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- {% with current_page="usage" %}
- {% include "header.html" %}
- {% endwith %}
- <main id="usage">
- <h1><a href="#usage">Usage guide</a></h1>
- <p>This is a guide covering some aspects of using GrapheneOS. See the
- <a href="/features">features page</a> for a list of GrapheneOS features.</p>
-
- <nav id="table-of-contents">
- <h2><a href="#table-of-contents">Table of contents</a></h2>
- <ul>
- <li>
- <a href="#system-navigation">System navigation</a>
- <ul>
- <li><a href="#gesture-navigation">Gesture navigation</a></li>
- <li><a href="#3-button-navigation">3-button navigation</a></li>
- </ul>
- </li>
- <li>
- <a href="#storage-access">Storage access</a>
- <ul>
- <li><a href="#storage-scopes">Storage Scopes</a></li>
- </ul>
- </li>
- <li><a href="#contact-scopes">Contact Scopes</a></li>
- <li><a href="#accessibility">Accessibility</a></li>
- <li><a href="#auditor">Auditor</a></li>
- <li>
- <a href="#updates">Updates</a>
- <ul>
- <li><a href="#updates-settings">Settings</a></li>
- <li><a href="#updates-security">Security</a></li>
- <li><a href="#updates-disabling">Disabling</a></li>
- <li><a href="#updates-sideloading">Sideloading</a></li>
- </ul>
- </li>
- <li><a href="#usb-c-port-and-pogo-pins-control">USB-C port and pogo pins control</a></li>
- <li><a href="#web-browsing">Web browsing</a></li>
- <li>
- <a href="#camera">Camera</a>
- <ul>
- <li><a href="#grapheneos-camera-app">GrapheneOS Camera app</a></li>
- <li><a href="#pixel-camera">Pixel Camera</a></li>
- </ul>
- </li>
- <li><a href="#exec-spawning">Exec spawning</a></li>
- <li><a href="#bugs-uncovered-by-security-features">Bugs uncovered by security features</a></li>
- <li>
- <a href="#wifi-privacy">Wi-Fi privacy</a>
- <ul>
- <li><a href="#wifi-privacy-scanning">Scanning</a></li>
- <li><a href="#wifi-privacy-associated">Associated with an Access Point (AP)</a></li>
- </ul>
- </li>
- <li><a href="#network-location">Network location</a></li>
- <li><a href="#lte-only-mode">LTE-only mode</a></li>
- <li>
- <a href="#sandboxed-google-play">Sandboxed Google Play</a>
- <ul>
- <li><a href="#sandboxed-google-play-installation">Installation</a></li>
- <li><a href="#sandboxed-google-play-location-sharing">Location sharing</a></li>
- <li><a href="#sandboxed-google-play-configuration">Configuration</a></li>
- <li><a href="#sandboxed-google-play-limitations">Limitations</a></li>
- </ul>
- </li>
- <li><a href="#esim-support">eSIM support</a></li>
- <li><a href="#android-auto">Android Auto</a></li>
- <li><a href="#banking-apps">Banking apps</a></li>
- <li><a href="#app-link-verification">App link verification</a></li>
- <li><a href="#carrier-functionality">Carrier functionality</a></li>
- </ul>
- </nav>
-
- <section id="system-navigation">
- <h2><a href="#system-navigation">System navigation</a></h2>
-
- <p>By default, GrapheneOS uses gesture-based navigation. We recommend reading our
- guide on gesture navigation and giving it a chance even if you think you won't
- like it. Our experience is that when armed with the appropriate knowledge, the
- vast majority of users prefer the newer gesture navigation approach.</p>
-
- <p>The system navigation mode can be configured in <b>Settings&#160;<span
- aria-label="and then">></span> System&#160;<span aria-label="and then">></span>
- Gestures&#160;<span aria-label="and then">></span> Navigation
- mode</b>. The same menu is also available in <b>Settings&#160;<span aria-label="and then">></span>
- Accessibility&#160;<span aria-label="and then">></span> System
- controls&#160;<span aria-label="and then">></span> Navigation mode</b>.</p>
-
- <section id="gesture-navigation">
- <h3><a href="#gesture-navigation">Gesture navigation</a></h3>
-
- <p>The bottom of the screen is a reserved touch zone for system navigation. A
- line is displayed in the center to show that the navigation bar is present
- across the entire bottom of the screen. In most apps, this area will display
- padding. Modern apps are able to tell the OS that they can handle not having
- the padding to display app content there while still not being able to receive
- touches from it. Open up the Settings app for an example.</p>
-
- <p>Swiping up from the navigation bar while removing your finger from the
- screen is the <strong>Home</strong> gesture.</p>
-
- <p>Swiping up from the navigation bar while holding your finger on the screen
- before releasing is the <strong>Recent Apps</strong> gesture. The most
- recently opened activity is always on the furthest right. Each step left goes
- one step back through the history of recently opened apps. Opening an app with
- the recent apps activity will place it on the furthest right in the recent
- apps order just like a new app being opened.</p>
-
- <p>The recent apps activity has a screenshot button as an alternative to
- holding power and volume down while using an app.</p>
-
- <p>Rather than opening the recent apps activity, you can swipe left on the
- navigation bar for the <strong>Previous</strong> app and swipe right for the
- <strong>Next</strong> app. This will not change the recent apps order. This is
- usually the best way to navigate through recent apps.</p>
-
- <p>Swiping from either the left or the right of the screen within the app (not
- the navigation bar) is the <strong>Back</strong> gesture. Apps are supposed to
- avoid implementing conflicting gestures, but have the option to override this
- gesture if they truly need to get rid of it. Some legacy apps without active
- development of their UI still haven't addressed this despite gestures being
- the default for several years on Google Android. You can avoid triggering the
- back gesture in one of 2 easy ways: avoid swiping from right near the edge or
- hold your finger on the side of the screen for a moment before swiping. The
- more advanced option is using a diagonal swipe pointing sharply to the bottom
- of the screen since this will bypass the back gesture but will still trigger
- most app gestures. The advanced option is the most convenient approach once
- you get used to doing it.</p>
-
- <p>The launcher uses a swipe up gesture starting anywhere on the screen to
- open the app drawer from the home screen. You need to start that gesture above
- the system navigation bar since any gesture starting on the navigation bar is
- handled by the OS as a system navigation gesture.</p>
- </section>
-
- <section id="3-button-navigation">
- <h3><a href="#3-button-navigation">3-button navigation</a></h3>
-
- <p>3-button navigation is Android's oldest touchscreen-based navigation
- system. It will remain supported for the foreseeable future to provide
- accessibility for users unable to easily use the gestures. It's older than
- 2-button navigation but isn't considered a legacy feature.</p>
-
- <p>A large row across the bottom of the screen is reserved for navigation
- buttons. The <strong>Back</strong> button is on the left, the
- <strong>Home</strong> button is in the center and the <strong>Recent
- Apps</strong> button is on the right.</p>
-
- <p>In the recent apps activity, the most recently opened activity is always on
- the furthest right. Each step left goes one step back through the history of
- recently opened apps. Opening an app with the recent apps activity will place
- it on the furthest right in the recent apps order just like a new app being
- opened.</p>
-
- <p>The recent apps activity has a screenshot button as an alternative to
- holding power and volume down while using an app.</p>
- </section>
- </section>
-
- <section id="storage-access">
- <h2><a href="#storage-access">Storage access</a></h2>
-
- <p>GrapheneOS inherits the same baseline approach to storage access as modern
- Android and extends it with our Storage Scopes feature as a fully compatible
- alternative to standard Android storage permissions. This section provides an
- overview of the standard approach to storage access primarily to provide context
- for explaining Storage Scopes.</p>
-
- <p>There are two types of app-accessible storage:</p>
-
- <ul>
- <li>app-private ("internal") storage:
- <ul>
- <li>inaccessible to other apps</li>
- <li>doesn't require any permission for full access</li>
- <li>cleared when the app is uninstalled</li>
- </ul>
- </li>
- <li>shared ("external") storage:
- <ul>
- <li>shared with other apps</li>
- <li>access is regulated with permissions</li>
- <li>files persist after uninstallation</li>
- </ul>
- Android/data/ and Android/obb/ directories aren't considered to be parts
- of shared storage.
- </li>
- </ul>
-
- <p>For modern apps, access to the shared storage is controlled in the following way:</p>
-
- <ul>
- <li>Without any storage permission, an app is allowed to:
- <ul>
- <li>create media files in standard directories (audio in Music/,
- Ringtones/, etc, images in Pictures/ and DCIM/, videos in DCIM/
- and Movies/)</li>
- <li>create files of any type (both media and non-media) in Documents/
- and Download/</li>
- <li>create new directories inside standard directories</li>
- <li>rename/delete files that were created by the app itself</li>
- <li>rename/delete directories if it can rename/delete all files within
- those directories</li>
- </ul>
- </li>
- <li>Media access permission ("Allow access to media only",
- <code>READ_EXTERNAL_STORAGE</code>) allows the app to read media files
- that were created by other apps. Non-media files remain invisible to it.
- For apps targeting Android 13, the media access permission is split into
- <code>READ_MEDIA_IMAGES</code>, <code>READ_MEDIA_VIDEO</code> and
- <code>READ_MEDIA_AUDIO</code>.</li>
- <li>Media management special access permission ("Allow app to manage media",
- <code>MANAGE_MEDIA</code>) allows the app to delete and to rename media
- files created by other apps.</li>
- <li>"All files access" special access permission (<code>MANAGE_EXTERNAL_STORAGE</code>)
- allows the app to read, create, rename and delete files and directories
- of any type in any directory of the shared storage (including the root
- directory).</li>
- </ul>
-
- <p>For legacy apps (those that target Android 9 or lower and those that target
- Android 10 and request legacy storage mode), storage access permissions have
- a different meaning:</p>
- <ul>
- <li>Without a storage permission, app is not allowed any type of access to
- any files or directories inside the shared storage.</li>
- <li><code>READ_EXTERNAL_STORAGE</code> permission allows the app to read both
- media and non-media files in any directory.</li>
- <li><code>WRITE_EXTERNAL_STORAGE</code> permission allows the app to create,
- rename and delete files (of any type) and directories in any directory of
- shared storage (including the root directory).</li>
- </ul>
-
- <p>Additionally, both modern and legacy Android apps can open the system file
- picker interface to have the user store or load one or more files/directories on
- their behalf. This type of access doesn't require any of the permissions listed
- above. Using this approach gives the user control over where files are stored in
- their home directory and which files/directories can be used by the app. This is
- based on the Storage Access Framework (SAF) introduced in Android 4.4. SAF allows
- the user to grant access to files/directories in their home directory, external
- drives and also app-based storage providers such as network shares, cloud storage,
- an encrypted volume, an external drive with a filesystem the OS doesn't support
- for external drives, etc. This is the only way to use those app-based storage
- providers and modern Android has removed the legacy approach for accessing
- external drives.</p>
-
- <section id="storage-scopes">
- <h3><a href="#storage-scopes">Storage Scopes</a></h3>
-
- <p>GrapheneOS provides the Storage Scopes feature as a fully compatible alternative
- to the standard Android storage permissions.
- Storage Scopes can be enabled only if the app doesn't have any storage permission.
- Enabling Storage Scopes makes the app assume that it has all of storage permissions
- that were requested by it, despite not actually having any of them.</p>
-
- <p>This means that the app can't see any of the files that were created by other apps.
- The app is still allowed to create files and directories, same as any other modern
- app that doesn't have any storage access permission.</p>
-
- <p>Apps that would normally use the legacy storage mode are switched to the
- modern storage mode when Storage Scopes is enabled.</p>
-
- <p>If the app requests the "All files access" permission (or is a legacy app
- that requests <code>WRITE_EXTERNAL_STORAGE</code> permission), then the write
- restrictions that are normally applied to apps that don't have a storage access
- permission are relaxed to provide the same write access that the app would have if
- it was granted the "All files access" permission.
- This is done to ensure compatibility with apps that, for example, create a new
- directory in the root of shared storage, or write a text file (eg lyrics.txt) to
- the Music/ directory (normally, only audio files can be placed there).
- No additional read access is granted to such apps, they still can see only their
- own files.
- </p>
-
- <p>For all other apps, enabling Storage Scopes doesn't grant any additional
- storage access beyond what a modern app that doesn't have any storage permission
- already has.</p>
-
- <p>Optionally, users can specify which of the files created by other apps the app
- can access. Access can be granted to a specific file or to all files in
- a directory. The standard SAF picker is used for this purpose in a special mode
- where it shows only shared storage files/directories.</p>
-
- <p>The most significant limitation of Storage Scopes is the fact that the app
- will lose access to files that it created if it's uninstalled and then installed
- again, same as any other app that doesn't have a storage access permission.
- As a workaround, users can manually grant access to these files/directories via
- SAF picker.</p>
- </section>
- </section>
-
- <section id="contact-scopes">
- <h2><a href="#contact-scopes">Contact Scopes</a></h2>
-
- <p>On Android, contact access is controlled with an all-or-nothing Contacts permission, which grants
- both read and write access to all contacts stored on the device.</p>
-
- <p>A lot of apps (e.g. popular messaging apps) refuse to work unless the Contacts permission is granted.</p>
-
- <p>GrapheneOS provides the Contact Scopes feature as an alternative to granting the Contacts permission.
- Enabling Contact Scopes makes the app assume that it has the Contacts permission, despite not actually
- having it. By default, an app that has Contact Scopes enabled is not allowed any kind of contact access.</p>
-
- <p>Optionally, read access can be granted to the following scopes:</p>
-
- <ul>
- <li>Contact data (phone number or email). Access to each type of number and email in a contact is
- granted separately. Access to the contact name is granted automatically.</li>
- <li>Single contact. Access is granted to all contact data, except contact photo.</li>
- <li>Contact group ("label"). Equivalent to granting access to all contacts in the group. Any contact
- can be in any number of contact groups.</li>
- </ul>
-
- <p>The type and name of the account that the contact is stored in are fully hidden from the app. The name
- of the contact account is usually the same as the email address of that account.</p>
-
- <p>When Contact Scopes is enabled, write access is fully blocked: the app is not allowed to edit any
- contact data, add or remove contacts, etc.</p>
- </section>
-
- <section id="accessibility">
- <h2><a href="#accessibility">Accessibility</a></h2>
-
- <p>GrapheneOS includes all of the accessibility features from the Android Open
- Source Project and strives to fill in the gaps from not including Google apps and
- services. We include our own fork of the open source TalkBack accessibility
- service along with a Monochromacy option for the standard color correction
- menu.</p>
-
- <p>GrapheneOS does not yet include a text-to-speech (TTS) service in the base OS
- due to limitations of the available options. Including one is planned in the
- future when a suitable option is available. RHVoice and eSpeak NG are both open
- source and are the most common choices by GrapheneOS users. Both of these work
- fine but have licensing issues. eSpeak NG has added Direct Boot based on our
- request for it, meaning it is able to function before the first unlock. RHVoice is
- missing Direct Boot and can't run before the first unlock. Installing and setting
- up either one of these or another TTS app will get TalkBack working. TalkBack
- itself supports Direct Boot and works before the first unlock but it needs to have
- a TTS app supporting it in order to do more than playing the activation sound
- before the first unlock. After installing a TTS service, you need to select it in
- the OS configuration to accept activating it. The OS will display one of them as
- already selected, but it won't simply work from being installed as that wouldn't
- be safe. This is the same as the stock OS but it comes with one set up
- already.</p>
-
- <p>GrapheneOS disables showing the characters as passwords are typed by default. You
- can enable this in <b>Settings&#160;<span aria-label="and then">></span>
- Security &amp; privacy&#160;<span aria-label="and then">></span> Privacy&#160;<span
- aria-label="and then">></span> Show passwords</b>.</p>
-
- <p>Third party accessibility services can be installed and activated. This
- includes the ones made by Google. Most of these will work but some may have a hard
- dependency on functionality from Google Play services for some of their
- functionality or to run at all. Accessibility services are very powerful and we
- strongly recommend against using third party implementations if you can get by
- well without them. We plan to add safeguards in this area while still keeping them
- working without problematic barriers.</p>
- </section>
-
- <section id="auditor">
- <h2><a href="#auditor">Auditor</a></h2>
- <p>See the <a href="https://attestation.app/tutorial">tutorial page on the site for the attestation sub-project</a>.</p>
- </section>
-
- <section id="updates">
- <h2><a href="#updates">Updates</a></h2>
-
- <p>The update system implements automatic background updates. It checks for updates
- approximately once every six hours when there's network connectivity and then
- downloads and installs updates in the background. It will pick up where it left off if
- downloads are interrupted, so you don't need to worry about interrupting it.
- Similarly, interrupting the installation isn't a risk because updates are installed to
- a secondary installation of GrapheneOS which only becomes the active installation
- after the update is complete. Once the update is complete, you'll be informed with a
- notification and simply need to reboot with the button in the notification or via a
- normal reboot. If the new version fails to boot, the OS will be rolled back to the
- past version and the updater will attempt to download and install the update
- again.</p>
-
- <p>The updater will use incremental (delta) updates to download only changes rather
- than the whole OS when one is available to go directly from the installed version to
- the latest version. As long as you have working network connectivity on a regular
- basis and reboot when asked, you'll almost always be on one of the past couple
- versions of the OS which will minimize bandwidth usage since incrementals will always
- be available.</p>
-
- <p>The updater works while the device is locked / idle, including before the first
- unlock since it's explicitly designed to be able to run before decryption of user
- data.</p>
-
- <p>Release changelogs are available <a href="/releases#changelog">in a section on the releases page</a>.</p>
-
- <section id="updates-settings">
- <h3><a href="#updates-settings">Settings</a></h3>
-
- <p>The settings are available in the Settings app in <b>System&#160;<span
- aria-label="and then">></span> System update</b>.</p>
-
- <p>The "Check for updates" option will manually trigger an update check as soon as
- possible. It will still wait for the configuration conditions listed below to be
- satisfied, such as being connected to the internet via one of the permitted network
- types.</p>
-
- <p>The "Release channel" setting can be changed from the default Stable channel to the
- Beta channel if you want to help with testing. The Beta channel will usually simply
- follow the Stable channel, but the Beta channel may be used to experiment with new
- features.</p>
-
- <p>The "Permitted networks" setting controls which networks will be used to perform
- updates. It defaults to using any network connection. It can be set to "Non-roaming"
- to disable it when the cellular service is marked as roaming or "Unmetered" to disable
- it on cellular networks and also Wi-Fi networks marked as metered.</p>
-
- <p>The "Require battery above warning level" setting controls whether updates will
- only be performed when the battery is above the level where the warning message is
- shown. The standard value is at 15% capacity.</p>
-
- <p>The "Require device to be charging" setting controls whether updates will
- only be performed when the device is charging.</p>
-
- <p>Enabling the opt-in "Automatic reboot" setting allows the updater to reboot the
- device after an update once it has been idle for a long time. When this setting is
- enabled, a device can take care of any number of updates completely automatically even
- if it's left completely idle.</p>
-
- <p>The "Notification settings" option is a shortcut to the System Updater notification
- settings which allows you to control notification settings from System Updater such as
- notification dot, lock screen, and noisy / silent notifications. These notifications
- include updater errors, progress, already up to date, and reboot prompts. By default all
- notifications are enabled.</p>
- </section>
-
- <section id="updates-security">
- <h3><a href="#updates-security">Security</a></h3>
-
- <p>The update server isn't a trusted party since updates are signed and verified along
- with downgrade attacks being prevented. The update protocol doesn't send identifiable
- information to the update server and works well over a VPN / Tor. GrapheneOS isn't
- able to comply with a government order to build, sign and ship a malicious update to a
- specific user's device based on information like the IMEI, serial number, etc. The
- update server only ends up knowing the IP address used to connect to it and the
- version being upgraded from based on the requested incremental.</p>
-
- <p>Android updates can support serialno constraints to make them validate only on a
- certain device but GrapheneOS rejects any update with a serialno constraint for both
- over-the-air updates (Updater app) and sideloaded updates (recovery).</p>
- </section>
-
- <section id="updates-disabling">
- <h3><a href="#updates-disabling">Disabling</a></h3>
-
- <p>It's highly recommended to leave automatic updates enabled and to configure
- the permitted networks if the bandwidth usage is a problem on your mobile data
- connection. However, it's possible to turn off the update client by going to
- <b>Settings&#160;<span aria-label="and then">></span> Apps</b>, enabling Show
- system via the menu, selecting System Updater and disabling the app. If you do
- this, you'll need to remember to enable it again to start receiving updates.</p>
- </section>
-
- <section id="updates-sideloading">
- <h3><a href="#updates-sideloading">Sideloading</a></h3>
-
- <p>Updates can be downloaded via
- <a href="/releases">the releases page</a> and installed via recovery
- with adb sideloading. The zip files are signed and verified by recovery, just as they
- are by the update client within the OS. This includes providing downgrade protection,
- which prevents attempting to downgrade the version. If recovery didn't enforce these
- things, they would still be enforced via verified boot including downgrade protection
- and the attempted update would just fail to boot and be rolled back.</p>
-
- <p>To install one by sideloading, first, boot into recovery. You may do this either by
- using <code>adb reboot recovery</code> from the operating system, or by selecting the
- "Recovery" option in the bootloader interface.</p>
-
- <p>You should see the green Android lying on its back being repaired, with the text "No
- command" meaning that no command has been passed to recovery.</p>
-
- <p>Next, access the recovery menu by holding down the power button and pressing the volume
- up button a single time. This key combination toggles between the GUI and text-based mode
- with the menu and log output.</p>
-
- <p>Finally, select the "Apply update from ADB" option in the recovery menu and
- sideload the update with adb. For example:</p>
-
- <pre>adb sideload raven-ota_update-2021122018.zip</pre>
-
- <p><strong>You do not need to have adb enabled within the OS or the host's ADB key
- whitelisted within the OS to sideload an update to recovery. Recovery mode does not
- trust the attached computer and this can be considered a production feature. Trusting
- a computer with ADB access within the OS is much different and exposes the device to a
- huge amount of attack surface and control by the trusted computer.</strong></p>
- </section>
- </section>
-
- <section id="usb-c-port-and-pogo-pins-control">
- <h2><a href="#usb-c-port-and-pogo-pins-control">USB-C port and pogo pins control</a></h2>
-
- <p>Our <b>USB-C port and pogo pins</b> setting protects against attacks through
- USB-C or pogo pins while the OS is booted. For the majority of devices without pogo
- pins, the setting is labelled <b>USB-C port</b>.</p>
-
- <p>The setting is available in <b>Settings&#160;<span aria-label="and then">></span>
- Security&#160;<span aria-label="and then">></span> Exploit protection</b>.</p>
-
- <p>The setting has five modes:</p>
-
- <ul>
- <li>Off</li>
- <li>Charging-only</li>
- <li>Charging-only when locked</li>
- <li>Charging-only when locked, except before first unlock</li>
- <li>On</li>
- </ul>
-
- <p>The default is <b>Charging-only when locked</b>, which significantly reduces
- attack surface when the device is locked. After locking, it blocks any new USB
- connections immediately and disables USB data once any current connections end.</p>
-
- <p>For technical details on how this feature works using a combination of hardware
- and software protection, see the <a href="/features#usb-c-port-and-pogo-pins-control">section
- on the features page</a>.</p>
- </section>
-
- <section id="web-browsing">
- <h2><a href="#web-browsing">Web browsing</a></h2>
-
- <p>GrapheneOS includes our Vanadium subproject providing privacy and security
- enhanced releases of Chromium. Vanadium is both the user-facing browser included
- in the OS and the provider of the WebView used by other apps to render web
- content. The WebView is the browser engine used by nearly all other apps embedding
- web content or using web technologies for other uses. It's also used by many minor
- web browsers not forking Chromium as a whole. These apps using the WebView benefit
- from a subset of the Vanadium hardening.</p>
-
- <p>Vanadium was previously primarily focused on security hardening but we plan on
- adding assorted privacy and usability features. In the near future, we plan to add
- support for always incognito mode, improved state partitioning, backup/restore
- and many other features.</p>
-
- <p>Chromium-based browsers like Vanadium provide the strongest sandbox
- implementation, leagues ahead of the alternatives. It is much harder to escape
- from the sandbox and it provides much more than acting as a barrier to
- compromising the rest of the OS. Site isolation enforces security boundaries
- around each site using the sandbox by placing each site into an isolated sandbox.
- It required a huge overhaul of the browser since it has to enforce these rules on
- all the IPC APIs. Site isolation is important even without a compromise, due to
- side channels. Browsers without site isolation are very vulnerable to attacks like
- Spectre. On mobile, due to the lack of memory available to apps, there are
- different modes for site isolation. Vanadium turns on strict site isolation,
- matching Chromium on the desktop, along with strict origin isolation.</p>
-
- <p>Chromium has decent exploit mitigations, unlike the available alternatives.
- This is improved upon in Vanadium by enabling further mitigations, including those
- developed upstream but not yet fully enabled due to code size, memory usage or
- performance. For example, it enables type-based CFI like Chromium on the desktop,
- uses a stronger SSP configuration, zero initializes variables by default, etc.
- Some of the mitigations are inherited from the OS itself, which also applies to
- other browsers, at least if they don't do things to break them.</p>
-
- <p>We recommend against trying to achieve browser privacy and security through
- piling on browser extensions and modifications. Most privacy features for browsers
- are privacy theater without a clear threat model and these features often reduce
- privacy by aiding fingerprinting and adding more state shared between sites. Every
- change you make results in you standing out from the crowd and generally provides
- more ways to track you. Enumerating badness via content filtering is not a viable
- approach to achieving decent privacy, just as AntiVirus isn't a viable way to
- achieving decent security. These are losing battles, and are at best a stopgap
- reducing exposure while waiting for real privacy and security features.</p>
-
- <p>Vanadium will be following the school of thought where hiding the IP address
- through Tor or a trusted VPN shared between many users is the essential baseline,
- with the browser partitioning state based on site and mitigating fingerprinting to
- avoid that being trivially bypassed. The Tor Browser's approach is the only one
- with any real potential, however flawed the current implementation may be. This
- work is currently in a very early stage and it is largely being implemented
- upstream with the strongest available implementation of state partitioning.
- Chromium is using Network Isolation Keys to divide up connection pools, caches and
- other state based on site and this will be the foundation for privacy. Chromium
- itself aims to prevent tracking through mechanisms other than cookies, greatly
- narrowing the scope downstream work needs to cover. The focus is currently on
- research since we don't see much benefit in deploying bits and pieces of this
- before everything is ready to come together. At the moment, the only browser with
- any semblance of privacy is the Tor Browser but there are many ways to bypass the
- anti-fingerprinting and state partitioning. The Tor Browser's security is weak
- which makes the privacy protection weak. The need to avoid diversity
- (fingerprinting) creates a monoculture for the most interesting targets. This
- needs to change, especially since Tor itself makes people into much more of a
- target (both locally and by the exit nodes).</p>
-
- <p>WebView-based browsers use the hardened Vanadium rendering engine, but they can't
- offer as much privacy and control due to being limited to the capabilities supported
- by the WebView widget. For example, they can't provide a setting for toggling sensors
- access because the feature is fairly new and the WebView WebSettings API doesn't yet
- include support for it as it does for JavaScript, location, cookies, DOM storage and
- other older features. For sensors, the Sensors app permission added by GrapheneOS can
- be toggled off for the browser app as a whole instead. The WebView sandbox also
- currently runs every instance within the same sandbox and doesn't support site
- isolation.</p>
-
- <p>Avoid Gecko-based browsers like Firefox as they're currently much more vulnerable
- to exploitation and inherently add a huge amount of attack surface. Gecko doesn't have
- a WebView implementation (GeckoView is not a WebView implementation), so it has to be
- used alongside the Chromium-based WebView rather than instead of Chromium, which means
- having the remote attack surface of two separate browser engines instead of only one.
- Firefox / Gecko also bypass or cripple a fair bit of the upstream and GrapheneOS
- hardening work for apps. Worst of all, Firefox does not have internal sandboxing
- on Android. This is despite the fact that Chromium semantic sandbox layer on
- Android is implemented via the OS <code>isolatedProcess</code> feature, which is a
- very easy to use boolean property for app service processes to provide strong
- isolation with only the ability to communicate with the app running them via the
- standard service API. Even in the desktop version, Firefox's sandbox is still
- substantially weaker (especially on Linux) and lacks full support for isolating
- sites from each other rather than only containing content as a whole. The sandbox
- has been gradually improving on the desktop but it isn't happening for their
- Android browser yet.</p>
- </section>
-
- <section id="camera">
- <h2><a href="#camera">Camera</a></h2>
-
- <p>GrapheneOS has the same camera capabilities and quality as the stock OS. It
- will match the stock OS when comparing the same app on each OS. GrapheneOS uses
- our own modern Camera app rather than the standard AOSP Camera app. GrapheneOS
- Camera is far better than any of the portable open source camera alternatives and
- even most proprietary camera apps including paid apps. On Pixels, Pixel Camera
- can be used as an alternative with more features. The section below has a detailed
- guide on using GrapheneOS Camera and the following section explains the remaining
- advantages of Pixel Camera on Pixels.</p>
-
- <section id="grapheneos-camera-app">
- <h3><a href="#grapheneos-camera-app">GrapheneOS Camera app</a></h3>
-
- <p>GrapheneOS includes our own modern camera app focused on privacy and
- security. It includes modes for capturing images, videos and QR / barcode
- scanning along with additional modes based on CameraX vendor extensions
- (Portrait, HDR, Night, Face Retouch and Auto) on <a
- href="https://developer.android.com/training/camera/supported-devices">devices
- where they're available</a> (Pixels currently only have support for Night mode).</p>
-
- <p>Modes are displayed as tabs at the bottom of the screen. You can switch
- between modes using the tab interface or by swiping left/right anywhere on the
- screen. The arrow button at the top of the screen opens the settings panel and
- you can close it by pressing anywhere outside the settings panel. You can also
- swipe down to open the settings and swipe up to close it. Outside of the QR
- scanning mode, there's a row of large buttons above the tab bar for switching
- between the cameras (left), capturing images and starting/stopping video
- recording (middle) and opening the gallery (right). The volume keys can also
- be used as an equivalent to pressing the capture button. While recording a
- video, the gallery button becomes an image capture button for capturing
- images.</p>
-
- <p>Our Camera app provides the system media intents used by other apps to
- capture images / record videos via the OS provided camera implementation.
- These intents can only be provided by a system app since Android 11, so the
- quality of the system camera is quite important.</p>
-
- <p>The app has an in-app gallery and video player for images/videos taken with
- it. It currently opens an external editor activity for the edit action.
- GrapheneOS comes with AOSP Gallery which provides an editor activity. You can
- install a nicer photo editor and the Camera app will be able to use it. We
- plan to replace AOSP Gallery with a standalone variant of the gallery we're
- developing for the Camera app in the future.</p>
-
- <p>Using the default 4:3 aspect ratio for image capture is recommended since
- 16:9 is simply cropped output on all supported devices. A device oriented
- towards video recording might actually have a wider image sensor but that's
- not the case for Pixels or nearly any other smartphone.</p>
-
- <p>Image capture uses lightweight HDR+ on all supported Pixels and HDRnet for the
- preview on 5th generation Pixels. Using the torch or camera flash will result
- in HDR+ being disabled which is why automatic flash isn't enabled by default.
- The lightweight HDR+ doesn't use as many frames as the more aggressive Pixel
- Camera HDR+. CameraX extensions will eventually provide support for an HDR
- mode with more aggressive HDR+ taking/combining more than only around 3 frames.
- It currently supports a Night mode providing the Night Sight variant of HDR+ inflating
- the light of the scene through combining the frames. Other fancy features like
- Portrait mode will also depend on CameraX extensions being provided in the
- future. There isn't a timeline for when additional CameraX extensions will be added.</p>
-
- <p>Zooming via pinch to zoom or the zoom slider will automatically make use of
- the wide angle and telephoto cameras on Pixels. 5th and 6th generation Pixels
- (4a (5G), 5, 5a, 6, 6 Pro) have a wide angle camera for zooming out to under
- 1x to capture a much wider field of view. Images taken with the wide angle
- lens won't match the quality of the normal camera, especially with 6th
- generation Pixels. Flagship 4th generation Pixels (4, 4 XL) have a telephoto
- camera providing 2x optical zoom and the Pixel 6 Pro has one providing 4x
- optical zoom.</p>
-
- <p>By default, continuous auto focus, auto exposure and auto white balance are
- used across the whole scene. Tapping to focus will switch to auto focus, auto
- exposure and auto white balance based on that location. The focus timeout
- setting determines the timeout before it switches back the default mode. The
- exposure compensation slider on the left allows manually tuning exposure and
- will automatically adjust shutter speed, aperture and ISO without disrupting
- lightweight HDR+ support. Further configuration / tuning will be provided in
- the future.</p>
-
- <p>The QR scanning mode only scans within the scanning square marked on the
- screen. The QR code should be aligned with the edges of the square but can
- have any 90 degree orientation. Non-standard inverted QR codes are fully
- supported. It's a very quick and high quality QR scanner able to easily scan
- very high density QR codes from Pixels. Every 2 seconds, it will refresh auto
- focus, auto exposure and auto white balance on the scanning square. It has
- full support for zooming in and out. The torch can be toggled with the button
- at the bottom center. The auto toggle at the bottom left can be used to toggle
- scanning for all supported barcode types. Alternatively, you can select which
- barcode types it should scan via the menu at the top. It only scans QR codes
- by default since that provides quick and reliable scanning. Most other types
- of barcodes can result in false positives. Each enabled type will slow down
- the scanning and will make it more prone to false positives especially with
- difficult to scan barcodes such as a dense QR code.</p>
-
- <p>Camera permission is the only one that's required. Images and videos are
- stored via the Media Store API so media/storage permissions aren't required.
- The Microphone permission is needed for video recording by default but not
- when including audio is disabled. Location permission is only needed if you
- explicitly enabling location tagging, which is an experimental feature.</p>
-
- <p>By default, EXIF metadata is stripped for captured images and only includes
- the orientation. Stripping metadata for videos is planned but not supported
- yet. Orientation metadata isn't stripped since it's fully visible from how the
- image is displayed so it doesn't count as hidden metadata and is needed for
- proper display. You can toggle off stripping EXIF metadata in the More
- Settings menu opened from the settings dialog. Disabling metadata stripping
- will leave the timestamp, phone model, exposure configuration and other
- metadata. Location tagging is disabled by default and won't be stripped if you
- enable it.</p>
-
- <p>Electronic Image Stabilization (EIS) is enabled by default on devices
- providing it via the Camera2 API and can be disabled using the video settings
- dialog.</p>
-
- <p>Zero Shutter Lag (ZSL) is available as an opt-in toggle in More Settings
- and speeds up image capture for the Camera mode when flash is disabled.</p>
- </section>
-
- <section id="pixel-camera">
- <h3><a href="#pixel-camera">Pixel Camera</a></h3>
-
- <p>Pixel Camera (previously known as Google Camera) can take full advantage of the
- available cameras and image processing hardware as it can on the stock OS and does
- not require GSF or sandboxed Google Play on GrapheneOS. Direct TPU and GXP access
- by Google apps including Pixel Camera is controlled by a toggle added by GrapheneOS
- and doesn't provide them with any additional access to data. The toggle exists for
- attack surface reduction. Every app can use the TPU and GXP via standard APIs
- including the Android Neural Networks API and Camera2 API regardless.</p>
-
- <p>We aim to reduce the benefits of Pixel Camera compared to GrapheneOS
- Camera over time, especially on Pixels. Many features of Pixel Camera will
- end up being available for GrapheneOS Camera in the next year or so via
- CameraX extensions including more aggressive HDR+, Night Sight and Portrait.
- Video features such as slow motion and time lapse are likely further away than
- within the next year. These video features could potentially be provided via
- CameraX vendor extensions or could be implemented via our own post-processing
- of the video output. Panorama, Photo Sphere, Astrophotography, Motion Photos,
- Frequent Faces, Dual Exposure Controls, Google Lens, etc. aren't on the
- roadmap for GrapheneOS Camera. Video frame rate configuration and H.265
- support should be available for GrapheneOS Camera in the near future via
- CameraX improvements along with DNG (RAW) support in the further future.</p>
- </section>
- </section>
-
- <section id="exec-spawning">
- <h2><a href="#exec-spawning">Exec spawning</a></h2>
-
- <p>GrapheneOS creates fresh processes (via exec) when spawning applications instead of
- using the traditional Zygote spawning model. This improves privacy and security at the
- expense of higher cold start app spawning time and higher initial memory usage. It
- doesn't impact runtime performance beyond the initial spawning time. It adds somewhere
- in the ballpark of 200ms to app spawning time on the flagship devices and is only very
- noticeable on lower-end devices with a weaker CPU and slower storage. The spawning
- time impact only applies when the app doesn't already have an app process and the OS
- will try to keep app processes cached in the background until memory pressure forces
- it to start killing them.</p>
-
- <p>In the typical Zygote model, a template app process is created during boot and
- every app is spawned as a clone of it. This results in every app sharing the same
- initial memory content and layout, including sharing secrets that are meant to be
- randomized for each process. It saves time by reusing the initialization work. The
- initial memory usage is reduced due to copy-on-write semantics resulting in memory
- written only during initialization being shared between app processes.</p>
-
- <p>The Zygote model weakens the security provided by features based on random secrets
- including Address Space Layout Randomization (ASLR), stack canaries, heap canaries,
- randomized heap layout and memory tags. It cripples these security features since
- every app has the values for every other app and the values don't change for fresh app
- processes until reboot. Much of the OS itself is implemented via non-user-facing apps
- with privileges reserved for OS components. The Zygote template is reused across user
- profiles, so it also provides a temporary set of device identifiers across profiles
- for each boot via the shared randomized values.</p>
-
- <p>This feature can be disabled via <b>Settings&#160;<span aria-label="and then">></span>
- Security &amp; privacy&#160;<span aria-label="and then">></span>
- Exploit protection&#160;<span aria-label="and then">></span> Secure app spawning</b>
- if you prefer to have faster cold start app spawning time and lower app process
- memory usage instead of the substantial security benefits and the removal of the
- only known remaining direct device identifiers across profiles (i.e. not depending
- on fingerprinting global configuration, available storage space, etc. or using side
- channels).</p>
- </section>
-
- <section id="bugs-uncovered-by-security-features">
- <h2><a href="#bugs-uncovered-by-security-features">Bugs uncovered by security features</a></h2>
-
- <p>GrapheneOS substantially expands the standard mitigations for memory corruption
- vulnerabilities. Some of these features are designed to directly catch the memory
- corruption bugs either via an explicit check or memory protection and abort the
- program in order to prevent them from being exploited. Other features mitigate issues
- a bit less directly such as zeroing data immediately upon free, isolated memory
- regions, heap randomization, etc. and can also lead to latent memory corruption bugs
- crashing instead of the program continuing onwards with corrupted memory. This means
- that many latent memory corruption bugs in apps are caught along with some in the OS
- itself. These bugs are not caused by GrapheneOS, but rather already existed and are
- uncovered by the features. The features are aimed at preventing or hindering exploits,
- not finding bugs, but they do that as part of doing their actual job.</p>
-
- <p>Similarly, some of the other privacy and security improvements reduce the access
- available to applications and they may crash. Some of these features are always
- enabled under the hood, while others like the Network and Sensors toggles are
- controlled by users via opt-in or opt-out toggles. Apps may not handle having access
- taken away like this, although it generally doesn't cause any issues as it's all
- designed to be friendly to apps and fully compatible rather than killing the
- application when it violates the rules.</p>
-
- <p>You can enable our exploit protection compatibility mode via
- <b>Settings&#160;<span aria-label="and then">></span> Apps&#160;<span
- aria-label="and then">></span> <var>APP</var>&#160;<span aria-label="and then">></span>
- Exploit protection compatibility mode</b>. The exploit protection compatibility mode
- toggle will:</p>
- <ul>
- <li>Switch from hardened_malloc to Android's standard allocator (Scudo)</li>
- <li>Reduce address space size from 48 bit to Android's standard 39 bit</li>
- <li>Disable memory tagging, unless the app has opted-in to it (only on
- compatible devices)</li>
- <li>Allow native debugging (ptrace) access</li>
- </ul>
-
- <p>All of these changes apply only to the selected app and can be toggled separately.</p>
-
- <p>If you run into an application aborting, try to come up with a process for
- reproducing the issue and then capture a bug report via the 'Take bug report'
- feature in Developer options. Report an issue to <a
- href="https://github.com/GrapheneOS/os-issue-tracker/issues">the GrapheneOS OS
- issue tracker</a> and email the bug report capture zip to <a
- href="mailto:contact@grapheneos.org">contact@grapheneos.org</a> with the
- issue tracker number in the subject like "Bug report capture for issue
- #104". The bug report capture includes plain text 'tombstones' with logs,
- tracebacks, address space layout, register content and a tiny bit of context
- from memory from areas that are interesting for debugging. This may contain
- some sensitive data. Feel free to provide only the tombstone for the relevant
- crash and filter out information you don't want to send. However, it will be
- more difficult to debug if you provide less of the information. If the app
- doesn't work with sensitive information, just send the whole tombstone.</p>
- </section>
-
- <section id="wifi-privacy">
- <h2><a href="#wifi-privacy">Wi-Fi privacy</a></h2>
-
- <p>Wi-Fi on GrapheneOS is very privacy-friendly and is essentially anonymous as long
- as apps do not leak uniquely identifying information to the network. GrapheneOS avoids
- allowing itself to be fingerprinted as GrapheneOS, other than connections which are
- documented (see the <a href="/faq#default-connections">default connections FAQ</a>)
- and can be easily disabled or forced through a VPN service.</p>
-
- <section id="wifi-privacy-scanning">
- <h3><a href="#wifi-privacy-scanning">Scanning</a></h3>
-
- <p>MAC randomization is always performed for Wi-Fi scanning. Pixel
- phones have firmware support for scanning MAC randomization going
- <a href="https://android-developers.googleblog.com/2017/04/changes-to-device-identifiers-in.html">significantly beyond a naive implementation</a>.
- On many other devices, there are identifiers exposed by Wi-Fi scanning beyond the MAC
- address such as the packet sequence number and assorted identifying information in the
- probe requests.</p>
-
- <p>Avoid using hidden APs (i.e. APs not broadcasting their SSID) since all
- known hidden SSIDs end up being broadcast as part of scanning for networks to
- find them again. SSIDs are not broadcast for standard non-hidden APs. Hidden
- APs are only hidden when no devices are connected. It makes little sense as a
- privacy feature, especially for a non-mobile AP where knowing the AP exists
- can't be used for tracking it since it doesn't move. The feature reduces your
- privacy rather than increasing it. If you need to use a hidden AP, make sure
- to delete the saved network afterwards.</p>
-
- <p>Wi-Fi and Bluetooth scanning for improving location detection are disabled by
- default, unlike the stock OS. These can be toggled in <b>Settings&#160;<span
- aria-label="and then">></span> Location&#160;<span aria-label="and then">></span>
- Location services&#160;<span aria-label="and then">></span> Wi-Fi and Bluetooth
- scanning</b>. These features enable scanning even when Wi-Fi or Bluetooth is
- disabled, so these need to be kept disabled to fully disable the radios when
- Wi-Fi and Bluetooth are disabled. GrapheneOS itself doesn't currently include a
- supplementary location service based on Wi-Fi and Bluetooth scanning. These
- options impact whether apps such as sandboxed Google Play are able to use the
- functionality if you grant them the Location permission. GrapheneOS plans to
- eventually include an OS service based on local databases rather than a
- network-based service giving the user's location to a server whenever location
- is being used.</p>
- </section>
-
- <section id="wifi-privacy-associated">
- <h3><a href="#wifi-privacy-associated">Associated with an Access Point (AP)</a></h3>
-
- <p>Associated MAC randomization is performed by default. This can be controlled
- per-network in <b>Settings&#160;<span aria-label="and then">></span> Network
- &amp; internet&#160;<span aria-label="and then">></span> Internet&#160;<span
- aria-label="and then">></span> <var>NETWORK</var>&#160;<span
- aria-label="and then">></span> Privacy</b>.</p>
-
- <p>In the stock OS, the default is to use a unique persistent random MAC address for
- each network. It has 2 options available: "Use randomized MAC (default)" and "Use
- device MAC". In GrapheneOS, the default is generating a new random MAC address when
- connecting to a network. It has 3 options available: "Use per-connection randomized MAC
- (default)", "Use per-network randomized MAC" and "Use device MAC".</p>
-
- <p>In rare cases, broken routers are unable to accept new clients once their
- DHCP table is full instead of clearing the last recently used entry. You can
- work around this by manually clearing the DHCP table via the router
- administration page and can switch to the per-network randomized MAC mode to
- avoid triggering the issue again. This would prevent a router being used in
- any situation where many clients naturally come and go even without
- per-connection MAC randomization and is not generally an issue for any modern
- routers. Per-connection MAC randomization only makes it more likely to find a
- one of the rare routers with this issue.</p>
-
- <p>The DHCP client uses the anonymity profile rather than sending a hostname
- so it doesn't compromise the privacy offered by MAC randomization. When the
- per-connection MAC randomization added by GrapheneOS is being used, DHCP
- client state is flushed before reconnecting to a network to avoid revealing
- that it's likely the same device as before.</p>
-
- <p>GrapheneOS also disables support for stable link-local IPv6 addresses, since these
- have the potential to be used as identifiers. It's more sensible to use typical
- link-local address generation based on the (randomized) MAC address since link-local
- devices have access to both. As of Android 11, Android only uses stable link-local
- privacy addresses when MAC randomization is disabled, so we no longer need to disable
- the feature.</p>
- </section>
- </section>
-
- <section id="network-location">
- <h2><a href="#network-location">Network location</a></h2>
-
- <p>For more information on the network location feature and how it works, see the
- <a href="/features#network-location">features section</a>.</p>
-
- <p>The setting can be found at <b>Settings&#160;<span aria-label="and then">></span>
- Location&#160;<span aria-label="and then">></span> Location services&#160;<span
- aria-label="and then">></span> Network location</b>. The available options are using
- Apple's network location service, or a GrapheneOS proxy to that service.</p>
-
- <p>To use this feature, you need to make sure that you either have Wi-Fi enabled, or that
- Wi-Fi scanning is enabled at <b>Settings&#160;<span aria-label="and then">></span>
- Location&#160;<span aria-label="and then">></span> Location services&#160;<span
- aria-label="and then">></span> Wi-Fi scanning</b>. Enabling the Wi-Fi scanning setting
- will allow you to use network location even if you disable the global Wi-Fi toggle.</p>
- </section>
-
- <section id="lte-only-mode">
- <h2><a href="#lte-only-mode">LTE-only mode</a></h2>
-
- <p>If you have a reliable LTE connection from your carrier, you can reduce attack
- surface by disabling 2G, 3G and 5G connectivity in <b>Settings&#160;<span
- aria-label="and then">></span> Network &amp; internet&#160;<span aria-label="and then">></span>
- SIMs&#160;<span aria-label="and then">></span> <var>SIM</var>&#160;<span
- aria-label="and then">></span> Preferred network type</b>. Traditional voice calls will only
- work in the LTE-only mode if you have either an LTE connection and VoLTE (Voice over LTE) support or
- a Wi-Fi connection and VoWi-Fi (Voice over Wi-Fi) support. VoLTE / VoWi-Fi works on GrapheneOS for
- most carriers unless they restrict it to carrier phones. Some carriers may be missing VoWi-Fi due to
- us not including their proprietary apps. Please note that AT&amp;T users may see "5Ge" being used
- when LTE Only mode is enabled as AT&amp;T intentionally mislabel LTE services as "5Ge" to mislead
- users.</p>
-
- <p>This feature is not intended to improve the confidentiality of traditional calls and
- texts, but it might somewhat raise the bar for some forms of interception. It's not a
- substitute for end-to-end encrypted calls / texts or even transport layer encryption.
- LTE does provide basic network authentication / encryption, but it's for the network
- itself. The intention of the LTE-only feature is only hardening against remote
- exploitation by disabling an enormous amount of both legacy code (2G, 3G) and bleeding
- edge code (5G).</p>
- </section>
-
- <section id="sandboxed-google-play">
- <h2><a href="#sandboxed-google-play">Sandboxed Google Play</a></h2>
-
- <!-- keep in sync with features.html since we aren't simply linking to
- features.html to avoid people skipping this important explanation -->
-
- <p>GrapheneOS has a compatibility layer providing the option to install and use
- the official releases of Google Play in the standard app sandbox. Google Play
- receives absolutely no special access or privileges on GrapheneOS as opposed to
- bypassing the app sandbox and receiving a massive amount of highly privileged
- access. Instead, the compatibility layer teaches it how to work within the full
- app sandbox. It also isn't used as a backend for the OS services as it would be
- elsewhere since GrapheneOS doesn't use Google Play even when it's installed.</p>
-
- <p>Since the Google Play apps are simply regular apps on GrapheneOS, you install
- them within a specific user or work profile and they're only available within that
- profile. Only apps within the same profile can use it and they need to explicitly
- choose to use it. It works the same way as any other app and has no special
- capabilities. As with any other app, it can't access data of other apps and
- requires explicit user consent to gain access to profile data or the standard
- permissions. Apps within the same profile can communicate with mutual consent and
- it's no different for sandboxed Google Play.</p>
-
- <p>Sandboxed Google Play is close to being fully functional and provides near
- complete compatibility with the app ecosystem depending on Google Play. Only a
- small subset of privileged functionality which we haven't yet ported to different
- approaches with our compatibility layer is unavailable. Some functionality is
- inherently privileged and can't be provided as part of the compatibility
- layer.</p>
-
- <p>The vast majority of Play services functionality works perfectly including
- dynamically downloaded / updated modules (dynamite modules) and functionality
- provided by modular app components such as Google Play Games. By default, location
- requests are rerouted to a reimplementation of the Play geolocation service
- provided by GrapheneOS. You can disable rerouting and use the standard Play
- services geolocation service instead if you want the Google network location
- service and related features. This shouldn't be needed outside of testing or
- obscure use cases, since GrapheneOS provides its own opt-in
- <a href="/features#network-location">Network Location</a> feature.</p>
-
- <p>Our compatibility layer includes full support for the Play Store. Play Store
- services are fully available including in-app purchases, Play Asset Delivery, Play
- Feature Delivery and app / content license checks. It can install, update and
- uninstall apps with the standard approach requiring that the user authorizes it as
- an app source and consents to each action. It will use the standard Android 12+
- unattended update feature to do automatic updates for apps where it was the last
- installer.</p>
-
- <section id="sandboxed-google-play-installation">
- <h3><a href="#sandboxed-google-play-installation">Installation</a></h3>
-
- <p>The simplest approach is to only use the Owner user profile. Apps installed
- in the Owner profile are sandboxed the same way as everywhere else and don't
- receive any special access. If you want to choose which apps use Google Play
- rather than making it available to all of them, install it in a separate user
- or work profile for apps depending on Google Play. You could also do it the
- other way around, but it makes more sense to try to use as much as possible
- without Google Play rather than treating not using it as the exceptional
- case.</p>
-
- <p>To install sandboxed Google Play, open our App Store, select Google Play
- services and install it. This will install both Google Play services and Google
- Play Store which are interdependent. Existing installs of sandboxed Google Play
- from before Android 15 will also have Google Services Framework installed and it
- shouldn't be removed.</p>
-
- <p>Google Play services and Google Play Store are updated through the App Store.
- </p>
-
- <p>You should give a battery optimization exception to Google Play services
- for features like push notifications to work properly in the background. It
- isn't needed for the Google Play Store app.</p>
-
- <p>Signing in into a Google account is optional, unless you want to
- use features depending on being signed into an account. For example, some apps
- use Google account authentication instead of their accounts having a username
- and password. The Play Store requires being signed into an account in order to
- install apps or use in-app purchases. This is still true even for an alternate
- frontend to the Play Store. Aurora Store still requires an account but fetches
- shared account credentials from Aurora Store's service by default.</p>
-
- <p>The Play Store provides many services used by apps including Play Asset
- Delivery, Play Feature Delivery, in-app purchases and license checks for paid
- apps. The Play Store app is also the most secure way to install and update apps
- from the Play Store.</p>
-
- <p>Our compatibility layer has support for Play Games Services which you can
- obtain by installing Google Play Games from the Play Store. Many games on the
- Play Store depend on having Google Play Games installed.</p>
- </section>
-
- <section id="sandboxed-google-play-configuration">
- <h3><a href="#sandboxed-google-play-configuration">Configuration</a></h3>
-
- <p>The compatibility layer has a configuration menu available at
- <b>Settings&#160;<span aria-label="and then">></span> Apps&#160;<span
- aria-label="and then">></span> Sandboxed Google Play</b>.</p>
-
- <p>By default, apps using Google Play geolocation are redirected to our own
- implementation on top of the standard OS geolocation service. You don't need to
- grant any permissions to Google Play or change any settings for working location
- in apps using Google Play geolocation due to our rerouting feature.</p>
-
- <p>This is not recommended unless you're testing something or have an obscure
- use case since our <a href="/features#network-location">network location</a>
- feature can be used instead, but if you want to use Google's network location
- service to provide location estimates without satellite reception, you can
- follow these steps:</p>
-
- <ol>
- <li>Disable the "Reroute location requests to OS APIs" toggle.</li>
- <li>Grant "Allow all the time" Location access to Google Play services along with the
- Nearby Devices permission for it to have all the access it needs. </li>
- <li>Use the "Google Location Accuracy" link from the sandboxed Google Play configuration
- menu to access the Google Play services menu for opting into their network location service.</li>
- <li>To take advantage of Wi-Fi and Bluetooth scanning, you also need to enable the scanning
- toggles in <b>Settings&#160;<span aria-label="and then">></span>
- Location &#160;<span aria-label="and then">></span> Location services</b>
- which are disabled by default and control whether apps with the required permissions
- can scan when Wi-Fi and Bluetooth are otherwise disabled.</li>
- </ol>
-
- <p>Re-routing location to the OS geolocation service will use more power than
- using the Google Play geolocation service unless you enable our opt-in
- <a href="/features#network-location">network location</a> feature.</p>
-
- <p>The Google Location Accuracy and Google settings activities would normally
- be integrated into the OS but we don't include any of the standard Google Play
- integration so there needs to be an app providing a way to access them.</p>
-
- <p>The menu also provides links to this usage guide, Play services system
- settings, Play Store system settings and Google settings. The Play services and
- Play Store system settings are only included for convenience since they can be
- accessed the same way as any other app via <b>Settings&#160;<span
- aria-label="and then">></span> Apps</b>.</p>
- </section>
-
- <section id="sandboxed-google-play-location-sharing">
- <h3><a href="#sandboxed-google-play-location-sharing">Location sharing</a></h3>
-
- <p>Location sharing in Google Maps is implemented in Google Play services. It
- requires enabling both the Location permission with "Allow all the time" and the
- Physical activity permission for Google Play services. Our location rerouting
- feature reimplementing the Google Play location service using the OS location
- service does not apply to Google Play services itself, so Google Play services
- won't use the OS network location service. You can use the instructions above
- for enabling network location via Google Play if you want this. You could
- continue using rerouting for other apps or disable it to avoid needing 2
- separate network location services enabled.</p>
- </section>
-
- <section id="sandboxed-google-play-limitations">
- <h3><a href="#sandboxed-google-play-limitations">Limitations</a></h3>
-
- <p>Our compatibility layer has to be expanded on a case-by-case basis to teach
- Play services to work as a regular app without any of the invasive access and
- integration it expects. In many cases, it doesn't truly need the access or we
- can teach it to use the regular approach available to a normal app. In some
- cases, the functionality it offers fundamentally requires privileged access
- and cannot be supported. For example, Android Auto cannot be supported by
- default as part of the baseline compatibility layer, but is supported as an
- extension of it with dedicated toggles for the functionality that's not
- possible to implement another way. The same applies to other highly invasive
- OS integration / control or privileged access to hardware. Our compatibility
- layer is a very actively developed work in progress and most of the remaining
- unavailable functionality is quickly becoming supported. In the future, we can
- also support redirection for more APIs such as FIDO2 rather than only the
- geolocation service.</p>
-
- <p>Functionality depending on the OS integrating Play services and using it as
- a backend is unavailable. An OS integrating Play uses it as the backend for OS
- services such as geolocation. GrapheneOS never uses it as the backend/provider
- for OS services. In cases such as text-to-speech (TTS) where the OS allows the
- user to choose the provider, Play services can often be used. It's on a level
- playing field with other apps on GrapheneOS.</p>
- </section>
- </section>
-
- <section id="esim-support">
- <h3><a href="#esim-support">eSIM support</a></h3>
- <p>By default, GrapheneOS has always shipped with baseline support for eSIM,
- where users can use any eSIMs installed previously on the device. However, in
- order to manage and add eSIMs, proprietary Google functionality is needed. This
- is fully disabled by default.</p>
-
- <p>eSIM support on GrapheneOS doesn't require any dependency on Google Play,
- and never shares data to Google Play even when installed. It won't connect to a
- Google service unless the carrier uses one themselves.</p>
-
- <p>eSIM support can be enabled in <b>Settings&#160;<span aria-label="and then">></span>
- Network &amp; internet&#160;<span aria-label="and then">></span>
- eSIM support</b>. The toggle is persistent across every boot.</p>
-
- <p>Note that if the eSIM installation process does not progress past the
- "Checking network info..." stage despite having a stable Internet connection,
- you may need to call the USSD code <code>*#*#4636#*#*</code> and then enable
- DSDS in the menu that is presented.</p>
-
- <p>If an eSIM locked with a PIN is used, it is recommended to leave the eSIM
- support toggle enabled even after activating the eSIM. This will allow you to
- disable the eSIM on the lockscreen in case the PIN is forgotten. If the eSIM
- support toggle is disabled and the PIN is forgotten, there is no way to access the
- device unless the PUK is provided.</p>
- </section>
-
- <section id="android-auto">
- <h2><a href="#android-auto">Android Auto</a></h2>
-
- <p>GrapheneOS provides an option to install and use the official releases of
- Android Auto.</p>
-
- <p>Android Auto requires privileged access in order to work. GrapheneOS uses
- an extension of the sandboxed Google Play compatibility layer to make Android
- Auto work with a reduced level of privileges.</p>
-
- <p>To install Android Auto, use the GrapheneOS App Store. Android Auto
- can't be installed through the Play Store or other app sources. Android Auto
- depends on sandboxed Google Play, you'll be prompted to install it if it's not
- already installed.</p>
-
- <p>After installation, Android Auto has to be set up from the <b>Settings&#160;<span
- aria-label="and then">></span> Apps&#160;<span aria-label="and then">></span>
- Sandboxed Google Play&#160;<span aria-label="and then">></span> Android Auto</b>
- configuration screen, which contains permission toggles, links to related
- configuration screens, configuration tips, and links to optional Android Auto
- dependencies.</p>
-
- <p>The permission toggles ask for a confirmation before turning on. The
- confirmation popup explains what access each permission toggle provides.</p>
-
- <p>By default, Android Auto is not granted any kind of privileged access. It's
- treated the same way other apps are treated.</p>
-
- <p>In order to work, Android Auto has to be granted baseline permissions for wired
- or wireless Android Auto. Wired Android Auto requires far less access than wireless
- Android Auto does. Baseline permissions are controlled by the "Allow permissions
- for wired / wireless Android Auto" toggles.</p>
-
- <p>For some cars, baseline permissions for wireless Android Auto are needed even
- when using wired Android Auto. Therefore, if wired Android Auto is unable to
- connect to the car with only wired permissions granted, try granting wireless
- permissions instead.</p>
-
- <p>To forward notifications from the device to the car, Android Auto has to be
- allowed notification access. The notification access settings are linked below the
- permission toggles.</p>
-
- <p>In order to show up in the Android Auto car interface, apps have to be installed
- from the Play Store and include Android Auto support.</p>
-
- <p>See Google's <a href="https://support.google.com/androidauto/topic/6106969">
- Android Auto Help</a> pages for further Android Auto setup steps and usage
- instructions.</p>
- </section>
-
- <section id="banking-apps">
- <h2><a href="#banking-apps">Banking apps</a></h2>
-
- <p>Banking apps are a particularly problematic class of apps for compatibility
- with alternate operating systems. Some of these work fine with any GrapheneOS
- configuration but most of them have extensive dependencies on Play services. For
- many of these apps, it's enough to set up the GrapheneOS sandboxed Google Play
- feature in the same profile. Unfortunately, there are further complications not
- generally encountered with non-financial apps.</p>
-
- <p>Many of these apps have their own crude anti-tampering mechanisms trying to
- prevent inspecting or modifying the app in a weak attempt to hide their code and API
- from security researchers. GrapheneOS allows users to disable <b>Native code
- debugging</b> via a toggle in <b>Settings&#160;<span aria-label="and then">></span>
- Security &amp; privacy&#160;<span aria-label="and then">></span> Exploit protection</b>
- to improve the app sandbox and this can interfere with apps debugging their
- own code to add a barrier to analyzing the app. You should try enabling this again if you've
- disabled it and are encountering compatibility issues with these kinds of apps.</p>
-
- <p>Banking apps are increasingly using Google's SafetyNet attestation service to
- check the integrity and certification status of the operating system. GrapheneOS
- passes the <code>basicIntegrity</code> check but isn't certified by Google so it
- fails the <code>ctsProfileMatch</code> check. Most apps currently only enforce
- weak software-based attestation which can be bypassed by spoofing what it checks.
- GrapheneOS doesn't attempt to bypass the checks since it would be very fragile and
- would repeatedly break as the checks are improved. Devices launched with Android 8
- or later have hardware attestation support which cannot be bypassed without leaked
- keys or serious vulnerabilities so the era of being able to bypass these checks by
- spoofing results is coming to an end regardless.</p>
-
- <p>The hardware attestation feature is part of the Android Open Source Project and
- is fully supported by GrapheneOS. SafetyNet attestation chooses to use it to
- enforce using Google certified operating systems. However, app developers can use
- it directly and permit other properly signed operating systems upholding the
- security model. GrapheneOS has a
- <a href="/articles/attestation-compatibility-guide">detailed guide</a> for app
- developers on how to support GrapheneOS with the hardware attestation API. Direct
- use of the hardware attestation API provides much higher assurance than using
- SafetyNet so these apps have nothing to lose by using a more meaningful API and
- supporting a more secure OS.</p>
-
- <p>A 3rd party community-sourced effort containing
- <a href="https://privsec.dev/posts/android/banking-applications-compatibility-with-grapheneos/">banking
- app compatibility</a> information is maintained by PrivSec.dev. GrapheneOS does
- not make any guarantees regarding the list's validity.</p>
- </section>
-
- <section id="app-link-verification">
- <h2><a href="#app-link-verification">App link verification</a></h2>
-
- <p>Android apps can declare associations with domains in order to handle those URLs
- in the app automatically. For security reasons, app links are disabled by default to
- prevent apps intercepting arbitrary URLs. First party apps associated with a domain
- are expected to be authorized by the domain. Apps can ask for their app links to be
- verified by the OS by marking them with <code>autoVerify</code> in their manifest.
- The OS will securely confirm that the domain authorizes the app to handle the
- domain's URLs. Users can also manually enable an app's link associations via
- <b>Settings&#160;<span aria-label="and then">></span> Apps&#160;<span
- aria-label="and then">></span> <var>APP</var>&#160;<span aria-label="and then">></span>
- Open by default&#160;<span aria-label="and then">></span> Add link</b>. Apps can ask
- users to enable the associations and send them to this page in the Settings app.</p>
-
- <p>As an example, the first party YouTube app will have the app links verified by
- the OS automatically while the NewPipe app requires manually enabling handling
- links for YouTube and other sites.</p>
-
- <p>Verification of app links by the OS is done by the Intent Filter Verification
- Service system app. It will use an HTTPS GET request to fetch
- <code>https://example.com/.well-known/assetlinks.json</code> in order to process a
- request to verify that an app can handle <code>example.com</code> links. The app
- needs to have their app id and signing keys authorized by the domain in order for
- the verification to succeed.</p>
-
- <p>These network requests by the Intent Filter Verification Service to verify app
- associations with domains are commonly confused for network requests made by the
- apps. It's simply an HTTPS GET request without identifying information and doesn't
- offer a communication channel with the app. Redirects won't be followed so there
- will be a single request for each attempt to verify a domain.</p>
-
- <p>If you don't want automatic app link verification, you can disable the Network
- permission added by GrapheneOS for the Intent Filter Verification Service system
- app. In the future, we may provide a way to disable verification directly instead
- of stopping it from working. It will make heavily throttled attempts to verify a
- domain after the check failed which won't negatively impact battery life due to
- the conservative JobScheduler-based implementation.</p>
-
- <p>For more details, see the
- <a href="https://developer.android.com/training/app-links/verify-android-applinks">developer
- documentation on app link verification</a>.</p>
- </section>
-
- <section id="carrier-functionality">
- <h2><a href="#carrier-functionality">Carrier functionality</a></h2>
-
- <p>GrapheneOS aims to work with all carriers that are officially supported by
- Google on the stock operating system on Pixel devices. Wi-Fi Calling, VoLTE,
- Visual Voicemail, MMS, SMS, Calling and 5G (SA and NSA) all are supported, however
- some functionality may not be usable due to Google not supporting carriers on the
- stock OS officially or due to GrapheneOS not shipping proprietary apps required in
- order for this functionality to work on some carriers. GrapheneOS extracts
- CarrierConfigs, APNs, modem configurations, Visual Voicemail configurations and
- MMS configurations from the stock operating system to ensure users get easy
- carrier support that "just works".</p>
-
- <p>Please note that in some regions, LTE is referred to as 4G.</p>
-
- <p>Generally 5G, SMS, MMS, Calls and VoLTE will work fine on GrapheneOS with
- officially supported carriers by Google. Wi-Fi calling may vary due to a reliance
- on proprietary Google apps which GrapheneOS does not ship.</p>
-
- <p>If you are having issues with Visual Voicemail, please be aware that AT&amp;T
- USA users are unable to use this feature currently due to a lack of AOSP support.
- Other carriers are done on a best effort basis. We would suggest using <a
- href="https://play.google.com/store/apps/details?id=com.google.android.dialer">Google
- Dialer</a> with sandboxed Google Play if you are unable to get this feature
- working.</p>
-
- <p>If you are having problems sending or receiving SMS/MMS messages, we suggest
- that you perform the following steps:</p>
-
- <ul>
- <li>Deregister your phone number from <a href="https://selfsolve.apple.com/deregister-imessage/">Apple iMessage</a></li>
- <li>Deregister your phone number from <a href="https://messages.google.com/disable-chat">Google Chat Features</a></li>
- <li>Deregister your phone number from your carrier's RCS service (Not all carriers have this)</li>
- </ul>
-
- <p>If you continue to have problems despite following the instructions above or
- you have another carrier related issue, we suggest that you perform the following
- steps:</p>
-
- <ul>
- <li>Some carriers require you to explicitly opt in to use services such as Wi-Fi calling.
- Consult your carrier's documentation on the process for this or contact them.</li>
- <li><b>Reset Mobile Network Settings</b> in <b>Settings&#160;<span
- aria-label="and then">></span> System&#160;<span aria-label="and then">></span>
- Reset options</b> and then reboot the device.</li>
- <li>USA users only: You may need to request your carrier to enable CDMA-less mode if
- you have issues.</li>
- <li>Follow your carrier's instructions for setting up APNs, this can be found in
- <b>Settings&#160;<span aria-label="and then">></span> Network &amp;
- internet&#160;<span aria-label="and then">></span> SIMs&#160;<span
- aria-label="and then">></span> <var>SIM</var>&#160;<span
- aria-label="and then">></span> Access Point Names</b></li>
- <li>If calls do not work and you have <a href="#lte-only-mode">LTE-only mode</a> enabled,
- try toggling it off. If "Allow 2G" is disabled, try toggling it back on. Your carrier
- may not properly support VoLTE.</li>
- <li>As a last resort you may need to ask your carrier for a replacement SIM card.</li>
- </ul>
-
- <p>Some carriers may restrict functionality, such as VoLTE, on imported Pixel
- devices as they only whitelist the IMEI ranges of Pixel device SKUs which were sold
- locally. You can check your SKU on GrapheneOS by going to <b>Settings&#160;<span
- aria-label="and then">></span> About phone&#160;<span aria-label="and then">></span>
- Model&#160;<span aria-label="and then">></span> Hardware SKU</b> and using the <a
- href="https://support.google.com/pixelphone/answer/7158570">official Google
- documentation</a>. You should check if such functionality works on the stock OS to troubleshoot.
- It is not possible to change the IMEI on a production device and GrapheneOS cannot add support for
- it since the hardware doesn't support it.</p>
-
- <p>Android 12 introduced support for the
- <a href="https://www.gsma.com/newsroom/wp-content/uploads//TS.43-v11.0-Service-Entitlement-Configuration.pdf">GSMA
- TS.43</a> standard where provisioning for VoLTE, VoNR and Wi-Fi calling may be
- handled by Google Firebase. Currently it is very rare for carriers to be using
- Firebase to handle this. It is unlikely, but technically possible, that with such
- carriers you may be required to install sandboxed Google Play in order to obtain
- the former mentioned functionality where the carrier has not implemented fallback
- provisioning via SMS. Currently only US Cellular, Orange France, Cspire US,
- and Cellcom US are using this standard.</p>
-
- <p>GrapheneOS includes bypasses for carrier restrictions on APN editing, tethering
- via USB, Ethernet, Bluetooth and Wi-Fi and the ability to disable 2G (only on 6th
- generation Pixel devices onwards) actions which would not necessarily have been
- possible on the stock operating system.</p>
- </section>
- </main>
- {% include "footer.html" %}
- </body>
-</html>