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-rw-r--r--internal/xz/dec_lzma2.go1235
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diff --git a/internal/xz/dec_lzma2.go b/internal/xz/dec_lzma2.go
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+/*
+ * LZMA2 decoder
+ *
+ * Authors: Lasse Collin <lasse.collin@tukaani.org>
+ * Igor Pavlov <http://7-zip.org/>
+ *
+ * Translation to Go: Michael Cross <https://github.com/xi2>
+ *
+ * This file has been put into the public domain.
+ * You can do whatever you want with this file.
+ */
+
+package xz
+
+/* from linux/lib/xz/xz_lzma2.h ***************************************/
+
+/* Range coder constants */
+const (
+ rcShiftBits = 8
+ rcTopBits = 24
+ rcTopValue = 1 << rcTopBits
+ rcBitModelTotalBits = 11
+ rcBitModelTotal = 1 << rcBitModelTotalBits
+ rcMoveBits = 5
+)
+
+/*
+ * Maximum number of position states. A position state is the lowest pb
+ * number of bits of the current uncompressed offset. In some places there
+ * are different sets of probabilities for different position states.
+ */
+const posStatesMax = 1 << 4
+
+/*
+ * lzmaState is used to track which LZMA symbols have occurred most recently
+ * and in which order. This information is used to predict the next symbol.
+ *
+ * Symbols:
+ * - Literal: One 8-bit byte
+ * - Match: Repeat a chunk of data at some distance
+ * - Long repeat: Multi-byte match at a recently seen distance
+ * - Short repeat: One-byte repeat at a recently seen distance
+ *
+ * The symbol names are in from STATE-oldest-older-previous. REP means
+ * either short or long repeated match, and NONLIT means any non-literal.
+ */
+type lzmaState int
+
+const (
+ stateLitLit lzmaState = iota
+ stateMatchLitLit
+ stateRepLitLit
+ stateShortrepLitLit
+ stateMatchLit
+ stateRepList
+ stateShortrepLit
+ stateLitMatch
+ stateLitLongrep
+ stateLitShortrep
+ stateNonlitMatch
+ stateNonlitRep
+)
+
+/* Total number of states */
+const states = 12
+
+/* The lowest 7 states indicate that the previous state was a literal. */
+const litStates = 7
+
+/* Indicate that the latest symbol was a literal. */
+func lzmaStateLiteral(state *lzmaState) {
+ switch {
+ case *state <= stateShortrepLitLit:
+ *state = stateLitLit
+ case *state <= stateLitShortrep:
+ *state -= 3
+ default:
+ *state -= 6
+ }
+}
+
+/* Indicate that the latest symbol was a match. */
+func lzmaStateMatch(state *lzmaState) {
+ if *state < litStates {
+ *state = stateLitMatch
+ } else {
+ *state = stateNonlitMatch
+ }
+}
+
+/* Indicate that the latest state was a long repeated match. */
+func lzmaStateLongRep(state *lzmaState) {
+ if *state < litStates {
+ *state = stateLitLongrep
+ } else {
+ *state = stateNonlitRep
+ }
+}
+
+/* Indicate that the latest symbol was a short match. */
+func lzmaStateShortRep(state *lzmaState) {
+ if *state < litStates {
+ *state = stateLitShortrep
+ } else {
+ *state = stateNonlitRep
+ }
+}
+
+/* Test if the previous symbol was a literal. */
+func lzmaStateIsLiteral(state lzmaState) bool {
+ return state < litStates
+}
+
+/* Each literal coder is divided in three sections:
+ * - 0x001-0x0FF: Without match byte
+ * - 0x101-0x1FF: With match byte; match bit is 0
+ * - 0x201-0x2FF: With match byte; match bit is 1
+ *
+ * Match byte is used when the previous LZMA symbol was something else than
+ * a literal (that is, it was some kind of match).
+ */
+const literalCoderSize = 0x300
+
+/* Maximum number of literal coders */
+const literalCodersMax = 1 << 4
+
+/* Minimum length of a match is two bytes. */
+const matchLenMin = 2
+
+/* Match length is encoded with 4, 5, or 10 bits.
+ *
+ * Length Bits
+ * 2-9 4 = Choice=0 + 3 bits
+ * 10-17 5 = Choice=1 + Choice2=0 + 3 bits
+ * 18-273 10 = Choice=1 + Choice2=1 + 8 bits
+ */
+const (
+ lenLowBits = 3
+ lenLowSymbols = 1 << lenLowBits
+ lenMidBits = 3
+ lenMidSymbols = 1 << lenMidBits
+ lenHighBits = 8
+ lenHighSymbols = 1 << lenHighBits
+)
+
+/*
+ * Different sets of probabilities are used for match distances that have
+ * very short match length: Lengths of 2, 3, and 4 bytes have a separate
+ * set of probabilities for each length. The matches with longer length
+ * use a shared set of probabilities.
+ */
+const distStates = 4
+
+/*
+ * Get the index of the appropriate probability array for decoding
+ * the distance slot.
+ */
+func lzmaGetDistState(len uint32) uint32 {
+ if len < distStates+matchLenMin {
+ return len - matchLenMin
+ } else {
+ return distStates - 1
+ }
+}
+
+/*
+ * The highest two bits of a 32-bit match distance are encoded using six bits.
+ * This six-bit value is called a distance slot. This way encoding a 32-bit
+ * value takes 6-36 bits, larger values taking more bits.
+ */
+const (
+ distSlotBits = 6
+ distSlots = 1 << distSlotBits
+)
+
+/* Match distances up to 127 are fully encoded using probabilities. Since
+ * the highest two bits (distance slot) are always encoded using six bits,
+ * the distances 0-3 don't need any additional bits to encode, since the
+ * distance slot itself is the same as the actual distance. distModelStart
+ * indicates the first distance slot where at least one additional bit is
+ * needed.
+ */
+const distModelStart = 4
+
+/*
+ * Match distances greater than 127 are encoded in three pieces:
+ * - distance slot: the highest two bits
+ * - direct bits: 2-26 bits below the highest two bits
+ * - alignment bits: four lowest bits
+ *
+ * Direct bits don't use any probabilities.
+ *
+ * The distance slot value of 14 is for distances 128-191.
+ */
+const distModelEnd = 14
+
+/* Distance slots that indicate a distance <= 127. */
+const (
+ fullDistancesBits = distModelEnd / 2
+ fullDistances = 1 << fullDistancesBits
+)
+
+/*
+ * For match distances greater than 127, only the highest two bits and the
+ * lowest four bits (alignment) is encoded using probabilities.
+ */
+const (
+ alignBits = 4
+ alignSize = 1 << alignBits
+)
+
+/* from linux/lib/xz/xz_dec_lzma2.c ***********************************/
+
+/*
+ * Range decoder initialization eats the first five bytes of each LZMA chunk.
+ */
+const rcInitBytes = 5
+
+/*
+ * Minimum number of usable input buffer to safely decode one LZMA symbol.
+ * The worst case is that we decode 22 bits using probabilities and 26
+ * direct bits. This may decode at maximum of 20 bytes of input. However,
+ * lzmaMain does an extra normalization before returning, thus we
+ * need to put 21 here.
+ */
+const lzmaInRequired = 21
+
+/*
+ * Dictionary (history buffer)
+ *
+ * These are always true:
+ * start <= pos <= full <= end
+ * pos <= limit <= end
+ * end == size
+ * size <= sizeMax
+ * len(buf) <= size
+ */
+type dictionary struct {
+ /* The history buffer */
+ buf []byte
+ /* Old position in buf (before decoding more data) */
+ start uint32
+ /* Position in buf */
+ pos uint32
+ /*
+ * How full dictionary is. This is used to detect corrupt input that
+ * would read beyond the beginning of the uncompressed stream.
+ */
+ full uint32
+ /* Write limit; we don't write to buf[limit] or later bytes. */
+ limit uint32
+ /*
+ * End of the dictionary buffer. This is the same as the
+ * dictionary size.
+ */
+ end uint32
+ /*
+ * Size of the dictionary as specified in Block Header. This is used
+ * together with "full" to detect corrupt input that would make us
+ * read beyond the beginning of the uncompressed stream.
+ */
+ size uint32
+ /* Maximum allowed dictionary size. */
+ sizeMax uint32
+}
+
+/* Range decoder */
+type rcDec struct {
+ rnge uint32
+ code uint32
+ /*
+ * Number of initializing bytes remaining to be read
+ * by rcReadInit.
+ */
+ initBytesLeft uint32
+ /*
+ * Buffer from which we read our input. It can be either
+ * temp.buf or the caller-provided input buffer.
+ */
+ in []byte
+ inPos int
+ inLimit int
+}
+
+/* Probabilities for a length decoder. */
+type lzmaLenDec struct {
+ /* Probability of match length being at least 10 */
+ choice uint16
+ /* Probability of match length being at least 18 */
+ choice2 uint16
+ /* Probabilities for match lengths 2-9 */
+ low [posStatesMax][lenLowSymbols]uint16
+ /* Probabilities for match lengths 10-17 */
+ mid [posStatesMax][lenMidSymbols]uint16
+ /* Probabilities for match lengths 18-273 */
+ high [lenHighSymbols]uint16
+}
+
+type lzmaDec struct {
+ /* Distances of latest four matches */
+ rep0 uint32
+ rep1 uint32
+ rep2 uint32
+ rep3 uint32
+ /* Types of the most recently seen LZMA symbols */
+ state lzmaState
+ /*
+ * Length of a match. This is updated so that dictRepeat can
+ * be called again to finish repeating the whole match.
+ */
+ len uint32
+ /*
+ * LZMA properties or related bit masks (number of literal
+ * context bits, a mask derived from the number of literal
+ * position bits, and a mask derived from the number
+ * position bits)
+ */
+ lc uint32
+ literalPosMask uint32
+ posMask uint32
+ /* If 1, it's a match. Otherwise it's a single 8-bit literal. */
+ isMatch [states][posStatesMax]uint16
+ /* If 1, it's a repeated match. The distance is one of rep0 .. rep3. */
+ isRep [states]uint16
+ /*
+ * If 0, distance of a repeated match is rep0.
+ * Otherwise check is_rep1.
+ */
+ isRep0 [states]uint16
+ /*
+ * If 0, distance of a repeated match is rep1.
+ * Otherwise check is_rep2.
+ */
+ isRep1 [states]uint16
+ /* If 0, distance of a repeated match is rep2. Otherwise it is rep3. */
+ isRep2 [states]uint16
+ /*
+ * If 1, the repeated match has length of one byte. Otherwise
+ * the length is decoded from rep_len_decoder.
+ */
+ isRep0Long [states][posStatesMax]uint16
+ /*
+ * Probability tree for the highest two bits of the match
+ * distance. There is a separate probability tree for match
+ * lengths of 2 (i.e. MATCH_LEN_MIN), 3, 4, and [5, 273].
+ */
+ distSlot [distStates][distSlots]uint16
+ /*
+ * Probility trees for additional bits for match distance
+ * when the distance is in the range [4, 127].
+ */
+ distSpecial [fullDistances - distModelEnd]uint16
+ /*
+ * Probability tree for the lowest four bits of a match
+ * distance that is equal to or greater than 128.
+ */
+ distAlign [alignSize]uint16
+ /* Length of a normal match */
+ matchLenDec lzmaLenDec
+ /* Length of a repeated match */
+ repLenDec lzmaLenDec
+ /* Probabilities of literals */
+ literal [literalCodersMax][literalCoderSize]uint16
+}
+
+// type of lzma2Dec.sequence
+type lzma2Seq int
+
+const (
+ seqControl lzma2Seq = iota
+ seqUncompressed1
+ seqUncompressed2
+ seqCompressed0
+ seqCompressed1
+ seqProperties
+ seqLZMAPrepare
+ seqLZMARun
+ seqCopy
+)
+
+type lzma2Dec struct {
+ /* Position in xzDecLZMA2Run. */
+ sequence lzma2Seq
+ /* Next position after decoding the compressed size of the chunk. */
+ nextSequence lzma2Seq
+ /* Uncompressed size of LZMA chunk (2 MiB at maximum) */
+ uncompressed int
+ /*
+ * Compressed size of LZMA chunk or compressed/uncompressed
+ * size of uncompressed chunk (64 KiB at maximum)
+ */
+ compressed int
+ /*
+ * True if dictionary reset is needed. This is false before
+ * the first chunk (LZMA or uncompressed).
+ */
+ needDictReset bool
+ /*
+ * True if new LZMA properties are needed. This is false
+ * before the first LZMA chunk.
+ */
+ needProps bool
+}
+
+type xzDecLZMA2 struct {
+ /*
+ * The order below is important on x86 to reduce code size and
+ * it shouldn't hurt on other platforms. Everything up to and
+ * including lzma.pos_mask are in the first 128 bytes on x86-32,
+ * which allows using smaller instructions to access those
+ * variables. On x86-64, fewer variables fit into the first 128
+ * bytes, but this is still the best order without sacrificing
+ * the readability by splitting the structures.
+ */
+ rc rcDec
+ dict dictionary
+ lzma2 lzma2Dec
+ lzma lzmaDec
+ /*
+ * Temporary buffer which holds small number of input bytes between
+ * decoder calls. See lzma2LZMA for details.
+ */
+ temp struct {
+ buf []byte // slice buf will be backed by bufArray
+ bufArray [3 * lzmaInRequired]byte
+ }
+}
+
+/**************
+ * Dictionary *
+ **************/
+
+/*
+ * Reset the dictionary state. When in single-call mode, set up the beginning
+ * of the dictionary to point to the actual output buffer.
+ */
+func dictReset(dict *dictionary, b *xzBuf) {
+ dict.start = 0
+ dict.pos = 0
+ dict.limit = 0
+ dict.full = 0
+}
+
+/* Set dictionary write limit */
+func dictLimit(dict *dictionary, outMax int) {
+ if dict.end-dict.pos <= uint32(outMax) {
+ dict.limit = dict.end
+ } else {
+ dict.limit = dict.pos + uint32(outMax)
+ }
+}
+
+/* Return true if at least one byte can be written into the dictionary. */
+func dictHasSpace(dict *dictionary) bool {
+ return dict.pos < dict.limit
+}
+
+/*
+ * Get a byte from the dictionary at the given distance. The distance is
+ * assumed to valid, or as a special case, zero when the dictionary is
+ * still empty. This special case is needed for single-call decoding to
+ * avoid writing a '\x00' to the end of the destination buffer.
+ */
+func dictGet(dict *dictionary, dist uint32) uint32 {
+ var offset uint32 = dict.pos - dist - 1
+ if dist >= dict.pos {
+ offset += dict.end
+ }
+ if dict.full > 0 {
+ return uint32(dict.buf[offset])
+ }
+ return 0
+}
+
+/*
+ * Put one byte into the dictionary. It is assumed that there is space for it.
+ */
+func dictPut(dict *dictionary, byte byte) {
+ dict.buf[dict.pos] = byte
+ dict.pos++
+ if dict.full < dict.pos {
+ dict.full = dict.pos
+ }
+}
+
+/*
+ * Repeat given number of bytes from the given distance. If the distance is
+ * invalid, false is returned. On success, true is returned and *len is
+ * updated to indicate how many bytes were left to be repeated.
+ */
+func dictRepeat(dict *dictionary, len *uint32, dist uint32) bool {
+ var back uint32
+ var left uint32
+ if dist >= dict.full || dist >= dict.size {
+ return false
+ }
+ left = dict.limit - dict.pos
+ if left > *len {
+ left = *len
+ }
+ *len -= left
+ back = dict.pos - dist - 1
+ if dist >= dict.pos {
+ back += dict.end
+ }
+ for {
+ dict.buf[dict.pos] = dict.buf[back]
+ dict.pos++
+ back++
+ if back == dict.end {
+ back = 0
+ }
+ left--
+ if !(left > 0) {
+ break
+ }
+ }
+ if dict.full < dict.pos {
+ dict.full = dict.pos
+ }
+ return true
+}
+
+/* Copy uncompressed data as is from input to dictionary and output buffers. */
+func dictUncompressed(dict *dictionary, b *xzBuf, left *int) {
+ var copySize int
+ for *left > 0 && b.inPos < len(b.in) && b.outPos < len(b.out) {
+ copySize = len(b.in) - b.inPos
+ if copySize > len(b.out)-b.outPos {
+ copySize = len(b.out) - b.outPos
+ }
+ if copySize > int(dict.end-dict.pos) {
+ copySize = int(dict.end - dict.pos)
+ }
+ if copySize > *left {
+ copySize = *left
+ }
+ *left -= copySize
+ copy(dict.buf[dict.pos:], b.in[b.inPos:b.inPos+copySize])
+ dict.pos += uint32(copySize)
+ if dict.full < dict.pos {
+ dict.full = dict.pos
+ }
+ if dict.pos == dict.end {
+ dict.pos = 0
+ }
+ copy(b.out[b.outPos:], b.in[b.inPos:b.inPos+copySize])
+ dict.start = dict.pos
+ b.outPos += copySize
+ b.inPos += copySize
+ }
+}
+
+/*
+ * Flush pending data from dictionary to b.out. It is assumed that there is
+ * enough space in b.out. This is guaranteed because caller uses dictLimit
+ * before decoding data into the dictionary.
+ */
+func dictFlush(dict *dictionary, b *xzBuf) int {
+ var copySize int = int(dict.pos - dict.start)
+ if dict.pos == dict.end {
+ dict.pos = 0
+ }
+ copy(b.out[b.outPos:], dict.buf[dict.start:dict.start+uint32(copySize)])
+ dict.start = dict.pos
+ b.outPos += copySize
+ return copySize
+}
+
+/*****************
+ * Range decoder *
+ *****************/
+
+/* Reset the range decoder. */
+func rcReset(rc *rcDec) {
+ rc.rnge = ^uint32(0)
+ rc.code = 0
+ rc.initBytesLeft = rcInitBytes
+}
+
+/*
+ * Read the first five initial bytes into rc->code if they haven't been
+ * read already. (Yes, the first byte gets completely ignored.)
+ */
+func rcReadInit(rc *rcDec, b *xzBuf) bool {
+ for rc.initBytesLeft > 0 {
+ if b.inPos == len(b.in) {
+ return false
+ }
+ rc.code = rc.code<<8 + uint32(b.in[b.inPos])
+ b.inPos++
+ rc.initBytesLeft--
+ }
+ return true
+}
+
+/* Return true if there may not be enough input for the next decoding loop. */
+func rcLimitExceeded(rc *rcDec) bool {
+ return rc.inPos > rc.inLimit
+}
+
+/*
+ * Return true if it is possible (from point of view of range decoder) that
+ * we have reached the end of the LZMA chunk.
+ */
+func rcIsFinished(rc *rcDec) bool {
+ return rc.code == 0
+}
+
+/* Read the next input byte if needed. */
+func rcNormalize(rc *rcDec) {
+ if rc.rnge < rcTopValue {
+ rc.rnge <<= rcShiftBits
+ rc.code = rc.code<<rcShiftBits + uint32(rc.in[rc.inPos])
+ rc.inPos++
+ }
+}
+
+/* Decode one bit. */
+func rcBit(rc *rcDec, prob *uint16) bool {
+ var bound uint32
+ var bit bool
+ rcNormalize(rc)
+ bound = (rc.rnge >> rcBitModelTotalBits) * uint32(*prob)
+ if rc.code < bound {
+ rc.rnge = bound
+ *prob += (rcBitModelTotal - *prob) >> rcMoveBits
+ bit = false
+ } else {
+ rc.rnge -= bound
+ rc.code -= bound
+ *prob -= *prob >> rcMoveBits
+ bit = true
+ }
+ return bit
+}
+
+/* Decode a bittree starting from the most significant bit. */
+func rcBittree(rc *rcDec, probs []uint16, limit uint32) uint32 {
+ var symbol uint32 = 1
+ for {
+ if rcBit(rc, &probs[symbol-1]) {
+ symbol = symbol<<1 + 1
+ } else {
+ symbol <<= 1
+ }
+ if !(symbol < limit) {
+ break
+ }
+ }
+ return symbol
+}
+
+/* Decode a bittree starting from the least significant bit. */
+func rcBittreeReverse(rc *rcDec, probs []uint16, dest *uint32, limit uint32) {
+ var symbol uint32 = 1
+ var i uint32 = 0
+ for {
+ if rcBit(rc, &probs[symbol-1]) {
+ symbol = symbol<<1 + 1
+ *dest += 1 << i
+ } else {
+ symbol <<= 1
+ }
+ i++
+ if !(i < limit) {
+ break
+ }
+ }
+}
+
+/* Decode direct bits (fixed fifty-fifty probability) */
+func rcDirect(rc *rcDec, dest *uint32, limit uint32) {
+ var mask uint32
+ for {
+ rcNormalize(rc)
+ rc.rnge >>= 1
+ rc.code -= rc.rnge
+ mask = 0 - rc.code>>31
+ rc.code += rc.rnge & mask
+ *dest = *dest<<1 + mask + 1
+ limit--
+ if !(limit > 0) {
+ break
+ }
+ }
+}
+
+/********
+ * LZMA *
+ ********/
+
+/* Get pointer to literal coder probability array. */
+func lzmaLiteralProbs(s *xzDecLZMA2) []uint16 {
+ var prevByte uint32 = dictGet(&s.dict, 0)
+ var low uint32 = prevByte >> (8 - s.lzma.lc)
+ var high uint32 = (s.dict.pos & s.lzma.literalPosMask) << s.lzma.lc
+ return s.lzma.literal[low+high][:]
+}
+
+/* Decode a literal (one 8-bit byte) */
+func lzmaLiteral(s *xzDecLZMA2) {
+ var probs []uint16
+ var symbol uint32
+ var matchByte uint32
+ var matchBit uint32
+ var offset uint32
+ var i uint32
+ probs = lzmaLiteralProbs(s)
+ if lzmaStateIsLiteral(s.lzma.state) {
+ symbol = rcBittree(&s.rc, probs[1:], 0x100)
+ } else {
+ symbol = 1
+ matchByte = dictGet(&s.dict, s.lzma.rep0) << 1
+ offset = 0x100
+ for {
+ matchBit = matchByte & offset
+ matchByte <<= 1
+ i = offset + matchBit + symbol
+ if rcBit(&s.rc, &probs[i]) {
+ symbol = symbol<<1 + 1
+ offset &= matchBit
+ } else {
+ symbol <<= 1
+ offset &= ^matchBit
+ }
+ if !(symbol < 0x100) {
+ break
+ }
+ }
+ }
+ dictPut(&s.dict, byte(symbol))
+ lzmaStateLiteral(&s.lzma.state)
+}
+
+/* Decode the length of the match into s.lzma.len. */
+func lzmaLen(s *xzDecLZMA2, l *lzmaLenDec, posState uint32) {
+ var probs []uint16
+ var limit uint32
+ switch {
+ case !rcBit(&s.rc, &l.choice):
+ probs = l.low[posState][:]
+ limit = lenLowSymbols
+ s.lzma.len = matchLenMin
+ case !rcBit(&s.rc, &l.choice2):
+ probs = l.mid[posState][:]
+ limit = lenMidSymbols
+ s.lzma.len = matchLenMin + lenLowSymbols
+ default:
+ probs = l.high[:]
+ limit = lenHighSymbols
+ s.lzma.len = matchLenMin + lenLowSymbols + lenMidSymbols
+ }
+ s.lzma.len += rcBittree(&s.rc, probs[1:], limit) - limit
+}
+
+/* Decode a match. The distance will be stored in s.lzma.rep0. */
+func lzmaMatch(s *xzDecLZMA2, posState uint32) {
+ var probs []uint16
+ var distSlot uint32
+ var limit uint32
+ lzmaStateMatch(&s.lzma.state)
+ s.lzma.rep3 = s.lzma.rep2
+ s.lzma.rep2 = s.lzma.rep1
+ s.lzma.rep1 = s.lzma.rep0
+ lzmaLen(s, &s.lzma.matchLenDec, posState)
+ probs = s.lzma.distSlot[lzmaGetDistState(s.lzma.len)][:]
+ distSlot = rcBittree(&s.rc, probs[1:], distSlots) - distSlots
+ if distSlot < distModelStart {
+ s.lzma.rep0 = distSlot
+ } else {
+ limit = distSlot>>1 - 1
+ s.lzma.rep0 = 2 + distSlot&1
+ if distSlot < distModelEnd {
+ s.lzma.rep0 <<= limit
+ probs = s.lzma.distSpecial[s.lzma.rep0-distSlot:]
+ rcBittreeReverse(&s.rc, probs, &s.lzma.rep0, limit)
+ } else {
+ rcDirect(&s.rc, &s.lzma.rep0, limit-alignBits)
+ s.lzma.rep0 <<= alignBits
+ rcBittreeReverse(
+ &s.rc, s.lzma.distAlign[1:], &s.lzma.rep0, alignBits)
+ }
+ }
+}
+
+/*
+ * Decode a repeated match. The distance is one of the four most recently
+ * seen matches. The distance will be stored in s.lzma.rep0.
+ */
+func lzmaRepMatch(s *xzDecLZMA2, posState uint32) {
+ var tmp uint32
+ if !rcBit(&s.rc, &s.lzma.isRep0[s.lzma.state]) {
+ if !rcBit(&s.rc, &s.lzma.isRep0Long[s.lzma.state][posState]) {
+ lzmaStateShortRep(&s.lzma.state)
+ s.lzma.len = 1
+ return
+ }
+ } else {
+ if !rcBit(&s.rc, &s.lzma.isRep1[s.lzma.state]) {
+ tmp = s.lzma.rep1
+ } else {
+ if !rcBit(&s.rc, &s.lzma.isRep2[s.lzma.state]) {
+ tmp = s.lzma.rep2
+ } else {
+ tmp = s.lzma.rep3
+ s.lzma.rep3 = s.lzma.rep2
+ }
+ s.lzma.rep2 = s.lzma.rep1
+ }
+ s.lzma.rep1 = s.lzma.rep0
+ s.lzma.rep0 = tmp
+ }
+ lzmaStateLongRep(&s.lzma.state)
+ lzmaLen(s, &s.lzma.repLenDec, posState)
+}
+
+/* LZMA decoder core */
+func lzmaMain(s *xzDecLZMA2) bool {
+ var posState uint32
+ /*
+ * If the dictionary was reached during the previous call, try to
+ * finish the possibly pending repeat in the dictionary.
+ */
+ if dictHasSpace(&s.dict) && s.lzma.len > 0 {
+ dictRepeat(&s.dict, &s.lzma.len, s.lzma.rep0)
+ }
+ /*
+ * Decode more LZMA symbols. One iteration may consume up to
+ * lzmaInRequired - 1 bytes.
+ */
+ for dictHasSpace(&s.dict) && !rcLimitExceeded(&s.rc) {
+ posState = s.dict.pos & s.lzma.posMask
+ if !rcBit(&s.rc, &s.lzma.isMatch[s.lzma.state][posState]) {
+ lzmaLiteral(s)
+ } else {
+ if rcBit(&s.rc, &s.lzma.isRep[s.lzma.state]) {
+ lzmaRepMatch(s, posState)
+ } else {
+ lzmaMatch(s, posState)
+ }
+ if !dictRepeat(&s.dict, &s.lzma.len, s.lzma.rep0) {
+ return false
+ }
+ }
+ }
+ /*
+ * Having the range decoder always normalized when we are outside
+ * this function makes it easier to correctly handle end of the chunk.
+ */
+ rcNormalize(&s.rc)
+ return true
+}
+
+/*
+ * Reset the LZMA decoder and range decoder state. Dictionary is not reset
+ * here, because LZMA state may be reset without resetting the dictionary.
+ */
+func lzmaReset(s *xzDecLZMA2) {
+ s.lzma.state = stateLitLit
+ s.lzma.rep0 = 0
+ s.lzma.rep1 = 0
+ s.lzma.rep2 = 0
+ s.lzma.rep3 = 0
+ /* All probabilities are initialized to the same value, v */
+ v := uint16(rcBitModelTotal / 2)
+ s.lzma.matchLenDec.choice = v
+ s.lzma.matchLenDec.choice2 = v
+ s.lzma.repLenDec.choice = v
+ s.lzma.repLenDec.choice2 = v
+ for _, m := range [][]uint16{
+ s.lzma.isRep[:], s.lzma.isRep0[:], s.lzma.isRep1[:],
+ s.lzma.isRep2[:], s.lzma.distSpecial[:], s.lzma.distAlign[:],
+ s.lzma.matchLenDec.high[:], s.lzma.repLenDec.high[:],
+ } {
+ for j := range m {
+ m[j] = v
+ }
+ }
+ for i := range s.lzma.isMatch {
+ for j := range s.lzma.isMatch[i] {
+ s.lzma.isMatch[i][j] = v
+ }
+ }
+ for i := range s.lzma.isRep0Long {
+ for j := range s.lzma.isRep0Long[i] {
+ s.lzma.isRep0Long[i][j] = v
+ }
+ }
+ for i := range s.lzma.distSlot {
+ for j := range s.lzma.distSlot[i] {
+ s.lzma.distSlot[i][j] = v
+ }
+ }
+ for i := range s.lzma.literal {
+ for j := range s.lzma.literal[i] {
+ s.lzma.literal[i][j] = v
+ }
+ }
+ for i := range s.lzma.matchLenDec.low {
+ for j := range s.lzma.matchLenDec.low[i] {
+ s.lzma.matchLenDec.low[i][j] = v
+ }
+ }
+ for i := range s.lzma.matchLenDec.mid {
+ for j := range s.lzma.matchLenDec.mid[i] {
+ s.lzma.matchLenDec.mid[i][j] = v
+ }
+ }
+ for i := range s.lzma.repLenDec.low {
+ for j := range s.lzma.repLenDec.low[i] {
+ s.lzma.repLenDec.low[i][j] = v
+ }
+ }
+ for i := range s.lzma.repLenDec.mid {
+ for j := range s.lzma.repLenDec.mid[i] {
+ s.lzma.repLenDec.mid[i][j] = v
+ }
+ }
+ rcReset(&s.rc)
+}
+
+/*
+ * Decode and validate LZMA properties (lc/lp/pb) and calculate the bit masks
+ * from the decoded lp and pb values. On success, the LZMA decoder state is
+ * reset and true is returned.
+ */
+func lzmaProps(s *xzDecLZMA2, props byte) bool {
+ if props > (4*5+4)*9+8 {
+ return false
+ }
+ s.lzma.posMask = 0
+ for props >= 9*5 {
+ props -= 9 * 5
+ s.lzma.posMask++
+ }
+ s.lzma.posMask = 1<<s.lzma.posMask - 1
+ s.lzma.literalPosMask = 0
+ for props >= 9 {
+ props -= 9
+ s.lzma.literalPosMask++
+ }
+ s.lzma.lc = uint32(props)
+ if s.lzma.lc+s.lzma.literalPosMask > 4 {
+ return false
+ }
+ s.lzma.literalPosMask = 1<<s.lzma.literalPosMask - 1
+ lzmaReset(s)
+ return true
+}
+
+/*********
+ * LZMA2 *
+ *********/
+
+/*
+ * The LZMA decoder assumes that if the input limit (s.rc.inLimit) hasn't
+ * been exceeded, it is safe to read up to lzmaInRequired bytes. This
+ * wrapper function takes care of making the LZMA decoder's assumption safe.
+ *
+ * As long as there is plenty of input left to be decoded in the current LZMA
+ * chunk, we decode directly from the caller-supplied input buffer until
+ * there's lzmaInRequired bytes left. Those remaining bytes are copied into
+ * s.temp.buf, which (hopefully) gets filled on the next call to this
+ * function. We decode a few bytes from the temporary buffer so that we can
+ * continue decoding from the caller-supplied input buffer again.
+ */
+func lzma2LZMA(s *xzDecLZMA2, b *xzBuf) bool {
+ var inAvail int
+ var tmp int
+ inAvail = len(b.in) - b.inPos
+ if len(s.temp.buf) > 0 || s.lzma2.compressed == 0 {
+ tmp = 2*lzmaInRequired - len(s.temp.buf)
+ if tmp > s.lzma2.compressed-len(s.temp.buf) {
+ tmp = s.lzma2.compressed - len(s.temp.buf)
+ }
+ if tmp > inAvail {
+ tmp = inAvail
+ }
+ copy(s.temp.bufArray[len(s.temp.buf):], b.in[b.inPos:b.inPos+tmp])
+ switch {
+ case len(s.temp.buf)+tmp == s.lzma2.compressed:
+ for i := len(s.temp.buf) + tmp; i < len(s.temp.bufArray); i++ {
+ s.temp.bufArray[i] = 0
+ }
+ s.rc.inLimit = len(s.temp.buf) + tmp
+ case len(s.temp.buf)+tmp < lzmaInRequired:
+ s.temp.buf = s.temp.bufArray[:len(s.temp.buf)+tmp]
+ b.inPos += tmp
+ return true
+ default:
+ s.rc.inLimit = len(s.temp.buf) + tmp - lzmaInRequired
+ }
+ s.rc.in = s.temp.bufArray[:]
+ s.rc.inPos = 0
+ if !lzmaMain(s) || s.rc.inPos > len(s.temp.buf)+tmp {
+ return false
+ }
+ s.lzma2.compressed -= s.rc.inPos
+ if s.rc.inPos < len(s.temp.buf) {
+ copy(s.temp.buf, s.temp.buf[s.rc.inPos:])
+ s.temp.buf = s.temp.buf[:len(s.temp.buf)-s.rc.inPos]
+ return true
+ }
+ b.inPos += s.rc.inPos - len(s.temp.buf)
+ s.temp.buf = nil
+ }
+ inAvail = len(b.in) - b.inPos
+ if inAvail >= lzmaInRequired {
+ s.rc.in = b.in
+ s.rc.inPos = b.inPos
+ if inAvail >= s.lzma2.compressed+lzmaInRequired {
+ s.rc.inLimit = b.inPos + s.lzma2.compressed
+ } else {
+ s.rc.inLimit = len(b.in) - lzmaInRequired
+ }
+ if !lzmaMain(s) {
+ return false
+ }
+ inAvail = s.rc.inPos - b.inPos
+ if inAvail > s.lzma2.compressed {
+ return false
+ }
+ s.lzma2.compressed -= inAvail
+ b.inPos = s.rc.inPos
+ }
+ inAvail = len(b.in) - b.inPos
+ if inAvail < lzmaInRequired {
+ if inAvail > s.lzma2.compressed {
+ inAvail = s.lzma2.compressed
+ }
+ s.temp.buf = s.temp.bufArray[:inAvail]
+ copy(s.temp.buf, b.in[b.inPos:])
+ b.inPos += inAvail
+ }
+ return true
+}
+
+/*
+ * Take care of the LZMA2 control layer, and forward the job of actual LZMA
+ * decoding or copying of uncompressed chunks to other functions.
+ */
+func xzDecLZMA2Run(s *xzDecLZMA2, b *xzBuf) xzRet {
+ var tmp int
+ for b.inPos < len(b.in) || s.lzma2.sequence == seqLZMARun {
+ switch s.lzma2.sequence {
+ case seqControl:
+ /*
+ * LZMA2 control byte
+ *
+ * Exact values:
+ * 0x00 End marker
+ * 0x01 Dictionary reset followed by
+ * an uncompressed chunk
+ * 0x02 Uncompressed chunk (no dictionary reset)
+ *
+ * Highest three bits (s.control & 0xE0):
+ * 0xE0 Dictionary reset, new properties and state
+ * reset, followed by LZMA compressed chunk
+ * 0xC0 New properties and state reset, followed
+ * by LZMA compressed chunk (no dictionary
+ * reset)
+ * 0xA0 State reset using old properties,
+ * followed by LZMA compressed chunk (no
+ * dictionary reset)
+ * 0x80 LZMA chunk (no dictionary or state reset)
+ *
+ * For LZMA compressed chunks, the lowest five bits
+ * (s.control & 1F) are the highest bits of the
+ * uncompressed size (bits 16-20).
+ *
+ * A new LZMA2 stream must begin with a dictionary
+ * reset. The first LZMA chunk must set new
+ * properties and reset the LZMA state.
+ *
+ * Values that don't match anything described above
+ * are invalid and we return xzDataError.
+ */
+ tmp = int(b.in[b.inPos])
+ b.inPos++
+ if tmp == 0x00 {
+ return xzStreamEnd
+ }
+ switch {
+ case tmp >= 0xe0 || tmp == 0x01:
+ s.lzma2.needProps = true
+ s.lzma2.needDictReset = false
+ dictReset(&s.dict, b)
+ case s.lzma2.needDictReset:
+ return xzDataError
+ }
+ if tmp >= 0x80 {
+ s.lzma2.uncompressed = (tmp & 0x1f) << 16
+ s.lzma2.sequence = seqUncompressed1
+ switch {
+ case tmp >= 0xc0:
+ /*
+ * When there are new properties,
+ * state reset is done at
+ * seqProperties.
+ */
+ s.lzma2.needProps = false
+ s.lzma2.nextSequence = seqProperties
+ case s.lzma2.needProps:
+ return xzDataError
+ default:
+ s.lzma2.nextSequence = seqLZMAPrepare
+ if tmp >= 0xa0 {
+ lzmaReset(s)
+ }
+ }
+ } else {
+ if tmp > 0x02 {
+ return xzDataError
+ }
+ s.lzma2.sequence = seqCompressed0
+ s.lzma2.nextSequence = seqCopy
+ }
+ case seqUncompressed1:
+ s.lzma2.uncompressed += int(b.in[b.inPos]) << 8
+ b.inPos++
+ s.lzma2.sequence = seqUncompressed2
+ case seqUncompressed2:
+ s.lzma2.uncompressed += int(b.in[b.inPos]) + 1
+ b.inPos++
+ s.lzma2.sequence = seqCompressed0
+ case seqCompressed0:
+ s.lzma2.compressed += int(b.in[b.inPos]) << 8
+ b.inPos++
+ s.lzma2.sequence = seqCompressed1
+ case seqCompressed1:
+ s.lzma2.compressed += int(b.in[b.inPos]) + 1
+ b.inPos++
+ s.lzma2.sequence = s.lzma2.nextSequence
+ case seqProperties:
+ if !lzmaProps(s, b.in[b.inPos]) {
+ return xzDataError
+ }
+ b.inPos++
+ s.lzma2.sequence = seqLZMAPrepare
+ fallthrough
+ case seqLZMAPrepare:
+ if s.lzma2.compressed < rcInitBytes {
+ return xzDataError
+ }
+ if !rcReadInit(&s.rc, b) {
+ return xzOK
+ }
+ s.lzma2.compressed -= rcInitBytes
+ s.lzma2.sequence = seqLZMARun
+ fallthrough
+ case seqLZMARun:
+ /*
+ * Set dictionary limit to indicate how much we want
+ * to be encoded at maximum. Decode new data into the
+ * dictionary. Flush the new data from dictionary to
+ * b.out. Check if we finished decoding this chunk.
+ * In case the dictionary got full but we didn't fill
+ * the output buffer yet, we may run this loop
+ * multiple times without changing s.lzma2.sequence.
+ */
+ outMax := len(b.out) - b.outPos
+ if outMax > s.lzma2.uncompressed {
+ outMax = s.lzma2.uncompressed
+ }
+ dictLimit(&s.dict, outMax)
+ if !lzma2LZMA(s, b) {
+ return xzDataError
+ }
+ s.lzma2.uncompressed -= dictFlush(&s.dict, b)
+ switch {
+ case s.lzma2.uncompressed == 0:
+ if s.lzma2.compressed > 0 || s.lzma.len > 0 ||
+ !rcIsFinished(&s.rc) {
+ return xzDataError
+ }
+ rcReset(&s.rc)
+ s.lzma2.sequence = seqControl
+ case b.outPos == len(b.out) ||
+ b.inPos == len(b.in) &&
+ len(s.temp.buf) < s.lzma2.compressed:
+ return xzOK
+ }
+ case seqCopy:
+ dictUncompressed(&s.dict, b, &s.lzma2.compressed)
+ if s.lzma2.compressed > 0 {
+ return xzOK
+ }
+ s.lzma2.sequence = seqControl
+ }
+ }
+ return xzOK
+}
+
+/*
+ * Allocate memory for LZMA2 decoder. xzDecLZMA2Reset must be used
+ * before calling xzDecLZMA2Run.
+ */
+func xzDecLZMA2Create(dictMax uint32) *xzDecLZMA2 {
+ s := new(xzDecLZMA2)
+ s.dict.sizeMax = dictMax
+ return s
+}
+
+/*
+ * Decode the LZMA2 properties (one byte) and reset the decoder. Return
+ * xzOK on success, xzMemlimitError if the preallocated dictionary is not
+ * big enough, and xzOptionsError if props indicates something that this
+ * decoder doesn't support.
+ */
+func xzDecLZMA2Reset(s *xzDecLZMA2, props byte) xzRet {
+ if props > 40 {
+ return xzOptionsError // Bigger than 4 GiB
+ }
+ if props == 40 {
+ s.dict.size = ^uint32(0)
+ } else {
+ s.dict.size = uint32(2 + props&1)
+ s.dict.size <<= props>>1 + 11
+ }
+ if s.dict.size > s.dict.sizeMax {
+ return xzMemlimitError
+ }
+ s.dict.end = s.dict.size
+ if len(s.dict.buf) < int(s.dict.size) {
+ s.dict.buf = make([]byte, s.dict.size)
+ }
+ s.lzma.len = 0
+ s.lzma2.sequence = seqControl
+ s.lzma2.compressed = 0
+ s.lzma2.uncompressed = 0
+ s.lzma2.needDictReset = true
+ s.temp.buf = nil
+ return xzOK
+}