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After handling errors and showing them to the user, we can rethrow them
to make them show up in the console. This helps greatly with debugging.
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Some of the API and paths have changed, so this needs to be updated
accordingly. The most prominent change is the removal of BlobStore and
downloading support from fastboot.js, because a fastboot library should
not be responsible for downloading files.
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Improvements:
- Better documentation
- Less ambiguous bundle file extension
- Support for logical partitions (via fastbootd)
- More robust flashing
- More consistent code quality
- Requirement checks before flashing
- More flexible factory zip handling
- Support for wiping logical partitions and userdata
- Configurable debug mode
- More detailed flashing progress
- Conformant factory image flashing process
- Automatic reconnection upon connection loss
- Graceful handling of connection loss
- Automatic reuse of already-paired USB devices
- User-friendly progress/status text
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This simplifies cache busting greatly without needing to do further
processing on any fastboot.js code before deploying. It also removes the
need for a non-module script with global scope.
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This reduces the size of the zip.js libraries and improves flashing
speed by 1.7x due to the Pako inflate implementation.
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This implements the WebUSB-based web installer using fastboot.js to
act as a fastboot client. A bare minimum UI with a plain-text
status/progress caption for each step is included, as well as a plain
button to trigger it and basic error handling.
WebADB has been removed now that we are only using fastboot.js.
Initial features:
- Unlocking and locking the bootloader
- Downloading the latest GrapheneOS release available for the device
- Flashing the factory images zip
- Reusing USB connections
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This will be used for implementing a WebUSB-based installer.
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