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diff --git a/static/usage.html b/static/usage.html deleted file mode 100644 index 517276ac..00000000 --- a/static/usage.html +++ /dev/null @@ -1,1445 +0,0 @@ -<!DOCTYPE html> -<html lang="en" prefix="og: https://ogp.me/ns#"> - <head> - <meta charset="utf-8"/> - <title>Usage guide | GrapheneOS</title> - <meta name="description" content="Usage instructions for GrapheneOS, a security and privacy focused mobile OS with Android app compatibility."/> - <meta name="theme-color" content="#212121"/> - <meta name="color-scheme" content="dark light"/> - <meta name="msapplication-TileColor" content="#ffffff"/> - <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"/> - <meta name="twitter:site" content="@GrapheneOS"/> - <meta name="twitter:creator" content="@GrapheneOS"/> - <meta property="og:title" content="GrapheneOS usage guide"/> - <meta property="og:description" content="Usage instructions for GrapheneOS, a security and privacy focused mobile OS with Android app compatibility."/> - <meta property="og:type" content="website"/> - <meta property="og:image" content="https://grapheneos.org/opengraph.png"/> - <meta property="og:image:width" content="512"/> - <meta property="og:image:height" content="512"/> - <meta property="og:image:alt" content="GrapheneOS logo"/> - <meta property="og:site_name" content="GrapheneOS"/> - <meta property="og:url" content="https://grapheneos.org/usage"/> - <link rel="canonical" href="https://grapheneos.org/usage"/> - <link rel="icon" href="/favicon.ico"/> - <link rel="icon" sizes="any" type="image/svg+xml" href="/favicon.svg"/> - <link rel="mask-icon" href="[[path|/mask-icon.svg]]" color="#1a1a1a"/> - <link rel="apple-touch-icon" href="/apple-touch-icon.png"/> - [[css|/main.css]] - <link rel="manifest" href="/manifest.webmanifest"/> - <link rel="license" href="/LICENSE.txt"/> - <link rel="me" href="https://grapheneos.social/@GrapheneOS"/> - </head> - <body> - {% with current_page="usage" %} - {% include "header.html" %} - {% endwith %} - <main id="usage"> - <h1><a href="#usage">Usage guide</a></h1> - <p>This is a guide covering some aspects of using GrapheneOS. See the - <a href="/features">features page</a> for a list of GrapheneOS features.</p> - - <nav id="table-of-contents"> - <h2><a href="#table-of-contents">Table of contents</a></h2> - <ul> - <li> - <a href="#system-navigation">System navigation</a> - <ul> - <li><a href="#gesture-navigation">Gesture navigation</a></li> - <li><a href="#3-button-navigation">3-button navigation</a></li> - </ul> - </li> - <li> - <a href="#storage-access">Storage access</a> - <ul> - <li><a href="#storage-scopes">Storage Scopes</a></li> - </ul> - </li> - <li><a href="#contact-scopes">Contact Scopes</a></li> - <li><a href="#accessibility">Accessibility</a></li> - <li><a href="#auditor">Auditor</a></li> - <li> - <a href="#updates">Updates</a> - <ul> - <li><a href="#updates-settings">Settings</a></li> - <li><a href="#updates-security">Security</a></li> - <li><a href="#updates-disabling">Disabling</a></li> - <li><a href="#updates-sideloading">Sideloading</a></li> - </ul> - </li> - <li><a href="#usb-c-port-and-pogo-pins-control">USB-C port and pogo pins control</a></li> - <li><a href="#web-browsing">Web browsing</a></li> - <li> - <a href="#camera">Camera</a> - <ul> - <li><a href="#grapheneos-camera-app">GrapheneOS Camera app</a></li> - <li><a href="#pixel-camera">Pixel Camera</a></li> - </ul> - </li> - <li><a href="#exec-spawning">Exec spawning</a></li> - <li><a href="#bugs-uncovered-by-security-features">Bugs uncovered by security features</a></li> - <li> - <a href="#wifi-privacy">Wi-Fi privacy</a> - <ul> - <li><a href="#wifi-privacy-scanning">Scanning</a></li> - <li><a href="#wifi-privacy-associated">Associated with an Access Point (AP)</a></li> - </ul> - </li> - <li><a href="#network-location">Network location</a></li> - <li><a href="#lte-only-mode">LTE-only mode</a></li> - <li> - <a href="#sandboxed-google-play">Sandboxed Google Play</a> - <ul> - <li><a href="#sandboxed-google-play-installation">Installation</a></li> - <li><a href="#sandboxed-google-play-location-sharing">Location sharing</a></li> - <li><a href="#sandboxed-google-play-configuration">Configuration</a></li> - <li><a href="#sandboxed-google-play-limitations">Limitations</a></li> - </ul> - </li> - <li><a href="#esim-support">eSIM support</a></li> - <li><a href="#android-auto">Android Auto</a></li> - <li><a href="#banking-apps">Banking apps</a></li> - <li><a href="#app-link-verification">App link verification</a></li> - <li><a href="#carrier-functionality">Carrier functionality</a></li> - </ul> - </nav> - - <section id="system-navigation"> - <h2><a href="#system-navigation">System navigation</a></h2> - - <p>By default, GrapheneOS uses gesture-based navigation. We recommend reading our - guide on gesture navigation and giving it a chance even if you think you won't - like it. Our experience is that when armed with the appropriate knowledge, the - vast majority of users prefer the newer gesture navigation approach.</p> - - <p>The system navigation mode can be configured in <b>Settings <span - aria-label="and then">></span> System <span aria-label="and then">></span> - Gestures <span aria-label="and then">></span> Navigation - mode</b>. The same menu is also available in <b>Settings <span aria-label="and then">></span> - Accessibility <span aria-label="and then">></span> System - controls <span aria-label="and then">></span> Navigation mode</b>.</p> - - <section id="gesture-navigation"> - <h3><a href="#gesture-navigation">Gesture navigation</a></h3> - - <p>The bottom of the screen is a reserved touch zone for system navigation. A - line is displayed in the center to show that the navigation bar is present - across the entire bottom of the screen. In most apps, this area will display - padding. Modern apps are able to tell the OS that they can handle not having - the padding to display app content there while still not being able to receive - touches from it. Open up the Settings app for an example.</p> - - <p>Swiping up from the navigation bar while removing your finger from the - screen is the <strong>Home</strong> gesture.</p> - - <p>Swiping up from the navigation bar while holding your finger on the screen - before releasing is the <strong>Recent Apps</strong> gesture. The most - recently opened activity is always on the furthest right. Each step left goes - one step back through the history of recently opened apps. Opening an app with - the recent apps activity will place it on the furthest right in the recent - apps order just like a new app being opened.</p> - - <p>The recent apps activity has a screenshot button as an alternative to - holding power and volume down while using an app.</p> - - <p>Rather than opening the recent apps activity, you can swipe left on the - navigation bar for the <strong>Previous</strong> app and swipe right for the - <strong>Next</strong> app. This will not change the recent apps order. This is - usually the best way to navigate through recent apps.</p> - - <p>Swiping from either the left or the right of the screen within the app (not - the navigation bar) is the <strong>Back</strong> gesture. Apps are supposed to - avoid implementing conflicting gestures, but have the option to override this - gesture if they truly need to get rid of it. Some legacy apps without active - development of their UI still haven't addressed this despite gestures being - the default for several years on Google Android. You can avoid triggering the - back gesture in one of 2 easy ways: avoid swiping from right near the edge or - hold your finger on the side of the screen for a moment before swiping. The - more advanced option is using a diagonal swipe pointing sharply to the bottom - of the screen since this will bypass the back gesture but will still trigger - most app gestures. The advanced option is the most convenient approach once - you get used to doing it.</p> - - <p>The launcher uses a swipe up gesture starting anywhere on the screen to - open the app drawer from the home screen. You need to start that gesture above - the system navigation bar since any gesture starting on the navigation bar is - handled by the OS as a system navigation gesture.</p> - </section> - - <section id="3-button-navigation"> - <h3><a href="#3-button-navigation">3-button navigation</a></h3> - - <p>3-button navigation is Android's oldest touchscreen-based navigation - system. It will remain supported for the foreseeable future to provide - accessibility for users unable to easily use the gestures. It's older than - 2-button navigation but isn't considered a legacy feature.</p> - - <p>A large row across the bottom of the screen is reserved for navigation - buttons. The <strong>Back</strong> button is on the left, the - <strong>Home</strong> button is in the center and the <strong>Recent - Apps</strong> button is on the right.</p> - - <p>In the recent apps activity, the most recently opened activity is always on - the furthest right. Each step left goes one step back through the history of - recently opened apps. Opening an app with the recent apps activity will place - it on the furthest right in the recent apps order just like a new app being - opened.</p> - - <p>The recent apps activity has a screenshot button as an alternative to - holding power and volume down while using an app.</p> - </section> - </section> - - <section id="storage-access"> - <h2><a href="#storage-access">Storage access</a></h2> - - <p>GrapheneOS inherits the same baseline approach to storage access as modern - Android and extends it with our Storage Scopes feature as a fully compatible - alternative to standard Android storage permissions. This section provides an - overview of the standard approach to storage access primarily to provide context - for explaining Storage Scopes.</p> - - <p>There are two types of app-accessible storage:</p> - - <ul> - <li>app-private ("internal") storage: - <ul> - <li>inaccessible to other apps</li> - <li>doesn't require any permission for full access</li> - <li>cleared when the app is uninstalled</li> - </ul> - </li> - <li>shared ("external") storage: - <ul> - <li>shared with other apps</li> - <li>access is regulated with permissions</li> - <li>files persist after uninstallation</li> - </ul> - Android/data/ and Android/obb/ directories aren't considered to be parts - of shared storage. - </li> - </ul> - - <p>For modern apps, access to the shared storage is controlled in the following way:</p> - - <ul> - <li>Without any storage permission, an app is allowed to: - <ul> - <li>create media files in standard directories (audio in Music/, - Ringtones/, etc, images in Pictures/ and DCIM/, videos in DCIM/ - and Movies/)</li> - <li>create files of any type (both media and non-media) in Documents/ - and Download/</li> - <li>create new directories inside standard directories</li> - <li>rename/delete files that were created by the app itself</li> - <li>rename/delete directories if it can rename/delete all files within - those directories</li> - </ul> - </li> - <li>Media access permission ("Allow access to media only", - <code>READ_EXTERNAL_STORAGE</code>) allows the app to read media files - that were created by other apps. Non-media files remain invisible to it. - For apps targeting Android 13, the media access permission is split into - <code>READ_MEDIA_IMAGES</code>, <code>READ_MEDIA_VIDEO</code> and - <code>READ_MEDIA_AUDIO</code>.</li> - <li>Media management special access permission ("Allow app to manage media", - <code>MANAGE_MEDIA</code>) allows the app to delete and to rename media - files created by other apps.</li> - <li>"All files access" special access permission (<code>MANAGE_EXTERNAL_STORAGE</code>) - allows the app to read, create, rename and delete files and directories - of any type in any directory of the shared storage (including the root - directory).</li> - </ul> - - <p>For legacy apps (those that target Android 9 or lower and those that target - Android 10 and request legacy storage mode), storage access permissions have - a different meaning:</p> - <ul> - <li>Without a storage permission, app is not allowed any type of access to - any files or directories inside the shared storage.</li> - <li><code>READ_EXTERNAL_STORAGE</code> permission allows the app to read both - media and non-media files in any directory.</li> - <li><code>WRITE_EXTERNAL_STORAGE</code> permission allows the app to create, - rename and delete files (of any type) and directories in any directory of - shared storage (including the root directory).</li> - </ul> - - <p>Additionally, both modern and legacy Android apps can open the system file - picker interface to have the user store or load one or more files/directories on - their behalf. This type of access doesn't require any of the permissions listed - above. Using this approach gives the user control over where files are stored in - their home directory and which files/directories can be used by the app. This is - based on the Storage Access Framework (SAF) introduced in Android 4.4. SAF allows - the user to grant access to files/directories in their home directory, external - drives and also app-based storage providers such as network shares, cloud storage, - an encrypted volume, an external drive with a filesystem the OS doesn't support - for external drives, etc. This is the only way to use those app-based storage - providers and modern Android has removed the legacy approach for accessing - external drives.</p> - - <section id="storage-scopes"> - <h3><a href="#storage-scopes">Storage Scopes</a></h3> - - <p>GrapheneOS provides the Storage Scopes feature as a fully compatible alternative - to the standard Android storage permissions. - Storage Scopes can be enabled only if the app doesn't have any storage permission. - Enabling Storage Scopes makes the app assume that it has all of storage permissions - that were requested by it, despite not actually having any of them.</p> - - <p>This means that the app can't see any of the files that were created by other apps. - The app is still allowed to create files and directories, same as any other modern - app that doesn't have any storage access permission.</p> - - <p>Apps that would normally use the legacy storage mode are switched to the - modern storage mode when Storage Scopes is enabled.</p> - - <p>If the app requests the "All files access" permission (or is a legacy app - that requests <code>WRITE_EXTERNAL_STORAGE</code> permission), then the write - restrictions that are normally applied to apps that don't have a storage access - permission are relaxed to provide the same write access that the app would have if - it was granted the "All files access" permission. - This is done to ensure compatibility with apps that, for example, create a new - directory in the root of shared storage, or write a text file (eg lyrics.txt) to - the Music/ directory (normally, only audio files can be placed there). - No additional read access is granted to such apps, they still can see only their - own files. - </p> - - <p>For all other apps, enabling Storage Scopes doesn't grant any additional - storage access beyond what a modern app that doesn't have any storage permission - already has.</p> - - <p>Optionally, users can specify which of the files created by other apps the app - can access. Access can be granted to a specific file or to all files in - a directory. The standard SAF picker is used for this purpose in a special mode - where it shows only shared storage files/directories.</p> - - <p>The most significant limitation of Storage Scopes is the fact that the app - will lose access to files that it created if it's uninstalled and then installed - again, same as any other app that doesn't have a storage access permission. - As a workaround, users can manually grant access to these files/directories via - SAF picker.</p> - </section> - </section> - - <section id="contact-scopes"> - <h2><a href="#contact-scopes">Contact Scopes</a></h2> - - <p>On Android, contact access is controlled with an all-or-nothing Contacts permission, which grants - both read and write access to all contacts stored on the device.</p> - - <p>A lot of apps (e.g. popular messaging apps) refuse to work unless the Contacts permission is granted.</p> - - <p>GrapheneOS provides the Contact Scopes feature as an alternative to granting the Contacts permission. - Enabling Contact Scopes makes the app assume that it has the Contacts permission, despite not actually - having it. By default, an app that has Contact Scopes enabled is not allowed any kind of contact access.</p> - - <p>Optionally, read access can be granted to the following scopes:</p> - - <ul> - <li>Contact data (phone number or email). Access to each type of number and email in a contact is - granted separately. Access to the contact name is granted automatically.</li> - <li>Single contact. Access is granted to all contact data, except contact photo.</li> - <li>Contact group ("label"). Equivalent to granting access to all contacts in the group. Any contact - can be in any number of contact groups.</li> - </ul> - - <p>The type and name of the account that the contact is stored in are fully hidden from the app. The name - of the contact account is usually the same as the email address of that account.</p> - - <p>When Contact Scopes is enabled, write access is fully blocked: the app is not allowed to edit any - contact data, add or remove contacts, etc.</p> - </section> - - <section id="accessibility"> - <h2><a href="#accessibility">Accessibility</a></h2> - - <p>GrapheneOS includes all of the accessibility features from the Android Open - Source Project and strives to fill in the gaps from not including Google apps and - services. We include our own fork of the open source TalkBack accessibility - service along with a Monochromacy option for the standard color correction - menu.</p> - - <p>GrapheneOS does not yet include a text-to-speech (TTS) service in the base OS - due to limitations of the available options. Including one is planned in the - future when a suitable option is available. RHVoice and eSpeak NG are both open - source and are the most common choices by GrapheneOS users. Both of these work - fine but have licensing issues. eSpeak NG has added Direct Boot based on our - request for it, meaning it is able to function before the first unlock. RHVoice is - missing Direct Boot and can't run before the first unlock. Installing and setting - up either one of these or another TTS app will get TalkBack working. TalkBack - itself supports Direct Boot and works before the first unlock but it needs to have - a TTS app supporting it in order to do more than playing the activation sound - before the first unlock. After installing a TTS service, you need to select it in - the OS configuration to accept activating it. The OS will display one of them as - already selected, but it won't simply work from being installed as that wouldn't - be safe. This is the same as the stock OS but it comes with one set up - already.</p> - - <p>GrapheneOS disables showing the characters as passwords are typed by default. You - can enable this in <b>Settings <span aria-label="and then">></span> - Security & privacy <span aria-label="and then">></span> Privacy <span - aria-label="and then">></span> Show passwords</b>.</p> - - <p>Third party accessibility services can be installed and activated. This - includes the ones made by Google. Most of these will work but some may have a hard - dependency on functionality from Google Play services for some of their - functionality or to run at all. Accessibility services are very powerful and we - strongly recommend against using third party implementations if you can get by - well without them. We plan to add safeguards in this area while still keeping them - working without problematic barriers.</p> - </section> - - <section id="auditor"> - <h2><a href="#auditor">Auditor</a></h2> - <p>See the <a href="https://attestation.app/tutorial">tutorial page on the site for the attestation sub-project</a>.</p> - </section> - - <section id="updates"> - <h2><a href="#updates">Updates</a></h2> - - <p>The update system implements automatic background updates. It checks for updates - approximately once every six hours when there's network connectivity and then - downloads and installs updates in the background. It will pick up where it left off if - downloads are interrupted, so you don't need to worry about interrupting it. - Similarly, interrupting the installation isn't a risk because updates are installed to - a secondary installation of GrapheneOS which only becomes the active installation - after the update is complete. Once the update is complete, you'll be informed with a - notification and simply need to reboot with the button in the notification or via a - normal reboot. If the new version fails to boot, the OS will be rolled back to the - past version and the updater will attempt to download and install the update - again.</p> - - <p>The updater will use incremental (delta) updates to download only changes rather - than the whole OS when one is available to go directly from the installed version to - the latest version. As long as you have working network connectivity on a regular - basis and reboot when asked, you'll almost always be on one of the past couple - versions of the OS which will minimize bandwidth usage since incrementals will always - be available.</p> - - <p>The updater works while the device is locked / idle, including before the first - unlock since it's explicitly designed to be able to run before decryption of user - data.</p> - - <p>Release changelogs are available <a href="/releases#changelog">in a section on the releases page</a>.</p> - - <section id="updates-settings"> - <h3><a href="#updates-settings">Settings</a></h3> - - <p>The settings are available in the Settings app in <b>System <span - aria-label="and then">></span> System update</b>.</p> - - <p>The "Check for updates" option will manually trigger an update check as soon as - possible. It will still wait for the configuration conditions listed below to be - satisfied, such as being connected to the internet via one of the permitted network - types.</p> - - <p>The "Release channel" setting can be changed from the default Stable channel to the - Beta channel if you want to help with testing. The Beta channel will usually simply - follow the Stable channel, but the Beta channel may be used to experiment with new - features.</p> - - <p>The "Permitted networks" setting controls which networks will be used to perform - updates. It defaults to using any network connection. It can be set to "Non-roaming" - to disable it when the cellular service is marked as roaming or "Unmetered" to disable - it on cellular networks and also Wi-Fi networks marked as metered.</p> - - <p>The "Require battery above warning level" setting controls whether updates will - only be performed when the battery is above the level where the warning message is - shown. The standard value is at 15% capacity.</p> - - <p>The "Require device to be charging" setting controls whether updates will - only be performed when the device is charging.</p> - - <p>Enabling the opt-in "Automatic reboot" setting allows the updater to reboot the - device after an update once it has been idle for a long time. When this setting is - enabled, a device can take care of any number of updates completely automatically even - if it's left completely idle.</p> - - <p>The "Notification settings" option is a shortcut to the System Updater notification - settings which allows you to control notification settings from System Updater such as - notification dot, lock screen, and noisy / silent notifications. These notifications - include updater errors, progress, already up to date, and reboot prompts. By default all - notifications are enabled.</p> - </section> - - <section id="updates-security"> - <h3><a href="#updates-security">Security</a></h3> - - <p>The update server isn't a trusted party since updates are signed and verified along - with downgrade attacks being prevented. The update protocol doesn't send identifiable - information to the update server and works well over a VPN / Tor. GrapheneOS isn't - able to comply with a government order to build, sign and ship a malicious update to a - specific user's device based on information like the IMEI, serial number, etc. The - update server only ends up knowing the IP address used to connect to it and the - version being upgraded from based on the requested incremental.</p> - - <p>Android updates can support serialno constraints to make them validate only on a - certain device but GrapheneOS rejects any update with a serialno constraint for both - over-the-air updates (Updater app) and sideloaded updates (recovery).</p> - </section> - - <section id="updates-disabling"> - <h3><a href="#updates-disabling">Disabling</a></h3> - - <p>It's highly recommended to leave automatic updates enabled and to configure - the permitted networks if the bandwidth usage is a problem on your mobile data - connection. However, it's possible to turn off the update client by going to - <b>Settings <span aria-label="and then">></span> Apps</b>, enabling Show - system via the menu, selecting System Updater and disabling the app. If you do - this, you'll need to remember to enable it again to start receiving updates.</p> - </section> - - <section id="updates-sideloading"> - <h3><a href="#updates-sideloading">Sideloading</a></h3> - - <p>Updates can be downloaded via - <a href="/releases">the releases page</a> and installed via recovery - with adb sideloading. The zip files are signed and verified by recovery, just as they - are by the update client within the OS. This includes providing downgrade protection, - which prevents attempting to downgrade the version. If recovery didn't enforce these - things, they would still be enforced via verified boot including downgrade protection - and the attempted update would just fail to boot and be rolled back.</p> - - <p>To install one by sideloading, first, boot into recovery. You may do this either by - using <code>adb reboot recovery</code> from the operating system, or by selecting the - "Recovery" option in the bootloader interface.</p> - - <p>You should see the green Android lying on its back being repaired, with the text "No - command" meaning that no command has been passed to recovery.</p> - - <p>Next, access the recovery menu by holding down the power button and pressing the volume - up button a single time. This key combination toggles between the GUI and text-based mode - with the menu and log output.</p> - - <p>Finally, select the "Apply update from ADB" option in the recovery menu and - sideload the update with adb. For example:</p> - - <pre>adb sideload raven-ota_update-2021122018.zip</pre> - - <p><strong>You do not need to have adb enabled within the OS or the host's ADB key - whitelisted within the OS to sideload an update to recovery. Recovery mode does not - trust the attached computer and this can be considered a production feature. Trusting - a computer with ADB access within the OS is much different and exposes the device to a - huge amount of attack surface and control by the trusted computer.</strong></p> - </section> - </section> - - <section id="usb-c-port-and-pogo-pins-control"> - <h2><a href="#usb-c-port-and-pogo-pins-control">USB-C port and pogo pins control</a></h2> - - <p>Our <b>USB-C port and pogo pins</b> setting protects against attacks through - USB-C or pogo pins while the OS is booted. For the majority of devices without pogo - pins, the setting is labelled <b>USB-C port</b>.</p> - - <p>The setting is available in <b>Settings <span aria-label="and then">></span> - Security <span aria-label="and then">></span> Exploit protection</b>.</p> - - <p>The setting has five modes:</p> - - <ul> - <li>Off</li> - <li>Charging-only</li> - <li>Charging-only when locked</li> - <li>Charging-only when locked, except before first unlock</li> - <li>On</li> - </ul> - - <p>The default is <b>Charging-only when locked</b>, which significantly reduces - attack surface when the device is locked. After locking, it blocks any new USB - connections immediately and disables USB data once any current connections end.</p> - - <p>For technical details on how this feature works using a combination of hardware - and software protection, see the <a href="/features#usb-c-port-and-pogo-pins-control">section - on the features page</a>.</p> - </section> - - <section id="web-browsing"> - <h2><a href="#web-browsing">Web browsing</a></h2> - - <p>GrapheneOS includes our Vanadium subproject providing privacy and security - enhanced releases of Chromium. Vanadium is both the user-facing browser included - in the OS and the provider of the WebView used by other apps to render web - content. The WebView is the browser engine used by nearly all other apps embedding - web content or using web technologies for other uses. It's also used by many minor - web browsers not forking Chromium as a whole. These apps using the WebView benefit - from a subset of the Vanadium hardening.</p> - - <p>Vanadium was previously primarily focused on security hardening but we plan on - adding assorted privacy and usability features. In the near future, we plan to add - support for always incognito mode, improved state partitioning, backup/restore - and many other features.</p> - - <p>Chromium-based browsers like Vanadium provide the strongest sandbox - implementation, leagues ahead of the alternatives. It is much harder to escape - from the sandbox and it provides much more than acting as a barrier to - compromising the rest of the OS. Site isolation enforces security boundaries - around each site using the sandbox by placing each site into an isolated sandbox. - It required a huge overhaul of the browser since it has to enforce these rules on - all the IPC APIs. Site isolation is important even without a compromise, due to - side channels. Browsers without site isolation are very vulnerable to attacks like - Spectre. On mobile, due to the lack of memory available to apps, there are - different modes for site isolation. Vanadium turns on strict site isolation, - matching Chromium on the desktop, along with strict origin isolation.</p> - - <p>Chromium has decent exploit mitigations, unlike the available alternatives. - This is improved upon in Vanadium by enabling further mitigations, including those - developed upstream but not yet fully enabled due to code size, memory usage or - performance. For example, it enables type-based CFI like Chromium on the desktop, - uses a stronger SSP configuration, zero initializes variables by default, etc. - Some of the mitigations are inherited from the OS itself, which also applies to - other browsers, at least if they don't do things to break them.</p> - - <p>We recommend against trying to achieve browser privacy and security through - piling on browser extensions and modifications. Most privacy features for browsers - are privacy theater without a clear threat model and these features often reduce - privacy by aiding fingerprinting and adding more state shared between sites. Every - change you make results in you standing out from the crowd and generally provides - more ways to track you. Enumerating badness via content filtering is not a viable - approach to achieving decent privacy, just as AntiVirus isn't a viable way to - achieving decent security. These are losing battles, and are at best a stopgap - reducing exposure while waiting for real privacy and security features.</p> - - <p>Vanadium will be following the school of thought where hiding the IP address - through Tor or a trusted VPN shared between many users is the essential baseline, - with the browser partitioning state based on site and mitigating fingerprinting to - avoid that being trivially bypassed. The Tor Browser's approach is the only one - with any real potential, however flawed the current implementation may be. This - work is currently in a very early stage and it is largely being implemented - upstream with the strongest available implementation of state partitioning. - Chromium is using Network Isolation Keys to divide up connection pools, caches and - other state based on site and this will be the foundation for privacy. Chromium - itself aims to prevent tracking through mechanisms other than cookies, greatly - narrowing the scope downstream work needs to cover. The focus is currently on - research since we don't see much benefit in deploying bits and pieces of this - before everything is ready to come together. At the moment, the only browser with - any semblance of privacy is the Tor Browser but there are many ways to bypass the - anti-fingerprinting and state partitioning. The Tor Browser's security is weak - which makes the privacy protection weak. The need to avoid diversity - (fingerprinting) creates a monoculture for the most interesting targets. This - needs to change, especially since Tor itself makes people into much more of a - target (both locally and by the exit nodes).</p> - - <p>WebView-based browsers use the hardened Vanadium rendering engine, but they can't - offer as much privacy and control due to being limited to the capabilities supported - by the WebView widget. For example, they can't provide a setting for toggling sensors - access because the feature is fairly new and the WebView WebSettings API doesn't yet - include support for it as it does for JavaScript, location, cookies, DOM storage and - other older features. For sensors, the Sensors app permission added by GrapheneOS can - be toggled off for the browser app as a whole instead. The WebView sandbox also - currently runs every instance within the same sandbox and doesn't support site - isolation.</p> - - <p>Avoid Gecko-based browsers like Firefox as they're currently much more vulnerable - to exploitation and inherently add a huge amount of attack surface. Gecko doesn't have - a WebView implementation (GeckoView is not a WebView implementation), so it has to be - used alongside the Chromium-based WebView rather than instead of Chromium, which means - having the remote attack surface of two separate browser engines instead of only one. - Firefox / Gecko also bypass or cripple a fair bit of the upstream and GrapheneOS - hardening work for apps. Worst of all, Firefox does not have internal sandboxing - on Android. This is despite the fact that Chromium semantic sandbox layer on - Android is implemented via the OS <code>isolatedProcess</code> feature, which is a - very easy to use boolean property for app service processes to provide strong - isolation with only the ability to communicate with the app running them via the - standard service API. Even in the desktop version, Firefox's sandbox is still - substantially weaker (especially on Linux) and lacks full support for isolating - sites from each other rather than only containing content as a whole. The sandbox - has been gradually improving on the desktop but it isn't happening for their - Android browser yet.</p> - </section> - - <section id="camera"> - <h2><a href="#camera">Camera</a></h2> - - <p>GrapheneOS has the same camera capabilities and quality as the stock OS. It - will match the stock OS when comparing the same app on each OS. GrapheneOS uses - our own modern Camera app rather than the standard AOSP Camera app. GrapheneOS - Camera is far better than any of the portable open source camera alternatives and - even most proprietary camera apps including paid apps. On Pixels, Pixel Camera - can be used as an alternative with more features. The section below has a detailed - guide on using GrapheneOS Camera and the following section explains the remaining - advantages of Pixel Camera on Pixels.</p> - - <section id="grapheneos-camera-app"> - <h3><a href="#grapheneos-camera-app">GrapheneOS Camera app</a></h3> - - <p>GrapheneOS includes our own modern camera app focused on privacy and - security. It includes modes for capturing images, videos and QR / barcode - scanning along with additional modes based on CameraX vendor extensions - (Portrait, HDR, Night, Face Retouch and Auto) on <a - href="https://developer.android.com/training/camera/supported-devices">devices - where they're available</a> (Pixels currently only have support for Night mode).</p> - - <p>Modes are displayed as tabs at the bottom of the screen. You can switch - between modes using the tab interface or by swiping left/right anywhere on the - screen. The arrow button at the top of the screen opens the settings panel and - you can close it by pressing anywhere outside the settings panel. You can also - swipe down to open the settings and swipe up to close it. Outside of the QR - scanning mode, there's a row of large buttons above the tab bar for switching - between the cameras (left), capturing images and starting/stopping video - recording (middle) and opening the gallery (right). The volume keys can also - be used as an equivalent to pressing the capture button. While recording a - video, the gallery button becomes an image capture button for capturing - images.</p> - - <p>Our Camera app provides the system media intents used by other apps to - capture images / record videos via the OS provided camera implementation. - These intents can only be provided by a system app since Android 11, so the - quality of the system camera is quite important.</p> - - <p>The app has an in-app gallery and video player for images/videos taken with - it. It currently opens an external editor activity for the edit action. - GrapheneOS comes with AOSP Gallery which provides an editor activity. You can - install a nicer photo editor and the Camera app will be able to use it. We - plan to replace AOSP Gallery with a standalone variant of the gallery we're - developing for the Camera app in the future.</p> - - <p>Using the default 4:3 aspect ratio for image capture is recommended since - 16:9 is simply cropped output on all supported devices. A device oriented - towards video recording might actually have a wider image sensor but that's - not the case for Pixels or nearly any other smartphone.</p> - - <p>Image capture uses lightweight HDR+ on all supported Pixels and HDRnet for the - preview on 5th generation Pixels. Using the torch or camera flash will result - in HDR+ being disabled which is why automatic flash isn't enabled by default. - The lightweight HDR+ doesn't use as many frames as the more aggressive Pixel - Camera HDR+. CameraX extensions will eventually provide support for an HDR - mode with more aggressive HDR+ taking/combining more than only around 3 frames. - It currently supports a Night mode providing the Night Sight variant of HDR+ inflating - the light of the scene through combining the frames. Other fancy features like - Portrait mode will also depend on CameraX extensions being provided in the - future. There isn't a timeline for when additional CameraX extensions will be added.</p> - - <p>Zooming via pinch to zoom or the zoom slider will automatically make use of - the wide angle and telephoto cameras on Pixels. 5th and 6th generation Pixels - (4a (5G), 5, 5a, 6, 6 Pro) have a wide angle camera for zooming out to under - 1x to capture a much wider field of view. Images taken with the wide angle - lens won't match the quality of the normal camera, especially with 6th - generation Pixels. Flagship 4th generation Pixels (4, 4 XL) have a telephoto - camera providing 2x optical zoom and the Pixel 6 Pro has one providing 4x - optical zoom.</p> - - <p>By default, continuous auto focus, auto exposure and auto white balance are - used across the whole scene. Tapping to focus will switch to auto focus, auto - exposure and auto white balance based on that location. The focus timeout - setting determines the timeout before it switches back the default mode. The - exposure compensation slider on the left allows manually tuning exposure and - will automatically adjust shutter speed, aperture and ISO without disrupting - lightweight HDR+ support. Further configuration / tuning will be provided in - the future.</p> - - <p>The QR scanning mode only scans within the scanning square marked on the - screen. The QR code should be aligned with the edges of the square but can - have any 90 degree orientation. Non-standard inverted QR codes are fully - supported. It's a very quick and high quality QR scanner able to easily scan - very high density QR codes from Pixels. Every 2 seconds, it will refresh auto - focus, auto exposure and auto white balance on the scanning square. It has - full support for zooming in and out. The torch can be toggled with the button - at the bottom center. The auto toggle at the bottom left can be used to toggle - scanning for all supported barcode types. Alternatively, you can select which - barcode types it should scan via the menu at the top. It only scans QR codes - by default since that provides quick and reliable scanning. Most other types - of barcodes can result in false positives. Each enabled type will slow down - the scanning and will make it more prone to false positives especially with - difficult to scan barcodes such as a dense QR code.</p> - - <p>Camera permission is the only one that's required. Images and videos are - stored via the Media Store API so media/storage permissions aren't required. - The Microphone permission is needed for video recording by default but not - when including audio is disabled. Location permission is only needed if you - explicitly enabling location tagging, which is an experimental feature.</p> - - <p>By default, EXIF metadata is stripped for captured images and only includes - the orientation. Stripping metadata for videos is planned but not supported - yet. Orientation metadata isn't stripped since it's fully visible from how the - image is displayed so it doesn't count as hidden metadata and is needed for - proper display. You can toggle off stripping EXIF metadata in the More - Settings menu opened from the settings dialog. Disabling metadata stripping - will leave the timestamp, phone model, exposure configuration and other - metadata. Location tagging is disabled by default and won't be stripped if you - enable it.</p> - - <p>Electronic Image Stabilization (EIS) is enabled by default on devices - providing it via the Camera2 API and can be disabled using the video settings - dialog.</p> - - <p>Zero Shutter Lag (ZSL) is available as an opt-in toggle in More Settings - and speeds up image capture for the Camera mode when flash is disabled.</p> - </section> - - <section id="pixel-camera"> - <h3><a href="#pixel-camera">Pixel Camera</a></h3> - - <p>Pixel Camera (previously known as Google Camera) can take full advantage of the - available cameras and image processing hardware as it can on the stock OS and does - not require GSF or sandboxed Google Play on GrapheneOS. Direct TPU and GXP access - by Google apps including Pixel Camera is controlled by a toggle added by GrapheneOS - and doesn't provide them with any additional access to data. The toggle exists for - attack surface reduction. Every app can use the TPU and GXP via standard APIs - including the Android Neural Networks API and Camera2 API regardless.</p> - - <p>We aim to reduce the benefits of Pixel Camera compared to GrapheneOS - Camera over time, especially on Pixels. Many features of Pixel Camera will - end up being available for GrapheneOS Camera in the next year or so via - CameraX extensions including more aggressive HDR+, Night Sight and Portrait. - Video features such as slow motion and time lapse are likely further away than - within the next year. These video features could potentially be provided via - CameraX vendor extensions or could be implemented via our own post-processing - of the video output. Panorama, Photo Sphere, Astrophotography, Motion Photos, - Frequent Faces, Dual Exposure Controls, Google Lens, etc. aren't on the - roadmap for GrapheneOS Camera. Video frame rate configuration and H.265 - support should be available for GrapheneOS Camera in the near future via - CameraX improvements along with DNG (RAW) support in the further future.</p> - </section> - </section> - - <section id="exec-spawning"> - <h2><a href="#exec-spawning">Exec spawning</a></h2> - - <p>GrapheneOS creates fresh processes (via exec) when spawning applications instead of - using the traditional Zygote spawning model. This improves privacy and security at the - expense of higher cold start app spawning time and higher initial memory usage. It - doesn't impact runtime performance beyond the initial spawning time. It adds somewhere - in the ballpark of 200ms to app spawning time on the flagship devices and is only very - noticeable on lower-end devices with a weaker CPU and slower storage. The spawning - time impact only applies when the app doesn't already have an app process and the OS - will try to keep app processes cached in the background until memory pressure forces - it to start killing them.</p> - - <p>In the typical Zygote model, a template app process is created during boot and - every app is spawned as a clone of it. This results in every app sharing the same - initial memory content and layout, including sharing secrets that are meant to be - randomized for each process. It saves time by reusing the initialization work. The - initial memory usage is reduced due to copy-on-write semantics resulting in memory - written only during initialization being shared between app processes.</p> - - <p>The Zygote model weakens the security provided by features based on random secrets - including Address Space Layout Randomization (ASLR), stack canaries, heap canaries, - randomized heap layout and memory tags. It cripples these security features since - every app has the values for every other app and the values don't change for fresh app - processes until reboot. Much of the OS itself is implemented via non-user-facing apps - with privileges reserved for OS components. The Zygote template is reused across user - profiles, so it also provides a temporary set of device identifiers across profiles - for each boot via the shared randomized values.</p> - - <p>This feature can be disabled via <b>Settings <span aria-label="and then">></span> - Security & privacy <span aria-label="and then">></span> - Exploit protection <span aria-label="and then">></span> Secure app spawning</b> - if you prefer to have faster cold start app spawning time and lower app process - memory usage instead of the substantial security benefits and the removal of the - only known remaining direct device identifiers across profiles (i.e. not depending - on fingerprinting global configuration, available storage space, etc. or using side - channels).</p> - </section> - - <section id="bugs-uncovered-by-security-features"> - <h2><a href="#bugs-uncovered-by-security-features">Bugs uncovered by security features</a></h2> - - <p>GrapheneOS substantially expands the standard mitigations for memory corruption - vulnerabilities. Some of these features are designed to directly catch the memory - corruption bugs either via an explicit check or memory protection and abort the - program in order to prevent them from being exploited. Other features mitigate issues - a bit less directly such as zeroing data immediately upon free, isolated memory - regions, heap randomization, etc. and can also lead to latent memory corruption bugs - crashing instead of the program continuing onwards with corrupted memory. This means - that many latent memory corruption bugs in apps are caught along with some in the OS - itself. These bugs are not caused by GrapheneOS, but rather already existed and are - uncovered by the features. The features are aimed at preventing or hindering exploits, - not finding bugs, but they do that as part of doing their actual job.</p> - - <p>Similarly, some of the other privacy and security improvements reduce the access - available to applications and they may crash. Some of these features are always - enabled under the hood, while others like the Network and Sensors toggles are - controlled by users via opt-in or opt-out toggles. Apps may not handle having access - taken away like this, although it generally doesn't cause any issues as it's all - designed to be friendly to apps and fully compatible rather than killing the - application when it violates the rules.</p> - - <p>You can enable our exploit protection compatibility mode via - <b>Settings <span aria-label="and then">></span> Apps <span - aria-label="and then">></span> <var>APP</var> <span aria-label="and then">></span> - Exploit protection compatibility mode</b>. The exploit protection compatibility mode - toggle will:</p> - <ul> - <li>Switch from hardened_malloc to Android's standard allocator (Scudo)</li> - <li>Reduce address space size from 48 bit to Android's standard 39 bit</li> - <li>Disable memory tagging, unless the app has opted-in to it (only on - compatible devices)</li> - <li>Allow native debugging (ptrace) access</li> - </ul> - - <p>All of these changes apply only to the selected app and can be toggled separately.</p> - - <p>If you run into an application aborting, try to come up with a process for - reproducing the issue and then capture a bug report via the 'Take bug report' - feature in Developer options. Report an issue to <a - href="https://github.com/GrapheneOS/os-issue-tracker/issues">the GrapheneOS OS - issue tracker</a> and email the bug report capture zip to <a - href="mailto:contact@grapheneos.org">contact@grapheneos.org</a> with the - issue tracker number in the subject like "Bug report capture for issue - #104". The bug report capture includes plain text 'tombstones' with logs, - tracebacks, address space layout, register content and a tiny bit of context - from memory from areas that are interesting for debugging. This may contain - some sensitive data. Feel free to provide only the tombstone for the relevant - crash and filter out information you don't want to send. However, it will be - more difficult to debug if you provide less of the information. If the app - doesn't work with sensitive information, just send the whole tombstone.</p> - </section> - - <section id="wifi-privacy"> - <h2><a href="#wifi-privacy">Wi-Fi privacy</a></h2> - - <p>Wi-Fi on GrapheneOS is very privacy-friendly and is essentially anonymous as long - as apps do not leak uniquely identifying information to the network. GrapheneOS avoids - allowing itself to be fingerprinted as GrapheneOS, other than connections which are - documented (see the <a href="/faq#default-connections">default connections FAQ</a>) - and can be easily disabled or forced through a VPN service.</p> - - <section id="wifi-privacy-scanning"> - <h3><a href="#wifi-privacy-scanning">Scanning</a></h3> - - <p>MAC randomization is always performed for Wi-Fi scanning. Pixel - phones have firmware support for scanning MAC randomization going - <a href="https://android-developers.googleblog.com/2017/04/changes-to-device-identifiers-in.html">significantly beyond a naive implementation</a>. - On many other devices, there are identifiers exposed by Wi-Fi scanning beyond the MAC - address such as the packet sequence number and assorted identifying information in the - probe requests.</p> - - <p>Avoid using hidden APs (i.e. APs not broadcasting their SSID) since all - known hidden SSIDs end up being broadcast as part of scanning for networks to - find them again. SSIDs are not broadcast for standard non-hidden APs. Hidden - APs are only hidden when no devices are connected. It makes little sense as a - privacy feature, especially for a non-mobile AP where knowing the AP exists - can't be used for tracking it since it doesn't move. The feature reduces your - privacy rather than increasing it. If you need to use a hidden AP, make sure - to delete the saved network afterwards.</p> - - <p>Wi-Fi and Bluetooth scanning for improving location detection are disabled by - default, unlike the stock OS. These can be toggled in <b>Settings <span - aria-label="and then">></span> Location <span aria-label="and then">></span> - Location services <span aria-label="and then">></span> Wi-Fi and Bluetooth - scanning</b>. These features enable scanning even when Wi-Fi or Bluetooth is - disabled, so these need to be kept disabled to fully disable the radios when - Wi-Fi and Bluetooth are disabled. GrapheneOS itself doesn't currently include a - supplementary location service based on Wi-Fi and Bluetooth scanning. These - options impact whether apps such as sandboxed Google Play are able to use the - functionality if you grant them the Location permission. GrapheneOS plans to - eventually include an OS service based on local databases rather than a - network-based service giving the user's location to a server whenever location - is being used.</p> - </section> - - <section id="wifi-privacy-associated"> - <h3><a href="#wifi-privacy-associated">Associated with an Access Point (AP)</a></h3> - - <p>Associated MAC randomization is performed by default. This can be controlled - per-network in <b>Settings <span aria-label="and then">></span> Network - & internet <span aria-label="and then">></span> Internet <span - aria-label="and then">></span> <var>NETWORK</var> <span - aria-label="and then">></span> Privacy</b>.</p> - - <p>In the stock OS, the default is to use a unique persistent random MAC address for - each network. It has 2 options available: "Use randomized MAC (default)" and "Use - device MAC". In GrapheneOS, the default is generating a new random MAC address when - connecting to a network. It has 3 options available: "Use per-connection randomized MAC - (default)", "Use per-network randomized MAC" and "Use device MAC".</p> - - <p>In rare cases, broken routers are unable to accept new clients once their - DHCP table is full instead of clearing the last recently used entry. You can - work around this by manually clearing the DHCP table via the router - administration page and can switch to the per-network randomized MAC mode to - avoid triggering the issue again. This would prevent a router being used in - any situation where many clients naturally come and go even without - per-connection MAC randomization and is not generally an issue for any modern - routers. Per-connection MAC randomization only makes it more likely to find a - one of the rare routers with this issue.</p> - - <p>The DHCP client uses the anonymity profile rather than sending a hostname - so it doesn't compromise the privacy offered by MAC randomization. When the - per-connection MAC randomization added by GrapheneOS is being used, DHCP - client state is flushed before reconnecting to a network to avoid revealing - that it's likely the same device as before.</p> - - <p>GrapheneOS also disables support for stable link-local IPv6 addresses, since these - have the potential to be used as identifiers. It's more sensible to use typical - link-local address generation based on the (randomized) MAC address since link-local - devices have access to both. As of Android 11, Android only uses stable link-local - privacy addresses when MAC randomization is disabled, so we no longer need to disable - the feature.</p> - </section> - </section> - - <section id="network-location"> - <h2><a href="#network-location">Network location</a></h2> - - <p>For more information on the network location feature and how it works, see the - <a href="/features#network-location">features section</a>.</p> - - <p>The setting can be found at <b>Settings <span aria-label="and then">></span> - Location <span aria-label="and then">></span> Location services <span - aria-label="and then">></span> Network location</b>. The available options are using - Apple's network location service, or a GrapheneOS proxy to that service.</p> - - <p>To use this feature, you need to make sure that you either have Wi-Fi enabled, or that - Wi-Fi scanning is enabled at <b>Settings <span aria-label="and then">></span> - Location <span aria-label="and then">></span> Location services <span - aria-label="and then">></span> Wi-Fi scanning</b>. Enabling the Wi-Fi scanning setting - will allow you to use network location even if you disable the global Wi-Fi toggle.</p> - </section> - - <section id="lte-only-mode"> - <h2><a href="#lte-only-mode">LTE-only mode</a></h2> - - <p>If you have a reliable LTE connection from your carrier, you can reduce attack - surface by disabling 2G, 3G and 5G connectivity in <b>Settings <span - aria-label="and then">></span> Network & internet <span aria-label="and then">></span> - SIMs <span aria-label="and then">></span> <var>SIM</var> <span - aria-label="and then">></span> Preferred network type</b>. Traditional voice calls will only - work in the LTE-only mode if you have either an LTE connection and VoLTE (Voice over LTE) support or - a Wi-Fi connection and VoWi-Fi (Voice over Wi-Fi) support. VoLTE / VoWi-Fi works on GrapheneOS for - most carriers unless they restrict it to carrier phones. Some carriers may be missing VoWi-Fi due to - us not including their proprietary apps. Please note that AT&T users may see "5Ge" being used - when LTE Only mode is enabled as AT&T intentionally mislabel LTE services as "5Ge" to mislead - users.</p> - - <p>This feature is not intended to improve the confidentiality of traditional calls and - texts, but it might somewhat raise the bar for some forms of interception. It's not a - substitute for end-to-end encrypted calls / texts or even transport layer encryption. - LTE does provide basic network authentication / encryption, but it's for the network - itself. The intention of the LTE-only feature is only hardening against remote - exploitation by disabling an enormous amount of both legacy code (2G, 3G) and bleeding - edge code (5G).</p> - </section> - - <section id="sandboxed-google-play"> - <h2><a href="#sandboxed-google-play">Sandboxed Google Play</a></h2> - - <!-- keep in sync with features.html since we aren't simply linking to - features.html to avoid people skipping this important explanation --> - - <p>GrapheneOS has a compatibility layer providing the option to install and use - the official releases of Google Play in the standard app sandbox. Google Play - receives absolutely no special access or privileges on GrapheneOS as opposed to - bypassing the app sandbox and receiving a massive amount of highly privileged - access. Instead, the compatibility layer teaches it how to work within the full - app sandbox. It also isn't used as a backend for the OS services as it would be - elsewhere since GrapheneOS doesn't use Google Play even when it's installed.</p> - - <p>Since the Google Play apps are simply regular apps on GrapheneOS, you install - them within a specific user or work profile and they're only available within that - profile. Only apps within the same profile can use it and they need to explicitly - choose to use it. It works the same way as any other app and has no special - capabilities. As with any other app, it can't access data of other apps and - requires explicit user consent to gain access to profile data or the standard - permissions. Apps within the same profile can communicate with mutual consent and - it's no different for sandboxed Google Play.</p> - - <p>Sandboxed Google Play is close to being fully functional and provides near - complete compatibility with the app ecosystem depending on Google Play. Only a - small subset of privileged functionality which we haven't yet ported to different - approaches with our compatibility layer is unavailable. Some functionality is - inherently privileged and can't be provided as part of the compatibility - layer.</p> - - <p>The vast majority of Play services functionality works perfectly including - dynamically downloaded / updated modules (dynamite modules) and functionality - provided by modular app components such as Google Play Games. By default, location - requests are rerouted to a reimplementation of the Play geolocation service - provided by GrapheneOS. You can disable rerouting and use the standard Play - services geolocation service instead if you want the Google network location - service and related features. This shouldn't be needed outside of testing or - obscure use cases, since GrapheneOS provides its own opt-in - <a href="/features#network-location">Network Location</a> feature.</p> - - <p>Our compatibility layer includes full support for the Play Store. Play Store - services are fully available including in-app purchases, Play Asset Delivery, Play - Feature Delivery and app / content license checks. It can install, update and - uninstall apps with the standard approach requiring that the user authorizes it as - an app source and consents to each action. It will use the standard Android 12+ - unattended update feature to do automatic updates for apps where it was the last - installer.</p> - - <section id="sandboxed-google-play-installation"> - <h3><a href="#sandboxed-google-play-installation">Installation</a></h3> - - <p>The simplest approach is to only use the Owner user profile. Apps installed - in the Owner profile are sandboxed the same way as everywhere else and don't - receive any special access. If you want to choose which apps use Google Play - rather than making it available to all of them, install it in a separate user - or work profile for apps depending on Google Play. You could also do it the - other way around, but it makes more sense to try to use as much as possible - without Google Play rather than treating not using it as the exceptional - case.</p> - - <p>To install sandboxed Google Play, open our App Store, select Google Play - services and install it. This will install both Google Play services and Google - Play Store which are interdependent. Existing installs of sandboxed Google Play - from before Android 15 will also have Google Services Framework installed and it - shouldn't be removed.</p> - - <p>Google Play services and Google Play Store are updated through the App Store. - </p> - - <p>You should give a battery optimization exception to Google Play services - for features like push notifications to work properly in the background. It - isn't needed for the Google Play Store app.</p> - - <p>Signing in into a Google account is optional, unless you want to - use features depending on being signed into an account. For example, some apps - use Google account authentication instead of their accounts having a username - and password. The Play Store requires being signed into an account in order to - install apps or use in-app purchases. This is still true even for an alternate - frontend to the Play Store. Aurora Store still requires an account but fetches - shared account credentials from Aurora Store's service by default.</p> - - <p>The Play Store provides many services used by apps including Play Asset - Delivery, Play Feature Delivery, in-app purchases and license checks for paid - apps. The Play Store app is also the most secure way to install and update apps - from the Play Store.</p> - - <p>Our compatibility layer has support for Play Games Services which you can - obtain by installing Google Play Games from the Play Store. Many games on the - Play Store depend on having Google Play Games installed.</p> - </section> - - <section id="sandboxed-google-play-configuration"> - <h3><a href="#sandboxed-google-play-configuration">Configuration</a></h3> - - <p>The compatibility layer has a configuration menu available at - <b>Settings <span aria-label="and then">></span> Apps <span - aria-label="and then">></span> Sandboxed Google Play</b>.</p> - - <p>By default, apps using Google Play geolocation are redirected to our own - implementation on top of the standard OS geolocation service. You don't need to - grant any permissions to Google Play or change any settings for working location - in apps using Google Play geolocation due to our rerouting feature.</p> - - <p>This is not recommended unless you're testing something or have an obscure - use case since our <a href="/features#network-location">network location</a> - feature can be used instead, but if you want to use Google's network location - service to provide location estimates without satellite reception, you can - follow these steps:</p> - - <ol> - <li>Disable the "Reroute location requests to OS APIs" toggle.</li> - <li>Grant "Allow all the time" Location access to Google Play services along with the - Nearby Devices permission for it to have all the access it needs. </li> - <li>Use the "Google Location Accuracy" link from the sandboxed Google Play configuration - menu to access the Google Play services menu for opting into their network location service.</li> - <li>To take advantage of Wi-Fi and Bluetooth scanning, you also need to enable the scanning - toggles in <b>Settings <span aria-label="and then">></span> - Location  <span aria-label="and then">></span> Location services</b> - which are disabled by default and control whether apps with the required permissions - can scan when Wi-Fi and Bluetooth are otherwise disabled.</li> - </ol> - - <p>Re-routing location to the OS geolocation service will use more power than - using the Google Play geolocation service unless you enable our opt-in - <a href="/features#network-location">network location</a> feature.</p> - - <p>The Google Location Accuracy and Google settings activities would normally - be integrated into the OS but we don't include any of the standard Google Play - integration so there needs to be an app providing a way to access them.</p> - - <p>The menu also provides links to this usage guide, Play services system - settings, Play Store system settings and Google settings. The Play services and - Play Store system settings are only included for convenience since they can be - accessed the same way as any other app via <b>Settings <span - aria-label="and then">></span> Apps</b>.</p> - </section> - - <section id="sandboxed-google-play-location-sharing"> - <h3><a href="#sandboxed-google-play-location-sharing">Location sharing</a></h3> - - <p>Location sharing in Google Maps is implemented in Google Play services. It - requires enabling both the Location permission with "Allow all the time" and the - Physical activity permission for Google Play services. Our location rerouting - feature reimplementing the Google Play location service using the OS location - service does not apply to Google Play services itself, so Google Play services - won't use the OS network location service. You can use the instructions above - for enabling network location via Google Play if you want this. You could - continue using rerouting for other apps or disable it to avoid needing 2 - separate network location services enabled.</p> - </section> - - <section id="sandboxed-google-play-limitations"> - <h3><a href="#sandboxed-google-play-limitations">Limitations</a></h3> - - <p>Our compatibility layer has to be expanded on a case-by-case basis to teach - Play services to work as a regular app without any of the invasive access and - integration it expects. In many cases, it doesn't truly need the access or we - can teach it to use the regular approach available to a normal app. In some - cases, the functionality it offers fundamentally requires privileged access - and cannot be supported. For example, Android Auto cannot be supported by - default as part of the baseline compatibility layer, but is supported as an - extension of it with dedicated toggles for the functionality that's not - possible to implement another way. The same applies to other highly invasive - OS integration / control or privileged access to hardware. Our compatibility - layer is a very actively developed work in progress and most of the remaining - unavailable functionality is quickly becoming supported. In the future, we can - also support redirection for more APIs such as FIDO2 rather than only the - geolocation service.</p> - - <p>Functionality depending on the OS integrating Play services and using it as - a backend is unavailable. An OS integrating Play uses it as the backend for OS - services such as geolocation. GrapheneOS never uses it as the backend/provider - for OS services. In cases such as text-to-speech (TTS) where the OS allows the - user to choose the provider, Play services can often be used. It's on a level - playing field with other apps on GrapheneOS.</p> - </section> - </section> - - <section id="esim-support"> - <h3><a href="#esim-support">eSIM support</a></h3> - <p>By default, GrapheneOS has always shipped with baseline support for eSIM, - where users can use any eSIMs installed previously on the device. However, in - order to manage and add eSIMs, proprietary Google functionality is needed. This - is fully disabled by default.</p> - - <p>eSIM support on GrapheneOS doesn't require any dependency on Google Play, - and never shares data to Google Play even when installed. It won't connect to a - Google service unless the carrier uses one themselves.</p> - - <p>eSIM support can be enabled in <b>Settings <span aria-label="and then">></span> - Network & internet <span aria-label="and then">></span> - eSIM support</b>. The toggle is persistent across every boot.</p> - - <p>Note that if the eSIM installation process does not progress past the - "Checking network info..." stage despite having a stable Internet connection, - you may need to call the USSD code <code>*#*#4636#*#*</code> and then enable - DSDS in the menu that is presented.</p> - - <p>If an eSIM locked with a PIN is used, it is recommended to leave the eSIM - support toggle enabled even after activating the eSIM. This will allow you to - disable the eSIM on the lockscreen in case the PIN is forgotten. If the eSIM - support toggle is disabled and the PIN is forgotten, there is no way to access the - device unless the PUK is provided.</p> - </section> - - <section id="android-auto"> - <h2><a href="#android-auto">Android Auto</a></h2> - - <p>GrapheneOS provides an option to install and use the official releases of - Android Auto.</p> - - <p>Android Auto requires privileged access in order to work. GrapheneOS uses - an extension of the sandboxed Google Play compatibility layer to make Android - Auto work with a reduced level of privileges.</p> - - <p>To install Android Auto, use the GrapheneOS App Store. Android Auto - can't be installed through the Play Store or other app sources. Android Auto - depends on sandboxed Google Play, you'll be prompted to install it if it's not - already installed.</p> - - <p>After installation, Android Auto has to be set up from the <b>Settings <span - aria-label="and then">></span> Apps <span aria-label="and then">></span> - Sandboxed Google Play <span aria-label="and then">></span> Android Auto</b> - configuration screen, which contains permission toggles, links to related - configuration screens, configuration tips, and links to optional Android Auto - dependencies.</p> - - <p>The permission toggles ask for a confirmation before turning on. The - confirmation popup explains what access each permission toggle provides.</p> - - <p>By default, Android Auto is not granted any kind of privileged access. It's - treated the same way other apps are treated.</p> - - <p>In order to work, Android Auto has to be granted baseline permissions for wired - or wireless Android Auto. Wired Android Auto requires far less access than wireless - Android Auto does. Baseline permissions are controlled by the "Allow permissions - for wired / wireless Android Auto" toggles.</p> - - <p>For some cars, baseline permissions for wireless Android Auto are needed even - when using wired Android Auto. Therefore, if wired Android Auto is unable to - connect to the car with only wired permissions granted, try granting wireless - permissions instead.</p> - - <p>To forward notifications from the device to the car, Android Auto has to be - allowed notification access. The notification access settings are linked below the - permission toggles.</p> - - <p>In order to show up in the Android Auto car interface, apps have to be installed - from the Play Store and include Android Auto support.</p> - - <p>See Google's <a href="https://support.google.com/androidauto/topic/6106969"> - Android Auto Help</a> pages for further Android Auto setup steps and usage - instructions.</p> - </section> - - <section id="banking-apps"> - <h2><a href="#banking-apps">Banking apps</a></h2> - - <p>Banking apps are a particularly problematic class of apps for compatibility - with alternate operating systems. Some of these work fine with any GrapheneOS - configuration but most of them have extensive dependencies on Play services. For - many of these apps, it's enough to set up the GrapheneOS sandboxed Google Play - feature in the same profile. Unfortunately, there are further complications not - generally encountered with non-financial apps.</p> - - <p>Many of these apps have their own crude anti-tampering mechanisms trying to - prevent inspecting or modifying the app in a weak attempt to hide their code and API - from security researchers. GrapheneOS allows users to disable <b>Native code - debugging</b> via a toggle in <b>Settings <span aria-label="and then">></span> - Security & privacy <span aria-label="and then">></span> Exploit protection</b> - to improve the app sandbox and this can interfere with apps debugging their - own code to add a barrier to analyzing the app. You should try enabling this again if you've - disabled it and are encountering compatibility issues with these kinds of apps.</p> - - <p>Banking apps are increasingly using Google's SafetyNet attestation service to - check the integrity and certification status of the operating system. GrapheneOS - passes the <code>basicIntegrity</code> check but isn't certified by Google so it - fails the <code>ctsProfileMatch</code> check. Most apps currently only enforce - weak software-based attestation which can be bypassed by spoofing what it checks. - GrapheneOS doesn't attempt to bypass the checks since it would be very fragile and - would repeatedly break as the checks are improved. Devices launched with Android 8 - or later have hardware attestation support which cannot be bypassed without leaked - keys or serious vulnerabilities so the era of being able to bypass these checks by - spoofing results is coming to an end regardless.</p> - - <p>The hardware attestation feature is part of the Android Open Source Project and - is fully supported by GrapheneOS. SafetyNet attestation chooses to use it to - enforce using Google certified operating systems. However, app developers can use - it directly and permit other properly signed operating systems upholding the - security model. GrapheneOS has a - <a href="/articles/attestation-compatibility-guide">detailed guide</a> for app - developers on how to support GrapheneOS with the hardware attestation API. Direct - use of the hardware attestation API provides much higher assurance than using - SafetyNet so these apps have nothing to lose by using a more meaningful API and - supporting a more secure OS.</p> - - <p>A 3rd party community-sourced effort containing - <a href="https://privsec.dev/posts/android/banking-applications-compatibility-with-grapheneos/">banking - app compatibility</a> information is maintained by PrivSec.dev. GrapheneOS does - not make any guarantees regarding the list's validity.</p> - </section> - - <section id="app-link-verification"> - <h2><a href="#app-link-verification">App link verification</a></h2> - - <p>Android apps can declare associations with domains in order to handle those URLs - in the app automatically. For security reasons, app links are disabled by default to - prevent apps intercepting arbitrary URLs. First party apps associated with a domain - are expected to be authorized by the domain. Apps can ask for their app links to be - verified by the OS by marking them with <code>autoVerify</code> in their manifest. - The OS will securely confirm that the domain authorizes the app to handle the - domain's URLs. Users can also manually enable an app's link associations via - <b>Settings <span aria-label="and then">></span> Apps <span - aria-label="and then">></span> <var>APP</var> <span aria-label="and then">></span> - Open by default <span aria-label="and then">></span> Add link</b>. Apps can ask - users to enable the associations and send them to this page in the Settings app.</p> - - <p>As an example, the first party YouTube app will have the app links verified by - the OS automatically while the NewPipe app requires manually enabling handling - links for YouTube and other sites.</p> - - <p>Verification of app links by the OS is done by the Intent Filter Verification - Service system app. It will use an HTTPS GET request to fetch - <code>https://example.com/.well-known/assetlinks.json</code> in order to process a - request to verify that an app can handle <code>example.com</code> links. The app - needs to have their app id and signing keys authorized by the domain in order for - the verification to succeed.</p> - - <p>These network requests by the Intent Filter Verification Service to verify app - associations with domains are commonly confused for network requests made by the - apps. It's simply an HTTPS GET request without identifying information and doesn't - offer a communication channel with the app. Redirects won't be followed so there - will be a single request for each attempt to verify a domain.</p> - - <p>If you don't want automatic app link verification, you can disable the Network - permission added by GrapheneOS for the Intent Filter Verification Service system - app. In the future, we may provide a way to disable verification directly instead - of stopping it from working. It will make heavily throttled attempts to verify a - domain after the check failed which won't negatively impact battery life due to - the conservative JobScheduler-based implementation.</p> - - <p>For more details, see the - <a href="https://developer.android.com/training/app-links/verify-android-applinks">developer - documentation on app link verification</a>.</p> - </section> - - <section id="carrier-functionality"> - <h2><a href="#carrier-functionality">Carrier functionality</a></h2> - - <p>GrapheneOS aims to work with all carriers that are officially supported by - Google on the stock operating system on Pixel devices. Wi-Fi Calling, VoLTE, - Visual Voicemail, MMS, SMS, Calling and 5G (SA and NSA) all are supported, however - some functionality may not be usable due to Google not supporting carriers on the - stock OS officially or due to GrapheneOS not shipping proprietary apps required in - order for this functionality to work on some carriers. GrapheneOS extracts - CarrierConfigs, APNs, modem configurations, Visual Voicemail configurations and - MMS configurations from the stock operating system to ensure users get easy - carrier support that "just works".</p> - - <p>Please note that in some regions, LTE is referred to as 4G.</p> - - <p>Generally 5G, SMS, MMS, Calls and VoLTE will work fine on GrapheneOS with - officially supported carriers by Google. Wi-Fi calling may vary due to a reliance - on proprietary Google apps which GrapheneOS does not ship.</p> - - <p>If you are having issues with Visual Voicemail, please be aware that AT&T - USA users are unable to use this feature currently due to a lack of AOSP support. - Other carriers are done on a best effort basis. We would suggest using <a - href="https://play.google.com/store/apps/details?id=com.google.android.dialer">Google - Dialer</a> with sandboxed Google Play if you are unable to get this feature - working.</p> - - <p>If you are having problems sending or receiving SMS/MMS messages, we suggest - that you perform the following steps:</p> - - <ul> - <li>Deregister your phone number from <a href="https://selfsolve.apple.com/deregister-imessage/">Apple iMessage</a></li> - <li>Deregister your phone number from <a href="https://messages.google.com/disable-chat">Google Chat Features</a></li> - <li>Deregister your phone number from your carrier's RCS service (Not all carriers have this)</li> - </ul> - - <p>If you continue to have problems despite following the instructions above or - you have another carrier related issue, we suggest that you perform the following - steps:</p> - - <ul> - <li>Some carriers require you to explicitly opt in to use services such as Wi-Fi calling. - Consult your carrier's documentation on the process for this or contact them.</li> - <li><b>Reset Mobile Network Settings</b> in <b>Settings <span - aria-label="and then">></span> System <span aria-label="and then">></span> - Reset options</b> and then reboot the device.</li> - <li>USA users only: You may need to request your carrier to enable CDMA-less mode if - you have issues.</li> - <li>Follow your carrier's instructions for setting up APNs, this can be found in - <b>Settings <span aria-label="and then">></span> Network & - internet <span aria-label="and then">></span> SIMs <span - aria-label="and then">></span> <var>SIM</var> <span - aria-label="and then">></span> Access Point Names</b></li> - <li>If calls do not work and you have <a href="#lte-only-mode">LTE-only mode</a> enabled, - try toggling it off. If "Allow 2G" is disabled, try toggling it back on. Your carrier - may not properly support VoLTE.</li> - <li>As a last resort you may need to ask your carrier for a replacement SIM card.</li> - </ul> - - <p>Some carriers may restrict functionality, such as VoLTE, on imported Pixel - devices as they only whitelist the IMEI ranges of Pixel device SKUs which were sold - locally. You can check your SKU on GrapheneOS by going to <b>Settings <span - aria-label="and then">></span> About phone <span aria-label="and then">></span> - Model <span aria-label="and then">></span> Hardware SKU</b> and using the <a - href="https://support.google.com/pixelphone/answer/7158570">official Google - documentation</a>. You should check if such functionality works on the stock OS to troubleshoot. - It is not possible to change the IMEI on a production device and GrapheneOS cannot add support for - it since the hardware doesn't support it.</p> - - <p>Android 12 introduced support for the - <a href="https://www.gsma.com/newsroom/wp-content/uploads//TS.43-v11.0-Service-Entitlement-Configuration.pdf">GSMA - TS.43</a> standard where provisioning for VoLTE, VoNR and Wi-Fi calling may be - handled by Google Firebase. Currently it is very rare for carriers to be using - Firebase to handle this. It is unlikely, but technically possible, that with such - carriers you may be required to install sandboxed Google Play in order to obtain - the former mentioned functionality where the carrier has not implemented fallback - provisioning via SMS. Currently only US Cellular, Orange France, Cspire US, - and Cellcom US are using this standard.</p> - - <p>GrapheneOS includes bypasses for carrier restrictions on APN editing, tethering - via USB, Ethernet, Bluetooth and Wi-Fi and the ability to disable 2G (only on 6th - generation Pixel devices onwards) actions which would not necessarily have been - possible on the stock operating system.</p> - </section> - </main> - {% include "footer.html" %} - </body> -</html> |
