [posStatesMax][lenLowSymbols]uint16 + /* Probabilities for match lengths 10-17 */ + mid [posStatesMax][lenMidSymbols]uint16 + /* Probabilities for match lengths 18-273 */ + high [lenHighSymbols]uint16 +} + +type lzmaDec struct { + /* Distances of latest four matches */ + rep0 uint32 + rep1 uint32 + rep2 uint32 + rep3 uint32 + /* Types of the most recently seen LZMA symbols */ + state lzmaState + /* + * Length of a match. This is updated so that dictRepeat can + * be called again to finish repeating the whole match. + */ + len uint32 + /* + * LZMA properties or related bit masks (number of literal + * context bits, a mask derived from the number of literal + * position bits, and a mask derived from the number + * position bits) + */ + lc uint32 + literalPosMask uint32 + posMask uint32 + /* If 1, it's a match. Otherwise it's a single 8-bit literal. */ + isMatch [states][posStatesMax]uint16 + /* If 1, it's a repeated match. The distance is one of rep0 .. rep3. */ + isRep [states]uint16 + /* + * If 0, distance of a repeated match is rep0. + * Otherwise check is_rep1. + */ + isRep0 [states]uint16 + /* + * If 0, distance of a repeated match is rep1. + * Otherwise check is_rep2. + */ + isRep1 [states]uint16 + /* If 0, distance of a repeated match is rep2. Otherwise it is rep3. */ + isRep2 [states]uint16 + /* + * If 1, the repeated match has length of one byte. Otherwise + * the length is decoded from rep_len_decoder. + */ + isRep0Long [states][posStatesMax]uint16 + /* + * Probability tree for the highest two bits of the match + * distance. There is a separate probability tree for match + * lengths of 2 (i.e. MATCH_LEN_MIN), 3, 4, and [5, 273]. + */ + distSlot [distStates][distSlots]uint16 + /* + * Probility trees for additional bits for match distance + * when the distance is in the range [4, 127]. + */ + distSpecial [fullDistances - distModelEnd]uint16 + /* + * Probability tree for the lowest four bits of a match + * distance that is equal to or greater than 128. + */ + distAlign [alignSize]uint16 + /* Length of a normal match */ + matchLenDec lzmaLenDec + /* Length of a repeated match */ + repLenDec lzmaLenDec + /* Probabilities of literals */ + literal [literalCodersMax][literalCoderSize]uint16 +} + +// type of lzma2Dec.sequence +type lzma2Seq int + +const ( + seqControl lzma2Seq = iota + seqUncompressed1 + seqUncompressed2 + seqCompressed0 + seqCompressed1 + seqProperties + seqLZMAPrepare + seqLZMARun + seqCopy +) + +type lzma2Dec struct { + /* Position in xzDecLZMA2Run. */ + sequence lzma2Seq + /* Next position after decoding the compressed size of the chunk. */ + nextSequence lzma2Seq + /* Uncompressed size of LZMA chunk (2 MiB at maximum) */ + uncompressed int + /* + * Compressed size of LZMA chunk or compressed/uncompressed + * size of uncompressed chunk (64 KiB at maximum) + */ + compressed int + /* + * True if dictionary reset is needed. This is false before + * the first chunk (LZMA or uncompressed). + */ + needDictReset bool + /* + * True if new LZMA properties are needed. This is false + * before the first LZMA chunk. + */ + needProps bool +} + +type xzDecLZMA2 struct { + /* + * The order below is important on x86 to reduce code size and + * it shouldn't hurt on other platforms. Everything up to and + * including lzma.pos_mask are in the first 128 bytes on x86-32, + * which allows using smaller instructions to access those + * variables. On x86-64, fewer variables fit into the first 128 + * bytes, but this is still the best order without sacrificing + * the readability by splitting the structures. + */ + rc rcDec + dict dictionary + lzma2 lzma2Dec + lzma lzmaDec + /* + * Temporary buffer which holds small number of input bytes between + * decoder calls. See lzma2LZMA for details. + */ + temp struct { + buf []byte // slice buf will be backed by bufArray + bufArray [3 * lzmaInRequired]byte + } +} + +/************** + * Dictionary * + **************/ + +/* + * Reset the dictionary state. When in single-call mode, set up the beginning + * of the dictionary to point to the actual output buffer. + */ +func dictReset(dict *dictionary, b *xzBuf) { + dict.start = 0 + dict.pos = 0 + dict.limit = 0 + dict.full = 0 +} + +/* Set dictionary write limit */ +func dictLimit(dict *dictionary, outMax int) { + if dict.end-dict.pos <= uint32(outMax) { + dict.limit = dict.end + } else { + dict.limit = dict.pos + uint32(outMax) + } +} + +/* Return true if at least one byte can be written into the dictionary. */ +func dictHasSpace(dict *dictionary) bool { + return dict.pos < dict.limit +} + +/* + * Get a byte from the dictionary at the given distance. The distance is + * assumed to valid, or as a special case, zero when the dictionary is + * still empty. This special case is needed for single-call decoding to + * avoid writing a '\x00' to the end of the destination buffer. + */ +func dictGet(dict *dictionary, dist uint32) uint32 { + var offset uint32 = dict.pos - dist - 1 + if dist >= dict.pos { + offset += dict.end + } + if dict.full > 0 { + return uint32(dict.buf[offset]) + } + return 0 +} + +/* + * Put one byte into the dictionary. It is assumed that there is space for it. + */ +func dictPut(dict *dictionary, byte byte) { + dict.buf[dict.pos] = byte + dict.pos++ + if dict.full < dict.pos { + dict.full = dict.pos + } +} + +/* + * Repeat given number of bytes from the given distance. If the distance is + * invalid, false is returned. On success, true is returned and *len is + * updated to indicate how many bytes were left to be repeated. + */ +func dictRepeat(dict *dictionary, len *uint32, dist uint32) bool { + var back uint32 + var left uint32 + if dist >= dict.full || dist >= dict.size { + return false + } + left = dict.limit - dict.pos + if left > *len { + left = *len + } + *len -= left + back = dict.pos - dist - 1 + if dist >= dict.pos { + back += dict.end + } + for { + dict.buf[dict.pos] = dict.buf[back] + dict.pos++ + back++ + if back == dict.end { + back = 0 + } + left-- + if !(left > 0) { + break + } + } + if dict.full < dict.pos { + dict.full = dict.pos + } + return true +} + +/* Copy uncompressed data as is from input to dictionary and output buffers. */ +func dictUncompressed(dict *dictionary, b *xzBuf, left *int) { + var copySize int + for *left > 0 && b.inPos < len(b.in) && b.outPos < len(b.out) { + copySize = len(b.in) - b.inPos + if copySize > len(b.out)-b.outPos { + copySize = len(b.out) - b.outPos + } + if copySize > int(dict.end-dict.pos) { + copySize = int(dict.end - dict.pos) + } + if copySize > *left { + copySize = *left + } + *left -= copySize + copy(dict.buf[dict.pos:], b.in[b.inPos:b.inPos+copySize]) + dict.pos += uint32(copySize) + if dict.full < dict.pos { + dict.full = dict.pos + } + if dict.pos == dict.end { + dict.pos = 0 + } + copy(b.out[b.outPos:], b.in[b.inPos:b.inPos+copySize]) + dict.start = dict.pos + b.outPos += copySize + b.inPos += copySize + } +} + +/* + * Flush pending data from dictionary to b.out. It is assumed that there is + * enough space in b.out. This is guaranteed because caller uses dictLimit + * before decoding data into the dictionary. + */ +func dictFlush(dict *dictionary, b *xzBuf) int { + var copySize int = int(dict.pos - dict.start) + if dict.pos == dict.end { + dict.pos = 0 + } + copy(b.out[b.outPos:], dict.buf[dict.start:dict.start+uint32(copySize)]) + dict.start = dict.pos + b.outPos += copySize + return copySize +} + +/***************** + * Range decoder * + *****************/ + +/* Reset the range decoder. */ +func rcReset(rc *rcDec) { + rc.rnge = ^uint32(0) + rc.code = 0 + rc.initBytesLeft = rcInitBytes +} + +/* + * Read the first five initial bytes into rc->code if they haven't been + * read already. (Yes, the first byte gets completely ignored.) + */ +func rcReadInit(rc *rcDec, b *xzBuf) bool { + for rc.initBytesLeft > 0 { + if b.inPos == len(b.in) { + return false + } + rc.code = rc.code<<8 + uint32(b.in[b.inPos]) + b.inPos++ + rc.initBytesLeft-- + } + return true +} + +/* Return true if there may not be enough input for the next decoding loop. */ +func rcLimitExceeded(rc *rcDec) bool { + return rc.inPos > rc.inLimit +} + +/* + * Return true if it is possible (from point of view of range decoder) that + * we have reached the end of the LZMA chunk. + */ +func rcIsFinished(rc *rcDec) bool { + return rc.code == 0 +} + +/* Read the next input byte if needed. */ +func rcNormalize(rc *rcDec) { + if rc.rnge < rcTopValue { + rc.rnge <<= rcShiftBits + rc.code = rc.code<<rcShiftBits + uint32(rc.in[rc.inPos]) + rc.inPos++ + } +} + +/* Decode one bit. */ +func rcBit(rc *rcDec, prob *uint16) bool { + var bound uint32 + var bit bool + rcNormalize(rc) + bound = (rc.rnge >> rcBitModelTotalBits) * uint32(*prob) + if rc.code < bound { + rc.rnge = bound + *prob += (rcBitModelTotal - *prob) >> rcMoveBits + bit = false + } else { + rc.rnge -= bound + rc.code -= bound + *prob -= *prob >> rcMoveBits + bit = true + } + return bit +} + +/* Decode a bittree starting from the most significant bit. */ +func rcBittree(rc *rcDec, probs []uint16, limit uint32) uint32 { + var symbol uint32 = 1 + for { + if rcBit(rc, &probs[symbol-1]) { + symbol = symbol<<1 + 1 + } else { + symbol <<= 1 + } + if !(symbol < limit) { + break + } + } + return symbol +} + +/* Decode a bittree starting from the least significant bit. */ +func rcBittreeReverse(rc *rcDec, probs []uint16, dest *uint32, limit uint32) { + var symbol uint32 = 1 + var i uint32 = 0 + for { + if rcBit(rc, &probs[symbol-1]) { + symbol = symbol<<1 + 1 + *dest += 1 << i + } else { + symbol <<= 1 + } + i++ + if !(i < limit) { + break + } + } +} + +/* Decode direct bits (fixed fifty-fifty probability) */ +func rcDirect(rc *rcDec, dest *uint32, limit uint32) { + var mask uint32 + for { + rcNormalize(rc) + rc.rnge >>= 1 + rc.code -= rc.rnge + mask = 0 - rc.code>>31 + rc.code += rc.rnge & mask + *dest = *dest<<1 + mask + 1 + limit-- + if !(limit > 0) { + break + } + } +} + +/******** + * LZMA * + ********/ + +/* Get pointer to literal coder probability array. */ +func lzmaLiteralProbs(s *xzDecLZMA2) []uint16 { + var prevByte uint32 = dictGet(&s.dict, 0) + var low uint32 = prevByte >> (8 - s.lzma.lc) + var high uint32 = (s.dict.pos & s.lzma.literalPosMask) << s.lzma.lc + return s.lzma.literal[low+high][:] +} + +/* Decode a literal (one 8-bit byte) */ +func lzmaLiteral(s *xzDecLZMA2) { + var probs []uint16 + var symbol uint32 + var matchByte uint32 + var matchBit uint32 + var offset uint32 + var i uint32 + probs = lzmaLiteralProbs(s) + if lzmaStateIsLiteral(s.lzma.state) { + symbol = rcBittree(&s.rc, probs[1:], 0x100) + } else { + symbol = 1 + matchByte = dictGet(&s.dict, s.lzma.rep0) << 1 + offset = 0x100 + for { + matchBit = matchByte & offset + matchByte <<= 1 + i = offset + matchBit + symbol + if rcBit(&s.rc, &probs[i]) { + symbol = symbol<<1 + 1 + offset &= matchBit + } else { + symbol <<= 1 + offset &= ^matchBit + } + if !(symbol < 0x100) { + break + } + } + } + dictPut(&s.dict, byte(symbol)) + lzmaStateLiteral(&s.lzma.state) +} + +/* Decode the length of the match into s.lzma.len. */ +func lzmaLen(s *xzDecLZMA2, l *lzmaLenDec, posState uint32) { + var probs []uint16 + var limit uint32 + switch { + case !rcBit(&s.rc, &l.choice): + probs = l.low[posState][:] + limit = lenLowSymbols + s.lzma.len = matchLenMin + case !rcBit(&s.rc, &l.choice2): + probs = l.mid[posState][:] + limit = lenMidSymbols + s.lzma.len = matchLenMin + lenLowSymbols + default: + probs = l.high[:] + limit = lenHighSymbols + s.lzma.len = matchLenMin + lenLowSymbols + lenMidSymbols + } + s.lzma.len += rcBittree(&s.rc, probs[1:], limit) - limit +} + +/* Decode a match. The distance will be stored in s.lzma.rep0. */ +func lzmaMatch(s *xzDecLZMA2, posState uint32) { + var probs []uint16 + var distSlot uint32 + var limit uint32 + lzmaStateMatch(&s.lzma.state) + s.lzma.rep3 = s.lzma.rep2 + s.lzma.rep2 = s.lzma.rep1 + s.lzma.rep1 = s.lzma.rep0 + lzmaLen(s, &s.lzma.matchLenDec, posState) + probs = s.lzma.distSlot[lzmaGetDistState(s.lzma.len)][:] + distSlot = rcBittree(&s.rc, probs[1:], distSlots) - distSlots + if distSlot < distModelStart { + s.lzma.rep0 = distSlot + } else { + limit = distSlot>>1 - 1 + s.lzma.rep0 = 2 + distSlot&1 + if distSlot < distModelEnd { + s.lzma.rep0 <<= limit + probs = s.lzma.distSpecial[s.lzma.rep0-distSlot:] + rcBittreeReverse(&s.rc, probs, &s.lzma.rep0, limit) + } else { + rcDirect(&s.rc, &s.lzma.rep0, limit-alignBits) + s.lzma.rep0 <<= alignBits + rcBittreeReverse( + &s.rc, s.lzma.distAlign[1:], &s.lzma.rep0, alignBits) + } + } +} + +/* + * Decode a repeated match. The distance is one of the four most recently + * seen matches. The distance will be stored in s.lzma.rep0. + */ +func lzmaRepMatch(s *xzDecLZMA2, posState uint32) { + var tmp uint32 + if !rcBit(&s.rc, &s.lzma.isRep0[s.lzma.state]) { + if !rcBit(&s.rc, &s.lzma.isRep0Long[s.lzma.state][posState]) { + lzmaStateShortRep(&s.lzma.state) + s.lzma.len = 1 + return + } + } else { + if !rcBit(&s.rc, &s.lzma.isRep1[s.lzma.state]) { + tmp = s.lzma.rep1 + } else { + if !rcBit(&s.rc, &s.lzma.isRep2[s.lzma.state]) { + tmp = s.lzma.rep2 + } else { + tmp = s.lzma.rep3 + s.lzma.rep3 = s.lzma.rep2 + } + s.lzma.rep2 = s.lzma.rep1 + } + s.lzma.rep1 = s.lzma.rep0 + s.lzma.rep0 = tmp + } + lzmaStateLongRep(&s.lzma.state) + lzmaLen(s, &s.lzma.repLenDec, posState) +} + +/* LZMA decoder core */ +func lzmaMain(s *xzDecLZMA2) bool { + var posState uint32 + /* + * If the dictionary was reached during the previous call, try to + * finish the possibly pending repeat in the dictionary. + */ + if dictHasSpace(&s.dict) && s.lzma.len > 0 { + dictRepeat(&s.dict, &s.lzma.len, s.lzma.rep0) + } + /* + * Decode more LZMA symbols. One iteration may consume up to + * lzmaInRequired - 1 bytes. + */ + for dictHasSpace(&s.dict) && !rcLimitExceeded(&s.rc) { + posState = s.dict.pos & s.lzma.posMask + if !rcBit(&s.rc, &s.lzma.isMatch[s.lzma.state][posState]) { + lzmaLiteral(s) + } else { + if rcBit(&s.rc, &s.lzma.isRep[s.lzma.state]) { + lzmaRepMatch(s, posState) + } else { + lzmaMatch(s, posState) + } + if !dictRepeat(&s.dict, &s.lzma.len, s.lzma.rep0) { + return false + } + } + } + /* + * Having the range decoder always normalized when we are outside + * this function makes it easier to correctly handle end of the chunk. + */ + rcNormalize(&s.rc) + return true +} + +/* + * Reset the LZMA decoder and range decoder state. Dictionary is not reset + * here, because LZMA state may be reset without resetting the dictionary. + */ +func lzmaReset(s *xzDecLZMA2) { + s.lzma.state = stateLitLit + s.lzma.rep0 = 0 + s.lzma.rep1 = 0 + s.lzma.rep2 = 0 + s.lzma.rep3 = 0 + /* All probabilities are initialized to the same value, v */ + v := uint16(rcBitModelTotal / 2) + s.lzma.matchLenDec.choice = v + s.lzma.matchLenDec.choice2 = v + s.lzma.repLenDec.choice = v + s.lzma.repLenDec.choice2 = v + for _, m := range [][]uint16{ + s.lzma.isRep[:], s.lzma.isRep0[:], s.lzma.isRep1[:], + s.lzma.isRep2[:], s.lzma.distSpecial[:], s.lzma.distAlign[:], + s.lzma.matchLenDec.high[:], s.lzma.repLenDec.high[:], + } { + for j := range m { + m[j] = v + } + } + for i := range s.lzma.isMatch { + for j := range s.lzma.isMatch[i] { + s.lzma.isMatch[i][j] = v + } + } + for i := range s.lzma.isRep0Long { + for j := range s.lzma.isRep0Long[i] { + s.lzma.isRep0Long[i][j] = v + } + } + for i := range s.lzma.distSlot { + for j := range s.lzma.distSlot[i] { + s.lzma.distSlot[i][j] = v + } + } + for i := range s.lzma.literal { + for j := range s.lzma.literal[i] { + s.lzma.literal[i][j] = v + } + } + for i := range s.lzma.matchLenDec.low { + for j := range s.lzma.matchLenDec.low[i] { + s.lzma.matchLenDec.low[i][j] = v + } + } + for i := range s.lzma.matchLenDec.mid { + for j := range s.lzma.matchLenDec.mid[i] { + s.lzma.matchLenDec.mid[i][j] = v + } + } + for i := range s.lzma.repLenDec.low { + for j := range s.lzma.repLenDec.low[i] { + s.lzma.repLenDec.low[i][j] = v + } + } + for i := range s.lzma.repLenDec.mid { + for j := range s.lzma.repLenDec.mid[i] { + s.lzma.repLenDec.mid[i][j] = v + } + } + rcReset(&s.rc) +} + +/* + * Decode and validate LZMA properties (lc/lp/pb) and calculate the bit masks + * from the decoded lp and pb values. On success, the LZMA decoder state is + * reset and true is returned. + */ +func lzmaProps(s *xzDecLZMA2, props byte) bool { + if props > (4*5+4)*9+8 { + return false + } + s.lzma.posMask = 0 + for props >= 9*5 { + props -= 9 * 5 + s.lzma.posMask++ + } + s.lzma.posMask = 1<<s.lzma.posMask - 1 + s.lzma.literalPosMask = 0 + for props >= 9 { + props -= 9 + s.lzma.literalPosMask++ + } + s.lzma.lc = uint32(props) + if s.lzma.lc+s.lzma.literalPosMask > 4 { + return false + } + s.lzma.literalPosMask = 1<<s.lzma.literalPosMask - 1 + lzmaReset(s) + return true +} + +/********* + * LZMA2 * + *********/ + +/* + * The LZMA decoder assumes that if the input limit (s.rc.inLimit) hasn't + * been exceeded, it is safe to read up to lzmaInRequired bytes. This + * wrapper function takes care of making the LZMA decoder's assumption safe. + * + * As long as there is plenty of input left to be decoded in the current LZMA + * chunk, we decode directly from the caller-supplied input buffer until + * there's lzmaInRequired bytes left. Those remaining bytes are copied into + * s.temp.buf, which (hopefully) gets filled on the next call to this + * function. We decode a few bytes from the temporary buffer so that we can + * continue decoding from the caller-supplied input buffer again. + */ +func lzma2LZMA(s *xzDecLZMA2, b *xzBuf) bool { + var inAvail int + var tmp int + inAvail = len(b.in) - b.inPos + if len(s.temp.buf) > 0 || s.lzma2.compressed == 0 { + tmp = 2*lzmaInRequired - len(s.temp.buf) + if tmp > s.lzma2.compressed-len(s.temp.buf) { + tmp = s.lzma2.compressed - len(s.temp.buf) + } + if tmp > inAvail { + tmp = inAvail + } + copy(s.temp.bufArray[len(s.temp.buf):], b.in[b.inPos:b.inPos+tmp]) + switch { + case len(s.temp.buf)+tmp == s.lzma2.compressed: + for i := len(s.temp.buf) + tmp; i < len(s.temp.bufArray); i++ { + s.temp.bufArray[i] = 0 + } + s.rc.inLimit = len(s.temp.buf) + tmp + case len(s.temp.buf)+tmp < lzmaInRequired: + s.temp.buf = s.temp.bufArray[:len(s.temp.buf)+tmp] + b.inPos += tmp + return true + default: + s.rc.inLimit = len(s.temp.buf) + tmp - lzmaInRequired + } + s.rc.in = s.temp.bufArray[:] + s.rc.inPos = 0 + if !lzmaMain(s) || s.rc.inPos > len(s.temp.buf)+tmp { + return false + } + s.lzma2.compressed -= s.rc.inPos + if s.rc.inPos < len(s.temp.buf) { + copy(s.temp.buf, s.temp.buf[s.rc.inPos:]) + s.temp.buf = s.temp.buf[:len(s.temp.buf)-s.rc.inPos] + return true + } + b.inPos += s.rc.inPos - len(s.temp.buf) + s.temp.buf = nil + } + inAvail = len(b.in) - b.inPos + if inAvail >= lzmaInRequired { + s.rc.in = b.in + s.rc.inPos = b.inPos + if inAvail >= s.lzma2.compressed+lzmaInRequired { + s.rc.inLimit = b.inPos + s.lzma2.compressed + } else { + s.rc.inLimit = len(b.in) - lzmaInRequired + } + if !lzmaMain(s) { + return false + } + inAvail = s.rc.inPos - b.inPos + if inAvail > s.lzma2.compressed { + return false + } + s.lzma2.compressed -= inAvail + b.inPos = s.rc.inPos + } + inAvail = len(b.in) - b.inPos + if inAvail < lzmaInRequired { + if inAvail > s.lzma2.compressed { + inAvail = s.lzma2.compressed + } + s.temp.buf = s.temp.bufArray[:inAvail] + copy(s.temp.buf, b.in[b.inPos:]) + b.inPos += inAvail + } + return true +} + +/* + * Take care of the LZMA2 control layer, and forward the job of actual LZMA + * decoding or copying of uncompressed chunks to other functions. + */ +func xzDecLZMA2Run(s *xzDecLZMA2, b *xzBuf) xzRet { + var tmp int + for b.inPos < len(b.in) || s.lzma2.sequence == seqLZMARun { + switch s.lzma2.sequence { + case seqControl: + /* + * LZMA2 control byte + * + * Exact values: + * 0x00 End marker + * 0x01 Dictionary reset followed by + * an uncompressed chunk + * 0x02 Uncompressed chunk (no dictionary reset) + * + * Highest three bits (s.control & 0xE0): + * 0xE0 Dictionary reset, new properties and state + * reset, followed by LZMA compressed chunk + * 0xC0 New properties and state reset, followed + * by LZMA compressed chunk (no dictionary + * reset) + * 0xA0 State reset using old properties, + * followed by LZMA compressed chunk (no + * dictionary reset) + * 0x80 LZMA chunk (no dictionary or state reset) + * + * For LZMA compressed chunks, the lowest five bits + * (s.control & 1F) are the highest bits of the + * uncompressed size (bits 16-20). + * + * A new LZMA2 stream must begin with a dictionary + * reset. The first LZMA chunk must set new + * properties and reset the LZMA state. + * + * Values that don't match anything described above + * are invalid and we return xzDataError. + */ + tmp = int(b.in[b.inPos]) + b.inPos++ + if tmp == 0x00 { + return xzStreamEnd + } + switch { + case tmp >= 0xe0 || tmp == 0x01: + s.lzma2.needProps = true + s.lzma2.needDictReset = false + dictReset(&s.dict, b) + case s.lzma2.needDictReset: + return xzDataError + } + if tmp >= 0x80 { + s.lzma2.uncompressed = (tmp & 0x1f) << 16 + s.lzma2.sequence = seqUncompressed1 + switch { + case tmp >= 0xc0: + /* + * When there are new properties, + * state reset is done at + * seqProperties. + */ + s.lzma2.needProps = false + s.lzma2.nextSequence = seqProperties + case s.lzma2.needProps: + return xzDataError + default: + s.lzma2.nextSequence = seqLZMAPrepare + if tmp >= 0xa0 { + lzmaReset(s) + } + } + } else { + if tmp > 0x02 { + return xzDataError + } + s.lzma2.sequence = seqCompressed0 + s.lzma2.nextSequence = seqCopy + } + case seqUncompressed1: + s.lzma2.uncompressed += int(b.in[b.inPos]) << 8 + b.inPos++ + s.lzma2.sequence = seqUncompressed2 + case seqUncompressed2: + s.lzma2.uncompressed += int(b.in[b.inPos]) + 1 + b.inPos++ + s.lzma2.sequence = seqCompressed0 + case seqCompressed0: + s.lzma2.compressed += int(b.in[b.inPos]) << 8 + b.inPos++ + s.lzma2.sequence = seqCompressed1 + case seqCompressed1: + s.lzma2.compressed += int(b.in[b.inPos]) + 1 + b.inPos++ + s.lzma2.sequence = s.lzma2.nextSequence + case seqProperties: + if !lzmaProps(s, b.in[b.inPos]) { + return xzDataError + } + b.inPos++ + s.lzma2.sequence = seqLZMAPrepare + fallthrough + case seqLZMAPrepare: + if s.lzma2.compressed < rcInitBytes { + return xzDataError + } + if !rcReadInit(&s.rc, b) { + return xzOK + } + s.lzma2.compressed -= rcInitBytes + s.lzma2.sequence = seqLZMARun + fallthrough + case seqLZMARun: + /* + * Set dictionary limit to indicate how much we want + * to be encoded at maximum. Decode new data into the + * dictionary. Flush the new data from dictionary to + * b.out. Check if we finished decoding this chunk. + * In case the dictionary got full but we didn't fill + * the output buffer yet, we may run this loop + * multiple times without changing s.lzma2.sequence. + */ + outMax := len(b.out) - b.outPos + if outMax > s.lzma2.uncompressed { + outMax = s.lzma2.uncompressed + } + dictLimit(&s.dict, outMax) + if !lzma2LZMA(s, b) { + return xzDataError + } + s.lzma2.uncompressed -= dictFlush(&s.dict, b) + switch { + case s.lzma2.uncompressed == 0: + if s.lzma2.compressed > 0 || s.lzma.len > 0 || + !rcIsFinished(&s.rc) { + return xzDataError + } + rcReset(&s.rc) + s.lzma2.sequence = seqControl + case b.outPos == len(b.out) || + b.inPos == len(b.in) && + len(s.temp.buf) < s.lzma2.compressed: + return xzOK + } + case seqCopy: + dictUncompressed(&s.dict, b, &s.lzma2.compressed) + if s.lzma2.compressed > 0 { + return xzOK + } + s.lzma2.sequence = seqControl + } + } + return xzOK +} + +/* + * Allocate memory for LZMA2 decoder. xzDecLZMA2Reset must be used + * before calling xzDecLZMA2Run. + */ +func xzDecLZMA2Create(dictMax uint32) *xzDecLZMA2 { + s := new(xzDecLZMA2) + s.dict.sizeMax = dictMax + return s +} + +/* + * Decode the LZMA2 properties (one byte) and reset the decoder. Return + * xzOK on success, xzMemlimitError if the preallocated dictionary is not + * big enough, and xzOptionsError if props indicates something that this + * decoder doesn't support. + */ +func xzDecLZMA2Reset(s *xzDecLZMA2, props byte) xzRet { + if props > 40 { + return xzOptionsError // Bigger than 4 GiB + } + if props == 40 { + s.dict.size = ^uint32(0) + } else { + s.dict.size = uint32(2 + props&1) + s.dict.size <<= props>>1 + 11 + } + if s.dict.size > s.dict.sizeMax { + return xzMemlimitError + } + s.dict.end = s.dict.size + if len(s.dict.buf) < int(s.dict.size) { + s.dict.buf = make([]byte, s.dict.size) + } + s.lzma.len = 0 + s.lzma2.sequence = seqControl + s.lzma2.compressed = 0 + s.lzma2.uncompressed = 0 + s.lzma2.needDictReset = true + s.temp.buf = nil + return xzOK +} |
